Zelda (SSBU): Difference between revisions
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{{notice|[[SmashWiki is not speculative]]. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.}} | {{notice|[[SmashWiki is not speculative]]. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.}} | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Zelda's appearance is based on her design | *{{change|Zelda's appearance is based on her design from ''{{s|zeldawiki|A Link Between Worlds}}''.}} | ||
*{{change|Zelda always faces the screen regardless of which direction she turns.}} | *{{change|Zelda always faces the screen regardless of which direction she turns.}} | ||
*{{change|Zelda now hangs onto the ledge with one hand instead of two.}} | *{{change|Zelda now hangs onto the ledge with one hand instead of two.}} |
Revision as of 15:05, July 8, 2018
Zelda in Super Smash Bros. Ultimate | |
---|---|
Universe | The Legend of Zelda |
Other playable appearances | in Melee in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Triforce of Wisdom |
Zelda (ゼルダ, Zelda) is a playable character in Super Smash Bros. Ultimate.
Changes from Super Smash Bros. 4
Aesthetics
- Zelda's appearance is based on her design from A Link Between Worlds.
- Zelda always faces the screen regardless of which direction she turns.
- Zelda now hangs onto the ledge with one hand instead of two.
- Zelda is more positively expressive, boasting a cheery smile in several animations.
- Zelda's standing pose, idle poses, walking animation, up taunt, and down taunt have been changed.
- All of Zelda's victory animations have been changed to reflect her more energetic personality.
Attributes
- Zelda's jumps and dashing speed are much higher and faster.
Ground attacks
- Neutral attack now has an infinite and a finisher.
- Neutral attack has less startup lag. Previously the slowest jab in the game, its speed is now on par with many other characters’ neutral attacks.
- Neutral attack's final hit deals much more knockback. It is now capable of KOing at reasonable percentages.
- Dash attack deals more damage and knockback.
Aerial attacks
- Zelda's Lightning Kicks have less landing lag.
Throws/other attacks
- Zelda's grab and pummel have altered animations.
- Zelda's pummel is faster.
- Forward throw, Up throw, and Down throw have altered animations with her hands emanating bright orange trails of magic.
Special moves
- Zelda can now move in the air when using Nayru's Love.
- Din's Fire no longer leaves Zelda helpless when used in midair.
- Farore's Wind has less startup lag and end lag. It preserves more momentum when used right after a jump. She can also drift in the air much sooner after reappearing.
- Phantom Slash has been reworked. The Phantom armor assembles itself behind Zelda rather than appearing fully formed out of a portal in front of her as it did previously. It is now a single press chargeable move. Pressing B again will cause the incomplete armor to attack at its current charge level. The move has six charge levels, each resulting in a different attack: 1) Kick, 2) Punch, 3) Outward slash, 4) Downward slash, 5) Upward slash, 6) Delayed upward slash.
- Phantom Slash's fully charged attack is now momentarily delayed, allowing Zelda to move around before the Phantom rushes forward. Zelda can set it as a trap and attack the opponent in tandem with the Phantom, or she can retreat behind it for protection. This also discourages the opponent from reflecting the Phantom since she now has enough time to respond with Nayru’s Love.
- Zelda has a new Final Smash called Triforce of Wisdom. It is a trapping KO move, sucking in the opponent and immobilizing them while dealing damage. If the opponent is at or above 100% damage by the end of the attack, they are instantly KO'ed (similar to Bayonetta's Final Smash.)
Alternate costumes
Gallery
Zelda on Temple.
Using her forward tilt on King Dedede.
Kneeling next to Pichu.
Using Farore's Wind.
Taunting next to Ganondorf.
Giving Rosalina a high-five.
Firing a Super Scope at Yoshi.
Using Phantom Slash.
Character Showcase Video
<youtube>fMDgFn3qQ_c</youtube>
References