Super Smash Bros. Ultimate

Corrin (SSBU): Difference between revisions

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{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
{{Future release}}
{{Future release}}
{{disambig2|Corrin's appearance in ''[[Super Smash Bros. Ultimate]]''|the character in other contexts|Corrin}}
{{disambig2|Corrin's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|Corrin}}
:''For smasher info, see {{Sm|Kamui}}.
:''For smasher info, see {{Sm|Kamui}}.
{{Infobox Character
{{Infobox Character
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*{{change|As with all [[veteran]]s returning from ''SSB4'', Corrin's model features a more subdued color scheme.}}
*{{change|As with all [[veteran]]s returning from ''SSB4'', Corrin's model features a more subdued color scheme.}}
*{{bugfix|Corrin's high knockback voice clips, previously only heard in ''SSB4'''s [[Sound Test]], are now used properly.}}
*{{bugfix|Corrin's high knockback voice clips, previously only heard in ''SSB4'''s [[Sound Test]], are now used properly.}}
*{{change|Corrin now has a unique victory theme, based upon {{s|fireemblemwiki|Lost in Thoughts All Alone}}.<ref>https://twitter.com/NairoMK/status/1058532399074684928</ref>}}
*{{change|Corrin now has a unique [[victory theme]], based upon {{s|fireemblemwiki|Lost in Thoughts All Alone}}.<ref>https://twitter.com/NairoMK/status/1058532399074684928</ref>}}


===Attributes===
===Attributes===
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===Ground Moves===
===Ground Moves===
*{{change|The third hit of neutral attack is now an outward [[slash]] rather than a [[Slash#Stab|stab]].}}
*{{change|The third hit of [[neutral attack]] is now an outward [[slash]] rather than a [[Slash#Stab|stab]].}}
*{{buff|The individual hits of Corrin's infinite are much faster, and trap opponents more reliably.}}
*{{buff|The individual hits of Corrin's infinite are much faster, and trap opponents more reliably.}}
*{{buff|Dash attack has less end lag.}}
*{{buff|[[Dash attack]] has less end lag.}}
*{{change|Corrin's forward smash now has a water hit effect.}}
*{{change|Corrin's [[forward smash]] now has a water hit effect.}}


===Aerial Moves===
===Aerial Moves===
*{{buff|All aerials, except down aerial, have reduced landing lag.}}
*{{buff|All aerials, except [[down aerial]], have reduced landing lag.}}
*{{nerf|Forward aerial has more startup.}}
*{{nerf|[[Forward aerial]] has more startup.}}
*{{buff|Back aerial pushes Corrin farther back, which improves its safety and recovery potential.}}
*{{buff|[[Back aerial]] pushes Corrin farther back, which improves its safety and recovery potential.}}
*{{buff|Down aerial's landing hit deals more knockback.}}
*{{buff|Down aerial's landing hit deals more knockback.}}


===Throws/other attacks===
===Throws/other attacks===
*{{nerf|Standing grab has increased start-up lag and ending lag, and dash grab has increased ending lag.}}
*{{nerf|Standing grab has increased start-up lag and ending lag, and dash grab has increased ending lag.}}
*{{buff|Corrin has a new pummel, a knee-kick. It is additionally faster than his previous pummel.}}
*{{buff|Corrin has a new [[pummel]], a knee-kick. It is additionally faster than his previous pummel.}}
*{{nerf|Corrin's forward throw has lower base knockback.}}
*{{nerf|Corrin's [[forward throw]] has lower base knockback.}}
*{{buff|Corrin's down throw has considerably higher knockback, making it better for KOs.}}
*{{buff|Corrin's [[down throw]] has considerably higher knockback, making it better for KOs.}}


