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Super Smash Bros. Ultimate

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(→‎Items: Items from treehouse)
(→‎Changes from SSB4: Proof for reeling change: https://twitter.com/BeefySmashDoods/status/1007299664448774144 Thanks SO much. Die, RNG, die!)
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*Stage hazards can be turned off.
*Stage hazards can be turned off.
*Fighters inflict more damage during one-on-one fights to increase gameplay speed.
*Fighters inflict more damage during one-on-one fights to increase gameplay speed.
*In timed matches, characters in the lead will occasionally flash gold.
*In timed matches, characters in the lead will occasionally flash with a gold sparkle.
*Characters no longer turn around when taking a hit from behind, with multi-hit moves keeping the victim's back turned during each hit. The fighter will only turn around once they are launched by the attack.
*Characters no longer turn around when taking a hit from behind, with multi-hit moves keeping the victim's back turned during each hit. The fighter will only turn around once they are launched by the attack.
*[[Smash attack]]s can be charged in a much longer duration compared to previous iterations.
*[[Smash attack]]s can be charged in a much longer duration compared to previous iterations.
*[[Screen KO]]s are much faster, making them once again faster than [[Star KO]]s.
*[[Screen KO]]s are much faster, making them once again faster than [[Star KO]]s.
*[[Rolling]] or [[Sidestep]]ping often will slowly cause grounded dodges to lag and lose [[intangibility]] frames, leaving fighters more vulnerable.
*[[Rolling]] and [[sidestep]]ping often will slowly cause grounded dodges to lag and lose [[intangibility]] frames, leaving fighters more vulnerable.
*[[Airdodge]]s now act as a combination of ''Melee'' and ''Smash 4'': airdodging to the left and right grant fighters a quick momentum boost in said direction, but without making them [[helpless]]. Fighters still suffer from landing lag should they attempt this too close to the ground. Unlike ''Melee'', performing [[Wavedashing]] is impossible due to the new mechanics added to directional airdodging as well as increased endlag. Like ''Melee'' however, [[Wavelanding]] can still be performed but it is nerfed in comparison.
*[[Air dodge]]s now act as a combination of ''Melee'' and ''Smash 4'': airdodging to the left and right grant fighters a quick momentum boost in said direction, but without making them [[helpless]]. Fighters still suffer from landing lag should they attempt this too close to the ground. Unlike in ''Melee'', [[wavedashing]] is impossible due to the new mechanics added to directional air dodging as well as increased landing lag. Wavelanding can still be performed, but it is less practical by comparison.
*[[Perfect shield]]s are performed in reverse: instead of pressing the shield button several frames before an attack connects, players have to ''release'' the shield button when an attack connects on their shield instead. This also causes the screen to pause briefly, with the fighter's eyes flashing to signify a perfect shield.
*[[Perfect shield]]s are performed in reverse: instead of pressing the shield button several frames before an attack connects, players have to ''release'' the shield button when an attack connects on their shield instead. This also causes the screen to pause briefly, with the fighter's eyes flashing to signify a perfect shield.
*[[Final Smash]]es are quicker, with versions granting a controllable transformation being removed, so players can return to fighting quickly. As a result, many fighters receive new Final Smashes or have returning Final Smashes with altered functionalities, such as [[Landmaster]] being replaced by an Arwing cutscene, and [[Octopus]] dragging opponents offstage immediately after transforming.
*[[Final Smash]]es are quicker, with versions granting a controllable transformation being removed, so players can return to fighting quickly. As a result, many fighters receive new Final Smashes or have returning Final Smashes with altered functionalities, such as [[Landmaster]] being replaced by an Arwing cutscene, and [[Octopus]] dragging opponents offstage immediately after transforming.
*[[Knockback]] functions much differently than previous games: fighters "speed up" for several moments after being hit, before losing significant momentum and returning to normal. While this initially appears aesthetic, it also appears to increase the overall survivability of fighters, with characters commonly being able to survive to percentages as high as 140%.
*[[Knockback]] functions much differently than previous games: fighters "speed up" for several moments after being hit, before losing significant momentum and returning to normal. While this initially appears aesthetic, it also appears to increase the overall survivability of fighters, with characters commonly being able to survive to percentages as high as 140%.
*[[Edge sweet spot]]s have become smaller.
*[[Edge sweet spot]]s have become smaller.
*[[Footstool]]s have been nerfed, with opponents being able to [[tech]] on the ground during the footstool animation.  
*[[Footstool]]s have been nerfed, with opponents being able to [[tech]] on the ground during the footstool animation.
*Instead of [[Bob-omb]]s falling, [[Sudden Death]] consists of the screen slowing zooming in, making the blast zones gradually shrink.
*[[Reeling]] can be teched on the ground, like in previous ''Smash'' games.
*Instead of [[Bob-omb]]s falling, [[Sudden Death]] consists of the screen slowing zooming in, making the blast zones gradually shrink. It also appears to have a fixed camera angle, with the camera slowly zooming in, and the screen progressively gets covered in flames, starting with the corners.
*Non-storable charging neutral specials can now be reversed right before they are unleashed.
*Non-storable charging neutral specials can now be reversed right before they are unleashed.
*The damage counter now displays tenths of a damage percentage (i.e. 10.5%).
*The damage counter now displays tenths of a damage percentage (i.e. 10.5%).
*[[Dash-dance|Dash-dancing]] is now easier to perform and functions similarly to how it did in Melee.
*[[Dash-dancing]] is easier to perform and functions similarly to how it did in ''Melee''.
*[[Sudden Death]] appears to have a fixed camera angle, with the camera slowly zooming in. The screen also progressively gets covered in flames, starting with the corners.


