Super Smash Bros. Ultimate

Dr. Mario (SSBU): Difference between revisions

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*{{buff|Dr. Mario jumps slightly higher.}}
*{{buff|Dr. Mario jumps slightly higher.}}
*{{buff|Dr. Mario [[dash]]es faster.}}
*{{buff|Dr. Mario [[dash]]es faster.}}
*{{buff|Dr. Mario's [[air speed]] is significantly faster, now being on par with {{SSBU|Mario}}'s.}}


===Ground attacks===
===Ground attacks===

Revision as of 00:35, December 1, 2018

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This article is about Dr. Mario's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Dr. Mario.
Dr. Mario
in Super Smash Bros. Ultimate
Dr. Mario SSBU.png
MarioSymbol.svg
Universe Mario
Other playable appearances in Melee
in SSB4

Availability Unlockable
Final Smash Doctor Finale
Dr. Mario (SSBU)
He has more attack and launch power than Mario, but his jump and recovery is not as good. Pro tip: You can repeatedly press the B button when using his down special, Dr. Tornado, to float a bit!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Dr. Mario (ドクターマリオ, Doctor Mario) is a playable character in Super Smash Bros. Ultimate. He was officially confirmed as playable on June 12th, 2018. Dr. Mario is classified as fighter #18.

As in Smash 4, Charles Martinet's portrayal of Mario from Brawl was repurposed for Dr. Mario in Ultimate.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

While Dr. Mario is still a slower and stronger clone of Mario, he is not classified as an Echo Fighter. Aside from having an updated idle animation, an altered animation for his side special (which itself also now reflects projectiles upward), as well as receiving a new back throw, he does not appear to have been further decloned. He has also received many of the same changes as Mario.

Aesthetics

  • Change As with all veterans returning from Smash 4, Dr. Mario's model features a more subdued color scheme. Like Mario, his hair and clothing now feature simple detailing, with his head mirror's headband reverting back to a cordovan brown from his design in Super Smash Bros. Melee, instead of a dark taupe gray.
  • Change The inside of Dr. Mario's pants are now slate grey instead of white.
  • Change Dr. Mario has a new idle animation with less exaggerated bouncing. It no longer reverts to Mario's idle when holding an item.
  • Change The victory animation where Dr. Mario rubs his chin now has him tap the toe of his shoe on the ground before contemplatively rubbing his chin.

Attributes

  • Buff Like all characters, Dr. Mario's jumpsquat animation now takes three frames to complete (down from 5).
  • Buff Dr. Mario jumps slightly higher.
  • Buff Dr. Mario dashes faster.
  • Buff Dr. Mario's air speed is significantly faster, now being on par with Mario's.

Ground attacks

  • Buff Jab deals more damage.
    • Buff Jab was reverted to match Mario's, meaning that it can now jab lock.
    • Buff The last hit of neutral attack comes out faster and goes higher. These changes allow it to connect better from the first two hits.
  • Buff All tilt attacks deal more damage.
    • Change Up tilt has more base knockback, decreasing its combo potential but increasing its kill power.
    • Nerf Down tilt has more base knockback and a more horizontal launch angle, lowering its combo potential.
  • Buff Dash attack deals significantly more damage.
    • Buff Dash attack travels further.
    • Nerf Dash attack has an altered animation that no longer lowers Dr. Mario's hurtbox, which prevents him from sliding under certain attacks unlike his previous dash attack.
  • Buff All smash attacks deal significantly more damage.

Aerial attacks

  • Buff All aerials have less landing lag.
  • Buff All aerials deal more damage.
  • Change Forward aerial has a different animation, with Dr. Mario now punching downwards with his opposite hand and twisting around afterwards instead of flipping.
  • Buff Dr. Mario has a new down aerial, a downward stomp similar to that of Captain Falcon and Ganondorf, as opposed to a drill kick. Compared to the old down aerial, it deals more damage, has reduced ending lag, has a larger autocancel window and can meteor smash.
    • Nerf However, the new down aerial has slower start-up, less active hitbox and lacks a landing hit.

Throws/other attacks

  • Change Pummel deals less damage but is noticeably faster.
    • Change Pummel has a slightly different animation: Dr. Mario now uses one hand during his pummel instead of both of his hands like in previous installments, to keep consistent with his grab animation.
  • Buff All throws deal more damage.
  • Change All of Dr. Mario's throws have been altered with more exaggerated animations.
  • Change Dr. Mario has a new back throw where he heaves the opponent overhead behind him.
    • Buff The new back throw is slightly faster.
    • Nerf The new back throw doesn't have a collateral hit.

Special Moves

  • Megavitamin:
    • Change Dr. Mario no longer opens his mouth when using Megavitamin.
    • Buff Megavitamins deal more damage and knockback.
    • Buff Megavitamins are slightly larger.
  • Change Super Sheet has an updated animation. He now swings the sheet upwards rather than sideways, indicating the move's better vertical reach. The move reflects projectiles upwards instead of back to the sender.
    • Change Like Mario's Cape, Super Sheet forces opponents to show their back side while they're using their moves, whether if their stance is mirrored or not.
    • Buff Super Sheet deals slightly more damage.
  • Buff Super Jump Punch deals slightly more damage.
  • Buff Dr. Tornado now hits seven times instead of four, and deals much more damage.
    • Buff Dr. Tornado has less ending lag. This improves its safety and makes it better as a recovery option offstage.
    • Change Dr. Tornado has a vortex form around Dr. Mario when used.
    • Change Dr. Tornado has a slightly altered animation in the air.
  • Change Dr. Mario appears to be much angrier than in the previous game when unleashing Doctor Finale.

Role in World of Light

Dr. Mario was absent in the World of Light trailer, as Mario himself was present instead. While Mario became a spirit alongside the rest of the galaxy (sans Kirby) when Galeem unleashed its beams of light.), Mario and Dr. Mario are separate spirits. Nonetheless, it is possible that Mario and Dr. Mario are treated as the same character outside of gameplay, similar to Samus with Zero Suit Samus and Zelda with Sheik.

Alternate costumes

Dr. Mario Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>w0qVpaEtEF4</youtube>

Trivia

  • With Link and Young Link now representing different incarnations of Link and Zelda and Sheik now representing different incarnations of Princess Zelda, along with Zero Suit Samus briefly transforming into her Varia Suited form for her Final Smash, Dr. Mario is the only playable character to represent an alternate identity for another character with no gameplay connection between the two.
  • During Luigi's character showcase trailer, Dr. Mario's Super Sheet uses Mario's Cape animation, rather than the new animation specific to Dr. Mario.
  • Super Smash Bros. Ultimate is the first Smash Bros. game where Dr. Mario is not holding his Vitamins in his official art.
  • Dr. Mario's official art resembles one of the victory animations he has in Super Smash Bros. 4.
  • One of the images on the Smash Bros. website shows Dr. Mario and Link, with the former holding a Fairy Bottle and the latter laying face-down. This is a reference to the fact that Fairies are a healing item in the The Legend of Zelda series, alluding to Dr. Mario's status as a doctor.
    • This is further joked with in Dr. Mario's highlight video, in which he fights King Dedede on top of Onett's Drugstore.
  • Super Smash Bros. Ultimate is the first Smash game to feature Dr. Mario and have his inclusion be planned from the start.