Falco (SSB4)/Up aerial: Difference between revisions
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(added an overview and update history for the move.) |
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[[File:FalcoUpAir.gif|thumb|270px|Hitbox visualization showing Falco's up aerial.]] | [[File:FalcoUpAir.gif|thumb|270px|Hitbox visualization showing Falco's up aerial.]] | ||
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==Overview== | |||
Falco performs a somersault kick. Unlike other aerials of its type, it starts behind Falco, rather than front. It is slightly disjointed and has low landing lag, and is primarily a combo tool or kill move off the top of the stage. At low percents, a landing up aerial can combo into up tilts, up smash or grab, while at higher percents, it can be followed up into some of his aerials, including when the move isn't used as a landing attack. The damage is also decent, at 10%. Combined with the speed and utility of the move, it makes for a reasonably good asset to Falco's kit. | |||
==Update history== | |||
{{GameIcon|ssb4}} [[1.0.8]] | |||
*{{buff|Up aerial's start-up decreased|10 frames|7.}} | |||
*{{buff|Up aerial's hitbox sizes increased and deal more vertical knockback.}} | |||
*{{change|Up aerial's sourspot removed, leaving it with a single hitbox that deals 1% less damage than its previous sweetspot|11%|10%. This makes its utility much more consistent at the cost of an extra powerful hitbox.}} | |||
==Hitboxes== | ==Hitboxes== |
Revision as of 05:46, October 21, 2018
Overview
Falco performs a somersault kick. Unlike other aerials of its type, it starts behind Falco, rather than front. It is slightly disjointed and has low landing lag, and is primarily a combo tool or kill move off the top of the stage. At low percents, a landing up aerial can combo into up tilts, up smash or grab, while at higher percents, it can be followed up into some of his aerials, including when the move isn't used as a landing attack. The damage is also decent, at 10%. Combined with the speed and utility of the move, it makes for a reasonably good asset to Falco's kit.
Update history
- Up aerial's start-up decreased: 10 frames → 7.
- Up aerial's hitbox sizes increased and deal more vertical knockback.
- Up aerial's sourspot removed, leaving it with a single hitbox that deals 1% less damage than its previous sweetspot: 11% → 10%. This makes its utility much more consistent at the cost of an extra powerful hitbox.
Hitboxes
Timing
Attack
Initial autocancel | 1-3 |
---|---|
Hitboxes | 7-11 |
Ending autocancel | 23- |
Interruptible | 35 |
Animation length | 36 |
Landing lag
Animation length | 15 |
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Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|