Super Smash Bros. Ultimate

Bowser Jr. (SSBU): Difference between revisions

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(edited grammar structure and added a few bits)
(Down throw buff added. Source: https://youtu.be/g69xMBXHpJI?t=143)
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*{{nerf|Pummel is slower.}}
*{{nerf|Pummel is slower.}}
*{{change|Grab has less range, but it is faster in exchange, making it less punishable.}}
*{{change|Grab has less range, but it is faster in exchange, making it less punishable.}}
*{{buff|Down throw deals significantly more damage: 6.5% → 15.6%.}}


===Special Moves===
===Special Moves===

Revision as of 12:50, November 6, 2018

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This article is about Bowser Jr.'s appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Bowser Jr..
Bowser Jr.
in Super Smash Bros. Ultimate
Bowser Jr. SSBU.png
MarioSymbol.svg
Universe Mario
Other playable appearance in SSB4


Availability Unlockable
Final Smash Shadow Mario Paint
Bowser Jr. (SSBU)
The Jr. Clown Car this little fella rides in takes less damage when attacked than Bowser Jr. himself—so try to stay in the car when taking damage. The different color variations are the Koopalings!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Bowser Jr. (クッパJr., Koopa Jr.) is a playable character in Super Smash Bros. Ultimate. He returns with his Junior Clown Car, and the Koopalings also return as his alternate costumes.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change As with all veterans returning from SSB4, Bowser Jr.'s model features a more subdued color scheme. Like his father, his horns, hair, and spikes feature simple detailing, but his scales remain undefined and his body is not as monotone. The new detailing is also expressed by the Koopalings.
  • Change The Junior Clown Car is more expressive, with new facial animations when Bowser Jr. gets hit and when he misses a grab.

Attributes

  • Buff Like all characters, Bowser Jr.'s jumpsquat animation now takes three frames to complete, making it twice as fast as before.

Ground Attacks

  • Change The last hit of Bowser Jr.'s neutral attack is now an uppercut.
  • Buff Bowser Jr.'s down tilt can now consume food. This enables him to eat food from further away.
  • Change Down tilt is more reliable, but has less range overall.
  • Nerf Forward tilt has less range.
  • Nerf Up tilt has less range.
  • Buff Jab connects more reliably, and has increased KO potential.

Aerial Attacks

  • Buff All of Jr's aerials have less landing lag.

Throws/other attacks

  • Change Bowser Jr. now preemptively pulls out his toy hammer in his grab animation.
  • Change The animation on Bowser Jr.'s pummel is slightly different.
  • Nerf Pummel is slower.
  • Change Grab has less range, but it is faster in exchange, making it less punishable.
  • Buff Down throw deals significantly more damage: 6.5% → 15.6%.

Special Moves

  • Buff Clown Cannon can fire a cannon ball while another one is already in play.
  • Change Clown Cannon's cannon balls travel in a spiralling path, similar to ones fired by Shotzos, instead of flying straight.
  • Change Clown Cannon has less endlag and startup, but travels slower, letting you follow it.
  • Buff Mechakoopa has had its endlag reduced greatly, and starts walking as soon as it hits the ground. It no longer bounces, and still retains some lag.
  • Nerf Shadow Mario Paint is active for a shorter amount of time.
  • Buff Abandon Ship!'s Hammer Swing is faster.
  • Nerf Abandon Ship!'s Hammer Swing has a smaller hitbox, making it harder to hit.
  • Nerf Abandon Ship!'s explosion has less knockback.
  • Buff When cancelling Clown Kart Dash, your double jump is now kept.
  • Change Clown Kart Dash makes you jump higher on sloped platforms.
  • Nerf If you jump out of Clown Kart Dash to cancel it, you can no longer immediately airdodge out of the move.
  • Change The Mechakoopa now explodes upon hitting a shield.

Alternate costumes

Instead of alternate color schemes, Bowser Jr.'s alternate costumes consist of the Koopalings. Bowser Jr.'s Junior Clown Car is the only one with black eyes and horizontal orange "eye paint", while the Koopalings' Clown Cars have yellow mechanical eyes with vertical black "eye paint".

Bowser Jr. Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>fZ2dm9EoJfE</youtube>

Trivia

  • The "Everyone is Here!" trailer features a visual glitch: when Lemmy uses his down taunt, his face disappears for a few frames at the end of the animation.
    • The Junior Clown Car also shows a visual glitch, with two mouths overlapping each other when Ludwig is seen falling off a ledge.
  • In Bowser Jr.'s showcase video, at one point the seven Koopalings follow Jr. in the same order they are fought in New Super Mario Bros. U.
  • Iggy and Lemmy's renders are based on their artwork from New Super Mario Bros. U.
    • Likewise, Wendy's render is partially based on her artwork from Super Mario World.