===Aesthetic changes===
===Aesthetic changes===
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*The closer a fighter is to a blast zone, the smaller their "magnifying glass" camera becomes.
*The closer a fighter is to a blast zone, the smaller their "magnifying glass" camera becomes.
*The game [[camera]] is presented more dramatically, slowing down time with a colorful overlay upon landing very strong hits such as a fully-charged [[Giant Punch]]. Similarly, potential final hits of a match will dramatically pause the camera while zooming in.
*The game [[camera]] is presented more dramatically, slowing down time with a colorful overlay upon landing very strong hits such as a fully-charged [[Giant Punch]]. Similarly, potential final hits of a match will dramatically pause the camera while zooming in.
*Star KO'd characters now use a tumbling animation similar to ''Brawl'''s Screen KOs, rolling away from the screen as they fly away.
*Star KO'd characters now use a tumbling animation similar to ''Brawl''{{'}}s Screen KOs, rolling away from the screen as they fly away.
*Many Assist Trophies and Final Smashes now affect the background of the stage.
*Many Assist Trophies and Final Smashes now affect the background of the stage.
*Before the start of every match, a versus splash screen will appear, showing the combatants for each match.
*Before the start of every match, a versus splash screen will appear, showing the combatants for each match.
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===Item changes===
===Item changes===
*There can now be more than one [[Assist Trophy]] active at any given time. Additionally, characters summoned by an Assist Trophy can be KO'd, granting a point to whoever KO'd said character.
*There can now be more than one [[Assist Trophy]] active at any given time. Additionally, characters summoned by an Assist Trophy can be KO'd, granting a point to whoever KO'd said character.
*[[Smash Ball]]s have a chance of spawning with [[Soccer Ball]] physics, rolling around the stage and respawning once it drops offstage. These despawn after a set time.  
*[[Smash Ball]]s have a chance of spawning with [[Soccer Ball]] physics, rolling around the stage and respawning once it drops offstage. These despawn after a set time.
*[[Fake Smash Ball]]s were introduced, with inverted lines as its design. When broken, these explode into a colorful X-shaped explosion, causing heavy knockback and damage to nearby fighters.
*[[Fake Smash Ball]]s were introduced, with inverted lines as its design. When broken, these explode into a colorful X-shaped explosion, causing heavy knockback and damage to nearby fighters.
*The [[Boss Galaga]] causes a black background to cover the screen, complete with pixel stars.
*The [[Boss Galaga]] causes a black background to cover the screen, complete with pixel stars.
*The [[Golden Hammer]] now has a unique hit particle, resembling the particle effect used when Mario destroys a barrel in the original ''Donkey Kong''. <!-- Unsure if this also applies to the default Hammer, please update if this is such.-->
*The [[Hammer]] and [[Golden Hammer]] have a unique hit particle, resembling the particle effect used when Mario destroys a barrel in the original ''Donkey Kong''.


