Super Smash Bros. Ultimate

Link (SSBU): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→‎Aerials: I saw on the live E3 stream where it combo'd even at 300% on sudden death.)
No edit summary
Line 15: Line 15:


==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Link is based on of his appearance from ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}''. He also has an alternate costume based on the {{s|zeldawiki|Tunic of the Wild}}. His moveset now greatly incorporates elements from the game.  
Link now incorporates many elements from ''Breath of the Wild'' into his moveset, such as the {{s|zeldawiki|Remote Bomb}}, the {{s|zeldawiki|Ancient Bow}} & {{s|zeldawiki|Ancient Arrow}}, and the Master Sword's {{s|zeldawiki|Sword Beam}}.


===Aesthetics===
===Aesthetics===
*{{change|Link design is now based off his appearance in ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}''. He dons the {{s|zeldawiki|Champion's Tunic}} as his default costume and has an alternate costume based on the {{s|zeldawiki|Tunic of the Wild}}.}}
*{{change|Link now takes on a new stance, with his legs further apart, and his sword and above up at all times. His body also faces more towards the camera.}}
*{{change|Many of Link's animations have changed to reflecting him using his right hand to attack with his sword, as opposed to past games where he used his left hand.}}
*{{change|Many of Link's animations have changed to reflecting him using his right hand to attack with his sword, as opposed to past games where he used his left hand.}}


===Attributes===
===Attributes===
*{{buff|At 0% damage, Link can launch a Sword Beam with a [[forward smash]].}}
*{{buff|At 0% damage, Link can launch a Sword Beam with a [[forward smash]].}}
*{{buff|With the implementation of universal frame 3 [[jumpsquat]], Link's aerial capabilities are improved compared to ''Smash 4''}}.
*{{buff|With the implementation of universal frame 3 [[jumpsquat]], Link's aerial capabilities are improved compared to ''Smash 4''}}.


Line 43: Line 44:
*{{change|Link's Boomerang no longer creates a tornado returning, like in ''Melee'' and ''Smash 64''. This means he can no longer bring opponents towards him to continue combos, or push them away with the lingering wind hitbox. However, just like in ''Melee'' and ''Smash 64'', Link's Boomerang now has a returning hitbox to possibly interrupt approaches from enemies.}}
*{{change|Link's Boomerang no longer creates a tornado returning, like in ''Melee'' and ''Smash 64''. This means he can no longer bring opponents towards him to continue combos, or push them away with the lingering wind hitbox. However, just like in ''Melee'' and ''Smash 64'', Link's Boomerang now has a returning hitbox to possibly interrupt approaches from enemies.}}
*{{buff|Link can now reuse his double jump if hit during his Spin Attack.}}
*{{buff|Link can now reuse his double jump if hit during his Spin Attack.}}
*{{change|Spin Attack's visuals have been updated.}}
*{{change|Link's down special is now the [[Remote Bomb Rune]]. It does not explode on contact and is instead manually detonated. While this allows for item setups, it also prevents Link from extending his recovery in the same way as previous games.}}
*{{change|Link's down special is now the [[Remote Bomb Rune]]. It does not explode on contact and is instead manually detonated. While this allows for item setups, it also prevents Link from extending his recovery in the same way as previous games.}}
*{{buff|Link can now bomb recover by taking out a detonator bomb, Z-dropping, then detonating.}}
*{{buff|Link can now bomb recover by taking out a detonator bomb, Z-dropping, then detonating.}}

Revision as of 16:23, June 14, 2018

Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
Potentially contentious information should be discussed on the talk page before being added.
This article is about Link's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Link.
Link
in Super Smash Bros. Ultimate
Link
ZeldaSymbol.svg
Universe The Legend of Zelda
Other playable appearances in SSB
in Melee
in Brawl
in SSB4
Availability Starter
Final Smash Ancient Bow and Arrow
Link (SSBU)

Link is a playable character in Super Smash Bros. Ultimate. He was teased in a trailer released on March 8th, 2018 before being fully confirmed as playable on June 12th, 2018.

Changes from Super Smash Bros. 4

Link now incorporates many elements from Breath of the Wild into his moveset, such as the Remote Bomb, the Ancient Bow & Ancient Arrow, and the Master Sword's Sword Beam.

Aesthetics

  • Change Link design is now based off his appearance in The Legend of Zelda: Breath of the Wild. He dons the Champion's Tunic as his default costume and has an alternate costume based on the Tunic of the Wild.
  • Change Link now takes on a new stance, with his legs further apart, and his sword and above up at all times. His body also faces more towards the camera.
  • Change Many of Link's animations have changed to reflecting him using his right hand to attack with his sword, as opposed to past games where he used his left hand.

Attributes

  • Buff At 0% damage, Link can launch a Sword Beam with a forward smash.
  • Buff With the implementation of universal frame 3 jumpsquat, Link's aerial capabilities are improved compared to Smash 4.

Ground Attacks

  • Change The final hit of Link's neutral attack is altered: he now swipes vertically instead of thrusting the sword. This also has an effect on the angle, being more vertical than previous games.
  • Change Link's up tilt has a slightly different animation.

Aerials

  • Buff Link's forward aerial's first hit appears to have set knockback. This makes it possible for it to lead into the second hit at all percentages.
  • Change Link's back aerial has a slightly different animation.
  • Buff Down aerial has significantly reduced landing lag, comparable to an L-canceled down aerial from Melee.

Throws/other attacks

  • Change Link no longer uses the Clawshot for his grabs, instead having standard grabs where he reaches out with one hand. This significantly decreases their lag, but also their range.
  • Nerf Due to Link's Clawshot being retired, he no longer has a grab aerial or a tether recovery.

Special moves

  • Change The arrows fired from Link's Bow can be picked up and thrown after it sticks to the ground.
    • Buff Using the Bow while holding an arrow causes Link to fire two arrows in one shot.
  • Change Link's Boomerang no longer creates a tornado returning, like in Melee and Smash 64. This means he can no longer bring opponents towards him to continue combos, or push them away with the lingering wind hitbox. However, just like in Melee and Smash 64, Link's Boomerang now has a returning hitbox to possibly interrupt approaches from enemies.
  • Buff Link can now reuse his double jump if hit during his Spin Attack.
  • Change Spin Attack's visuals have been updated.
  • Change Link's down special is now the Remote Bomb Rune. It does not explode on contact and is instead manually detonated. While this allows for item setups, it also prevents Link from extending his recovery in the same way as previous games.
  • Buff Link can now bomb recover by taking out a detonator bomb, Z-dropping, then detonating.
  • Change Link has a new Final Smash where he fires an Ancient Arrow.

Gallery