Zelda (SSB4)/Up aerial: Difference between revisions
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[[Category:Up aerials (SSB4)]] |
Revision as of 21:26, October 26, 2018
Update history
- Up aerial's landing lag decreased: : 22 → 19.
- Up air deals 2% more damage: (15% → 17%), and has a larger hitbox: 7u → 8u. Its knockback was compensated, however (90 → 84).
Hitboxes
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 17% | 0 | 30 | 84 | 0 | 8.0 | 0 | 0.0 | 23.0 | 0.5 | 1.0x | 1.0x | 0% | Explosion |
Timing
Attack
Initial autocancel | 1-4 |
---|---|
Hitboxes | 14-16 |
Ending autocancel | 56- |
Animation length | 54 |
Landing lag
Animation length | 19 |
---|
Lag time |
Hitbox |
Autocancel |
Interruptible |
|