==Gallery==
==Gallery==

Revision as of 12:05, June 14, 2018

Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
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"SSBU" redirects here. For the Wii U version of Super Smash Bros. 4, see Super Smash Bros. for Wii U.
Super Smash Bros. Ultimate
Super Smash Bros Ultimate Box Art RP.png
Publisher(s) Nintendo
Projected release date December 7, 2018
Genre(s) Fighting

Super Smash Bros. Ultimate (大乱闘スマッシュブラザーズ SPECIAL) is an upcoming fighting game for the Nintendo Switch. It was first announced on March 8th, 2018 at the end of the Nintendo Direct released the same day. It will be the fifth installment in the Super Smash Bros. series (sixth if both versions of Super Smash Bros. 4 are counted as two games). The game is scheduled to release on December 7, 2018.

Trailer

The first teaser trailer was revealed at the end of the Nintendo Direct on March 8th, 2018. It suggested that Inklings were newcomers to the game (although this had not yet been explicitly confirmed at the time).

Confirmed elements

Characters

All 62 characters from all four Smash Bros. games return as playable characters. Inkling, with Boy and Girl designs from the original Splatoon (as well as Splatoon 2), has been confirmed to appear in the game. Ridley is confirmed to be a playable character with both Meta & Proteus Ridley as alternate costumes. Playable clone characters are now described as "Echo Fighters" and are marked with an epsilon symbol (ε); Daisy is confirmed to be an Echo character of Peach.

