Zelda (SSB4)/Down tilt: Difference between revisions
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(added an update history for the move.) |
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{{technical data}} | {{technical data}} | ||
==Update history== | |||
{{GameIcon|ssb4}} [[1.1.0]] | |||
*{{buff|Down tilt deals 1% more damage: 4.5% → 5.5%.}} | |||
==Hitboxes== | ==Hitboxes== |
Revision as of 21:20, September 13, 2018
Update history
- Down tilt deals 1% more damage: 4.5% → 5.5%.
Hitboxes
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 0 | 5.5% | 0 | 20 | 120 | 0 | 3.6 | 9 | 6.0 | 0.0 | 0.0 | 1.0x | 1.0x | 20% | Punch |
Timing
Hitbox | 5-11 |
---|---|
Interruptible | 25 |
Animation length | 54 |
Lag time |
Hitbox |
Interruptible |
|