===Special moves===
===Special Moves===
*{{nerf|Pinned [[Dragon Lunge]] ends faster when idle.}}
*{{nerf|Pinned [[Dragon Lunge]] ends faster when idle.}}
*{{nerf|The kick portion of Dragon Lunge has Corrin slant towards the ground during the kick itself, rather than after. This, combined with the slower speed of the kick, ends up reducing the distance that the kick travels, which reduces its utility, and makes it easier to punish.}}
*{{nerf|The kick portion of Dragon Lunge has Corrin slant towards the ground during the kick itself, rather than after. This, combined with the slower speed of the kick, ends up reducing the distance that the kick travels, which reduces its utility, and makes it easier to punish.}}
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*{{buff|[[Draconic Ascent]] starts faster.}}
*{{buff|[[Draconic Ascent]] starts faster.}}
*{{nerf|Draconic Ascent halts at the end of the move instead of granting slight momentum, reducing its recovery potential.}}
*{{nerf|Draconic Ascent halts at the end of the move instead of granting slight momentum, reducing its recovery potential.}}
*{{nerf|Counter Surge deals far less knockback.}}
*{{nerf|[[Counter Surge]] deals far less knockback.}}


==[[Alternate costume (SSBU)#Corrin|Alternate costumes]]==
==[[Alternate costume (SSBU)#Corrin|Alternate costumes]]==
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{{SSBUCharacters}}
{{SSBUCharacters}}
{{Fire Emblem universe}}
{{Fire Emblem universe}}
[[Category:Corrin (SSBU)]]
[[Category:Corrin (SSBU)| ]]

Revision as of 23:05, November 8, 2018

Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
Potentially contentious information should be discussed on the talk page before being added.
This article is about Corrin's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Corrin.
For smasher info, see Kamui.
Corrin
in Super Smash Bros. Ultimate
Corrin SSBU.png
FireEmblemSymbol.svg
Universe Fire Emblem
Other playable appearance in SSB4


Availability Unlockable
Final Smash Torrential Roar
Corrin (SSBU)
Corrin was available as a downloadable fighter in the previous version of Super Smash Bros. This fighter uses all kinds of attacks, like Torrential Roar and Dragon Fang Shot. Players can choose male or female versions!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Corrin (カムイ, Kamui) is a playable character in Super Smash Bros. Ultimate. He was officially confirmed on June 12th, 2018. As in the previous title, both the male and female versions of Corrin are playable, and are voiced in English by Cam Clarke and Marcella Lentz-Pope, respectively.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

Attributes

  • Buff Like all characters, Corrin's jumpsquat animation now takes three frames to complete.
  • Nerf Corrin's double jump covers less distance.

Ground Moves

  • Change The third hit of neutral attack is now an outward slash rather than a stab.
  • Buff The individual hits of Corrin's infinite are much faster, and trap opponents more reliably.
  • Buff Dash attack has less end lag.
  • Change Corrin's forward smash now has a water hit effect.

Aerial Moves

  • Buff All aerials, except down aerial, have reduced landing lag.
  • Nerf Forward aerial has more startup.
  • Buff Back aerial pushes Corrin farther back, which improves its safety and recovery potential.
  • Buff Down aerial's landing hit deals more knockback.

Throws/other attacks

  • Nerf Standing grab has increased start-up lag and ending lag, and dash grab has increased ending lag.
  • Buff Corrin has a new pummel, a knee-kick. It is additionally faster than his previous pummel.
  • Nerf Corrin's forward throw has lower base knockback.
  • Buff Corrin's down throw has considerably higher knockback, making it better for KOs.

Special Moves

  • Nerf Pinned Dragon Lunge ends faster when idle.
  • Nerf The kick portion of Dragon Lunge has Corrin slant towards the ground during the kick itself, rather than after. This, combined with the slower speed of the kick, ends up reducing the distance that the kick travels, which reduces its utility, and makes it easier to punish.
  • Buff Dragon Lunge can now be canceled by pressing down on the control stick.[2]
  • Buff Draconic Ascent starts faster.
  • Nerf Draconic Ascent halts at the end of the move instead of granting slight momentum, reducing its recovery potential.
  • Nerf Counter Surge deals far less knockback.

Alternate costumes

Corrin Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>7B4w2Tsy9PE</youtube>

Trivia

  • Corrin is one of two characters to receive a new victory theme different from their universe's standard victory theme after their debut appearance, the other being Bowser in Smash 4.
    • Unlike Bowser, it is a completely new victory theme, as opposed to a remix of the standard Fire Emblem one.

References