Meta Knight (SSBB)/Down smash: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:Meta Knight Down Smash Hitbox Brawl.png|thumb|The two hitboxes of Meta Knight's d-smash]] | [[File:Meta Knight Down Smash Hitbox Brawl.png|thumb|The two [[hitboxes]] of Meta Knight's d-smash]] | ||
Meta Knight slashes in front of him and then quickly slashes behind him, with the back slash being stronger than the front. This is considered Meta Knight's best KO move, having a combination of extremely fast start-up lag, great [[transcendent]] [[reach]], and the back slash being his second strongest move from neutral. It is also considered the best [[down smash]] in ''[[Brawl]]'' on par with {{mvsub|Wolf|SSBB|Down smash|alt=Wolf's}}, as not only is it one of the strongest down | Meta Knight slashes in front of him and then quickly slashes behind him, with the back [[slash]] being stronger than the front. This is considered {{SSBB|Meta Knight}}'s best [[KO]] move, having a combination of extremely fast [[start-up lag]], great [[transcendent]] [[reach]], and the back [[slash]] being his second strongest move from neutral. It is also considered the best [[down smash]] in ''[[Brawl]]'' on par with {{mvsub|Wolf|SSBB|Down smash|alt=Wolf's}}, as not only is it one of the strongest [[down smash]]es, but it is also among the fastest [[start-up lag]] wise, tied with {{SSBB|Wolf}}'s for fastest in overall duration, and has among the best reach. The move is also difficult to [[punish]] if used and [[space]]d correctly, due to rather low [[ending lag]] and outreaching the majority of attacks in ''[[Brawl]]''. | ||
Both slashes have high base knockback, and can KO especially well near [[blast line]]s. Their knockback scaling isn't as high, though the back slash has enough to still KO heavier characters reliably even with [[DI]] and [[momentum cancel]]ling factored. The front slash however can have difficulty KOing under 150% under the aforementioned conditions (though due to its start-up, it can often catch opponents offguard and keep them from DI'ing properly). Due to the back slash still coming out reasonably fast, Meta Knight players will often turn around before using down smash to land the stronger back slash (the back slash is also less | Both slashes have high base [[knockback]], and can [[KO]] especially well near [[blast line]]s. Their [[knockback]] scaling isn't as high, though the back [[slash]] has enough to still [[KO]] heavier characters reliably even with [[DI]] and [[momentum cancel]]ling factored. The front [[slash]] however can have difficulty KOing under 150% under the aforementioned conditions (though due to its start-up, it can often catch opponents offguard and keep them from [[DI]]'ing properly). Due to the back slash still coming out reasonably fast, {{SSBB|Meta Knight}} players will often turn around before using [[down smash]] to land the stronger back [[slash]] (the back [[slash]] is also less [[punish]]able, due to greater [[shield stun]] and the move being nearer to the end of its duration). While usually conserved by competent Meta Knights to keep the move [[fresh]], its effective capability as a "get off me" move sees it used as a stronger alternative to [[Shuttle Loop]] and [[Mach Tornado]] when the Meta Knight is being [[pressure]]d. | ||
Overall it's an excellent and not difficult to use move that is heavily used in all levels of play, and that is commonly seen as straddling the [[broken]] threshold. | Overall it's an excellent and not difficult to use move that is heavily used in all levels of play, and that is commonly seen as straddling the [[broken]] threshold. |
Revision as of 20:56, July 2, 2018
Overview
Meta Knight slashes in front of him and then quickly slashes behind him, with the back slash being stronger than the front. This is considered Meta Knight's best KO move, having a combination of extremely fast start-up lag, great transcendent reach, and the back slash being his second strongest move from neutral. It is also considered the best down smash in Brawl on par with Wolf's, as not only is it one of the strongest down smashes, but it is also among the fastest start-up lag wise, tied with Wolf's for fastest in overall duration, and has among the best reach. The move is also difficult to punish if used and spaced correctly, due to rather low ending lag and outreaching the majority of attacks in Brawl.
Both slashes have high base knockback, and can KO especially well near blast lines. Their knockback scaling isn't as high, though the back slash has enough to still KO heavier characters reliably even with DI and momentum cancelling factored. The front slash however can have difficulty KOing under 150% under the aforementioned conditions (though due to its start-up, it can often catch opponents offguard and keep them from DI'ing properly). Due to the back slash still coming out reasonably fast, Meta Knight players will often turn around before using down smash to land the stronger back slash (the back slash is also less punishable, due to greater shield stun and the move being nearer to the end of its duration). While usually conserved by competent Meta Knights to keep the move fresh, its effective capability as a "get off me" move sees it used as a stronger alternative to Shuttle Loop and Mach Tornado when the Meta Knight is being pressured.
Overall it's an excellent and not difficult to use move that is heavily used in all levels of play, and that is commonly seen as straddling the broken threshold.
Post hit data
Hitbox | Base knockback | Knockback scaling | KO percent with poor DI | KO percent with no DI | KO percent with good DI |
---|---|---|---|---|---|
Front slash | 2485 | 28.863 | 113.12% | 128.71% | 150.37% |
Back slash | 2575 | 32.267 | 98.40% | 112.34% | 131.71% |
Hitboxes
Timing
Charges between | 1-2 |
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Hitboxes | 5-6, 10-11 |
Animation length | 34 |
Lag time |
Charge interval |
Hitbox |
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