Super Smash Bros. Ultimate

Bowser Jr. (SSBU): Difference between revisions

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(Undid edit by 38.111.22.193: This seems plausible but also seems like an opinion, unless it's stated somewhere that his cart was always supposed to take priority over his hurtbox. If it exists please link evidence.)
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*[[Mechakoopa]]
*[[Mechakoopa]]
**{{buff|Mechakoopa has had its endlag reduced greatly, and starts walking as soon as it hits the ground. It no longer bounces, and still retains some lag.}}
**{{buff|Mechakoopa has had its endlag reduced greatly, and starts walking as soon as it hits the ground. It no longer bounces, and still retains some lag.}}
**{{buff|Mechakoopa will "bite" the opponent it makes contact with, which means that it will detonate on them even if they're being knocked away as they got triggered.}}
**{{buff|Mechakoopas will cling onto the opponent it makes contact with, which means that it will detonate on them even if they're being knocked away as they got triggered.}}
**{{change|The Mechakoopa now explodes upon hitting a shield.}}
**{{change|The Mechakoopa now explodes upon hitting a shield.}}
*{{nerf|[[Shadow Mario Paint]] is active for a shorter amount of time.}}
*{{nerf|[[Shadow Mario Paint]] is active for a shorter amount of time.}}

Revision as of 10:04, December 6, 2018

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This article is about Bowser Jr.'s appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Bowser Jr..
Bowser Jr.
in Super Smash Bros. Ultimate
Bowser Jr. SSBU.png
MarioSymbol.svg
Universe Mario
Other playable appearance in SSB4


Availability Unlockable
Final Smash Shadow Mario Paint
Bowser Jr. (SSBU)
The Jr. Clown Car this little fella rides in takes less damage when attacked than Bowser Jr. himself—so try to stay in the car when taking damage. The different color variations are the Koopalings!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Bowser Jr. (クッパJr., Koopa Jr.) is a playable character in Super Smash Bros. Ultimate. He returns with his Junior Clown Car, and the Koopalings also return as his alternate costumes. Bowser Jr. is classified as fighter #58.

As in Smash 4, Caety Sagoian's portrayals of Bowser Jr. in the Mario games were repurposed for Ultimate. Additionally, the Koopalings' portrayals in the Mario games that were used in Smash 4 were also repurposed for Ultimate.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change As with all veterans returning from SSB4, Bowser Jr.'s model features a more subdued color scheme. Like his father, his horns, hair, and spikes feature simple detailing, but his scales remain undefined and his body is not as monotone. The new detailing is also expressed by the Koopalings.
  • Change The Junior Clown Car is more expressive, with new facial animations when Bowser Jr. gets hit and when he misses a grab.
  • Change The Koopalings are more emotive than before, their eyes and mouths animating somewhat differently from Junior's. Before, only Lemmy had unique expressions.
  • Change Instead of a hammer, the Koopalings pull out their respective wands from Super Mario Bros. 3 and New Super Mario Bros. Wii.

Attributes

  • Buff Like all characters, Bowser Jr.'s jumpsquat animation now takes three frames to complete (down from 6).
  • Buff Bowser Jr. dashes faster.
  • Buff Bowser Jr.'s Clown Car hurtbox takes priority over his body hurtbox, meaning that the opponent has to intentionally aim for his head to deal increased damage. This means Bowser Jr. will take less damage on average compared to other characters.

Ground Attacks

  • Buff Neutral attack connects more reliably, and has increased KO potential.
    • Buff The last hit of Bowser Jr.'s neutral attack is now an uppercut, making its hitbox larger.

Aerial Attacks

  • Buff All aerials have less landing lag.
  • Buff Neutral aerial now autocancels out of a shorthop.

Throws/other attacks

  • Change Bowser Jr. now preemptively pulls out his toy hammer in his grab animation.
  • Buff Standing grab is faster.
  • Nerf Standing grab has less range.
  • Buff Pummel's animation is slightly different and faster than before.
  • Buff Up throw has less ending lag and base knockback, allowing Bowser Jr. to combo off of it.
  • Buff Down throw deals significantly more damage.

Special Moves

  • Clown Cannon
    • Buff Clown Cannon can fire a cannon ball while another one is already in play.
    • Buff Clown Cannon has less startup and endlag, but travels slower, letting one follow it. Overall, this improves its utility.
    • Change Clown Cannon's cannon balls travel in a spiralling path, similar to ones fired by Shotzos, instead of flying straight.
  • Clown Kart Dash
    • Buff Clown Kart Dash has super armor on all hitboxes.
    • Buff After cancelling Clown Kart Dash, Bowser Jr. keeps his double jump .
    • Nerf Clown Kart Dash can no longer be airdodged out of.
    • Change Clown Kart Dash makes Bowser Jr. jump higher on sloped platforms.
  • Abandon Ship!
    • Buff Abandon Ship!'s Hammer Swing is faster.
    • Nerf Abandon Ship!'s Hammer Swing has a smaller hitbox.
    • Nerf Abandon Ship!'s explosion has less knockback.
  • Mechakoopa
    • Buff Mechakoopa has had its endlag reduced greatly, and starts walking as soon as it hits the ground. It no longer bounces, and still retains some lag.
    • Buff Mechakoopas will cling onto the opponent it makes contact with, which means that it will detonate on them even if they're being knocked away as they got triggered.
    • Change The Mechakoopa now explodes upon hitting a shield.
  • Nerf Shadow Mario Paint is active for a shorter amount of time.

Role in World of Light

Bowser Jr. and the Koopalings were absent in the World of Light trailer, though they presumably became spirits alongside the rest of the galaxy (excluding Kirby) when Galeem unleashed its beams of light.

Alternate costumes

Instead of alternate color schemes, Bowser Jr.'s alternate costumes consist of the Koopalings. Bowser Jr.'s Junior Clown Car is the only one with black eyes and horizontal orange "eye paint", while the Koopalings' Clown Cars have yellow mechanical eyes with vertical black "eye paint". All of the Koopalings have their own models and voice clips.

Bowser Jr. Palette (SSBU).png


Gallery

Character Showcase Video

<youtube>fZ2dm9EoJfE</youtube>

Trivia

  • The "Everyone is Here!" trailer features a visual glitch: when Lemmy uses his down taunt, his face disappears for a few frames at the end of the animation.
    • The Junior Clown Car also shows a visual glitch, with two mouths overlapping each other when Ludwig is seen falling off a ledge.
  • In Bowser Jr.'s showcase video, at one point the seven Koopalings follow Jr. in the same order they are fought in New Super Mario Bros. U.
  • The render of Lemmy resembles artwork of him from New Super Mario Bros. U. Similarly, the render of Wendy resembles an illustration of her from Super Mario World.