Super Smash Bros. Ultimate

Corrin (SSBU): Difference between revisions

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===Attributes===
===Attributes===
*{{buff|Like all characters, Corrin's [[jumpsquat]] animation now takes three frames to complete.}}
*{{buff|Like all characters, Corrin's [[jumpsquat]] animation now takes three frames to complete (down from 6).}}
*{{buff|Corrin [[dash]]es faster.}}
*{{buff|Corrin [[dash]]es faster.}}
*{{nerf|Corrin's double jump covers less distance.}}
*{{nerf|Corrin's double jump covers less distance.}}

Revision as of 22:44, November 29, 2018

Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
Potentially contentious information should be discussed on the talk page before being added.
This article is about Corrin's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Corrin.
For smasher info, see Kamui.
Corrin
in Super Smash Bros. Ultimate
Corrin SSBU.png
FireEmblemSymbol.svg
Universe Fire Emblem
Other playable appearance in SSB4


Availability Unlockable
Final Smash Torrential Roar
Corrin (SSBU)
Corrin was available as a downloadable fighter in the previous version of Super Smash Bros. This fighter uses all kinds of attacks, like Torrential Roar and Dragon Fang Shot. Players can choose male or female versions!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Corrin (カムイ, Kamui) is a playable character in Super Smash Bros. Ultimate. He was officially confirmed on June 12th, 2018. Corrin is classified as fighter #62.

As in Smash 4, both the male and female versions of Corrin are playable, and are voiced in English by Cam Clarke and Marcella Lentz-Pope, respectively.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

Attributes

  • Buff Like all characters, Corrin's jumpsquat animation now takes three frames to complete (down from 6).
  • Buff Corrin dashes faster.
  • Nerf Corrin's double jump covers less distance.

Ground Attacks

  • Change The third hit of neutral attack is now an outward slash rather than a stab.
    • Buff The individual hits of Corrin's infinite are much faster, and trap opponents more reliably.
  • Buff Dash attack has less end lag.
  • Change Corrin's forward smash now has a water hit effect.

Aerial Attacks

  • Buff All aerials, except down aerial, have reduced landing lag.
  • Nerf Forward aerial has more startup.
  • Buff Back aerial pushes Corrin farther forward, which improves its safety and recovery potential.
  • Buff Down aerial's landing hit deals more knockback.

Throws/other attacks

  • Nerf Standing grab has increased start-up lag and ending lag, and dash grab has increased ending lag.
  • Buff Corrin has a new pummel, a knee-kick. It is additionally faster than his previous pummel.
  • Nerf Forward throw has lower base knockback.
  • Buff Down throw has considerably higher knockback, making it better for KOs.

Special Moves

  • Nerf The kick portion of Dragon Lunge has Corrin slant towards the ground during the kick itself, rather than after. This, combined with the slower speed of the kick, ends up reducing the distance that the kick travels, which reduces its utility, and makes it easier to punish.
    • Nerf Pinned Dragon Lunge will end automatically if left idle much faster than before.
    • Buff Dragon Lunge can now be canceled by pressing down on the control stick.[2]
  • Buff Draconic Ascent starts faster.
    • Nerf Draconic Ascent halts at the end of the move instead of granting slight momentum, reducing its recovery potential.
  • Buff Counter Surge gives slightly more active frames.
    • Nerf Counter Surge counterattack no longer covers him from above, which gives it less vertical range and making it unsafe from opponents attacking above him. Lastly it deals dramatically less knockback, no longer being one of the strongest counterattacks in the game.

Role in World of Light

Corrin was absent in the World of Light trailer, though he presumably became a spirit alongside the rest of the galaxy (excluding Kirby) when Galeem unleashed its beams of light.

Alternate costumes

Corrin Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>7B4w2Tsy9PE</youtube>

References