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Super Smash Bros. Brawl

Meta Knight (SSBB)/Forward smash: Difference between revisions

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==Overview==
==Overview==
[[File:Meta Knight Forward Smash Hitbox Brawl.png|thumb|The [[hitbox]] of Meta Knight's f-smash]]
[[File:Meta Knight Forward Smash Hitbox Brawl.png|thumb|The [[hitbox]] of Meta Knight's f-smash]]
Meta Knight pulls back his sword for a moment, then slashes in front of himself, dealing 14% uncharged to 19% fully charged. It's among his strongest moves in terms of knockback (KOing earlier than all of his other moves), but is also his slowest move in [[startup]] lag, with 24 frames. It can also be considered his only "slow" attack. However, it does have a very fast charge release, and very little [[ending lag]], with even less ending lag than his {{mvsub|Meta Knight|SSBB|down smash}}. The move is a powerful finisher, but its slow speed hinders its effectiveness, and a down smash is usually considered a better option due to having much faster startup. The best use for the move is for [[punish]]ing the opponent's [[edge]] options above 100%, and punishing linear and/or predictable recoveries, or non-[[transcendent]] recovery moves where the opponent doesn't grab onto the edge, such as [[Mach Tornado]].
Meta Knight pulls back his sword for a moment, then slashes in front of himself, dealing 14% uncharged to 19% fully charged. It's among his strongest moves in terms of knockback (KOing earlier than all of his other moves), but is also his slowest move in [[startup]] lag, with 24 [[frames]]. It can also be considered his only "slow" attack. However, it does have a very fast charge release, and very little [[ending lag]], with even less ending lag than his {{mvsub|Meta Knight|SSBB|down smash}}. The move is a powerful finisher, but its slow speed hinders its effectiveness, and a down smash is usually considered a better option due to having much faster startup. The best use for the move is for [[punish]]ing the opponent's [[edge]] options above 100%, and punishing linear and/or predictable recoveries, or non-[[transcendent]] recovery moves where the opponent doesn't grab onto the edge, such as [[Mach Tornado]].


{{technical data}}
{{technical data}}

Revision as of 14:02, July 2, 2018

Overview

The hitbox of Meta Knight's f-smash

Meta Knight pulls back his sword for a moment, then slashes in front of himself, dealing 14% uncharged to 19% fully charged. It's among his strongest moves in terms of knockback (KOing earlier than all of his other moves), but is also his slowest move in startup lag, with 24 frames. It can also be considered his only "slow" attack. However, it does have a very fast charge release, and very little ending lag, with even less ending lag than his down smash. The move is a powerful finisher, but its slow speed hinders its effectiveness, and a down smash is usually considered a better option due to having much faster startup. The best use for the move is for punishing the opponent's edge options above 100%, and punishing linear and/or predictable recoveries, or non-transcendent recovery moves where the opponent doesn't grab onto the edge, such as Mach Tornado.


Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Attack data

  • Startup: frames 1-23
  • Hits on: frames 24-25
  • Cooldown: frames 26-41
  • IASA frames: 42
  • Shield hitlag differential: 0
  • Shield stun: 5
  • Shield advantage: -12
  • Shield drop advantage: -5