Zelda (SSB4)/Up aerial: Difference between revisions
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(added an update history for the move.) |
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{{competitive expertise}} | {{competitive expertise}} | ||
{{technical data}} | {{technical data}} | ||
==Update history== | |||
{{GameIcon|ssb4}} [[1.0.8]] | |||
*{{buff|Up aerial's landing lag decreased: |22|19.}} | |||
{{GameIcon|ssb4}} [[1.1.5]] | |||
*{{buff|Up air deals 2% more damage: (15% → 17%), and has a larger hitbox: 7u → 8u. Its knockback was compensated, however (90 → 84).}} | |||
==Hitboxes== | ==Hitboxes== |
Revision as of 21:51, September 13, 2018
Update history
- Up aerial's landing lag decreased: : 22 → 19.
- Up air deals 2% more damage: (15% → 17%), and has a larger hitbox: 7u → 8u. Its knockback was compensated, however (90 → 84).
Hitboxes
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 17% | 0 | 30 | 84 | 0 | 8.0 | 0 | 0.0 | 23.0 | 0.5 | 1.0x | 1.0x | 0% | Explosion |
Timing
Attack
Initial autocancel | 1-4 |
---|---|
Hitboxes | 14-16 |
Ending autocancel | 56- |
Animation length | 54 |
Landing lag
Animation length | 19 |
---|
Lag time |
Hitbox |
Autocancel |
Interruptible |
|