Falco (SSB4)/Down special/Default
Overview[edit]
Falco kicks out his Reflector, which returns back to him. The reflector hitbox comes out frame 1, while the actual attacking hitbox comes out a bit later, at frame 5, and also has a small hitbox in comparison to the effect. When it returns to Falco, it has no hitbox, although the reflector hitbox stays until Falco grabs his Reflector, Falco is also mostly able to move during the animation whilst airborne.
As a reflector, it has great range at the cost of being unable to be held for a long time, unlike most reflectors. This makes it punishable when Falco mistimes the move. The range can make reflected projectiles harder to react to, and it is on par with most other reflectors with similar strength.
As an attack, it has very weak knockback, barely being able to kill just below 999%. The low knockback allows the move to be used as a locking tool, and can be used in edgeguarding due to the disjoint and low knockback being able to send the opponent slightly downwards whilst in hitstun. It is very unsafe at low percents and very close ranges, due to the high endlag with the move.
Hitboxes[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
3 | 0 | 5% | 5 | 35 | 30 | 0 | 3.5 | 1002 | 1.5 | 0.0 | 0.0 | 0.0x | 0.5x | 25% | Shock |
Timing[edit]
Hitboxes | 5-14 |
---|---|
Reflection | 1-33 |
Interruptible | 51 |
Animation length | 63 |
Lag time |
Hitbox |
Reflect |
Interruptible |
Properties[edit]
Reflection radius | 9 |
---|---|
Reflection damage | 1.2x |
Reflection speed | 1.3x |
Reflection duration | 0.8x |
Max reflectable damage | 50 |
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