Veterans (65)
Mario (SSBU)
Mario
Mario (universe)
Luigi (SSBU)
Luigi
Mario (universe)
Peach (SSBU)
Peach
Mario (universe)
Bowser (SSBU)
Bowser
Mario (universe)
Dr. Mario (SSBU)
Dr. Mario
Mario (universe)
Rosalina & Luma (SSBU)
Rosalina & Luma
Mario (universe)
Bowser Jr. (SSBU)
Bowser Jr.
Mario (universe)
Yoshi (SSBU)
Yoshi
Yoshi (universe)
Donkey Kong (SSBU)
Donkey Kong
Donkey Kong (universe)
Diddy Kong (SSBU)
Diddy Kong
Donkey Kong (universe)
Link (SSBU)
Link
The Legend of Zelda (universe)
Zelda (SSBU)
Zelda
The Legend of Zelda (universe)
Sheik (SSBU)
Sheik
The Legend of Zelda (universe)
Ganondorf (SSBU)
Ganondorf
The Legend of Zelda (universe)
Young Link (SSBU)
Young Link
The Legend of Zelda (universe)
Toon Link (SSBU)
Toon Link
The Legend of Zelda (universe)
Samus (SSBU)
Samus
Metroid (universe)
Zero Suit Samus (SSBU)
Zero Suit Samus
Metroid (universe)
Kirby (SSBU)
Kirby
Kirby (universe)
Meta Knight (SSBU)
Meta Knight
Kirby (universe)
King Dedede (SSBU)
King Dedede
Kirby (universe)
Fox (SSBU)
Fox
Star Fox (universe)
Falco (SSBU)
Falco
Star Fox (universe)
Wolf (SSBU)
Wolf
Star Fox (universe)
Pikachu (SSBU)
Pikachu
Pokémon (universe)
Jigglypuff (SSBU)
Jigglypuff
Pokémon (universe)
Mewtwo (SSBU)
Mewtwo
Pokémon (universe)
Pichu (SSBU)
Pichu
Pokémon (universe)
Pokémon Trainer (SSBU) Squirtle (SSBU) Ivysaur (SSBU) Charizard (SSBU)
Pokémon Trainer (Squirtle, Ivysaur, Charizard)
Pokémon (universe)
Lucario (SSBU)
Lucario
Pokémon (universe)
Greninja (SSBU)
Greninja
Pokémon (universe)
Captain Falcon (SSBU)
Captain Falcon
F-Zero (universe)
Ness (SSBU)
Ness
EarthBound (universe)
Lucas (SSBU)
Lucas
EarthBound (universe)
Ice Climbers (SSBU)
Ice Climbers
Ice Climber (universe)
Marth (SSBU)
Marth
Fire Emblem (universe)
Roy (SSBU)
Roy
Fire Emblem (universe)
Ike (SSBU)
Ike
Fire Emblem (universe)
Robin (SSBU)
Robin
Fire Emblem (universe)
Lucina (SSBU)
Lucinaε
Fire Emblem (universe)
Corrin (SSBU)
Corrin
Fire Emblem (universe)
Mr. Game & Watch (SSBU)
Mr. Game & Watch
Game & Watch (universe)
Pit (SSBU)
Pit
Kid Icarus (universe)
Palutena (SSBU)
Palutena
Kid Icarus (universe)
Dark Pit (SSBU)
Dark Pitε
Kid Icarus (universe)
Wario (SSBU)
Wario
Wario (universe)
Olimar (SSBU)
Olimar
Pikmin (universe)
R.O.B. (SSBU)
R.O.B.
R.O.B. (universe)
Villager (SSBU)
Villager
Animal Crossing (universe)
Wii Fit Trainer (SSBU)
Wii Fit Trainer
Wii Fit (universe)
Little Mac (SSBU)
Little Mac
Punch-Out!! (universe)
Shulk (SSBU)
Shulk
Xenoblade Chronicles (universe)
Duck Hunt (SSBU)
Duck Hunt
Duck Hunt (universe)
Snake (SSBU)
Snake
Metal Gear (universe)
Sonic (SSBU)
Sonic
Sonic the Hedgehog (universe)
Mega Man (SSBU)
Mega Man
Mega Man (universe)
Pac-Man (SSBU)
Pac-Man
Pac-Man (universe)
Ryu (SSBU)
Ryu
Street Fighter (universe)
Cloud (SSBU)
Cloud
Final Fantasy (universe)
Bayonetta (SSBU)
Bayonetta
Bayonetta (universe)
Mii Brawler (SSBU)
Mii Brawler
Super Smash Bros. (universe)
Mii Swordfighter (SSBU)
Mii Swordfighter
Super Smash Bros. (universe)
Mii Gunner (SSBU)
Mii Gunner
Super Smash Bros. (universe)
Newcomers (24)
Daisy (SSBU)
Daisyε
Mario (universe)
Piranha Plant (SSBU)
Piranha Plant (DLC)
Mario (universe)
King K. Rool (SSBU)
King K. Rool
Donkey Kong (universe)
Ridley (SSBU)
Ridley
Metroid (universe)
Dark Samus (SSBU)
Dark Samusε
Metroid (universe)
Incineroar (SSBU)
Incineroar
Pokémon (universe)
Chrom (SSBU)
Chromε
Fire Emblem (universe)
Byleth (SSBU)
Byleth (DLC)
Fire Emblem (universe)
Isabelle (SSBU)
Isabelle
Animal Crossing (universe)
Pyra (SSBU) Mythra (SSBU)
Pyra/Mythra (DLC)
Xenoblade Chronicles (universe)
Inkling (SSBU)
Inkling
Splatoon (universe)
Min Min (SSBU)
Min Min (DLC)
ARMS (universe)
Ken (SSBU)
Kenε
Street Fighter (universe)
Sephiroth (SSBU)
Sephiroth (DLC)
Final Fantasy (universe)
Simon (SSBU)
Simon
Castlevania (universe)
Richter (SSBU)
Richterε
Castlevania (universe)
Joker (SSBU)
Joker (DLC)
Persona (universe)
Hero (SSBU)
Hero (DLC)
Dragon Quest (universe)
Banjo & Kazooie (SSBU)
Banjo & Kazooie (DLC)
Banjo-Kazooie (universe)
Terry (SSBU)
Terry (DLC)
Fatal Fury (universe)
Steve (SSBU)
Steve (DLC)
Minecraft (universe)
Kazuya (SSBU)
Kazuya (DLC)
Tekken (universe)
Sora (SSBU)
Sora (DLC)
Kingdom Hearts (universe)

Bold denotes starter characters.
"ε" denotes Echo Fighters.

Stages

New stages (19)
Battlefield (SSBU)
Battlefield
Super Smash Bros. (universe)
Final Destination (SSBU)
Final Destination
Super Smash Bros. (universe)
Big Battlefield (SSBU)
Big Battlefield
Super Smash Bros. (universe)
Small Battlefield
Small Battlefield (8.1.0)
Super Smash Bros. (universe)
New Donk City Hall
New Donk City Hall
Mario (universe)
Great Plateau Tower
Great Plateau Tower
The Legend of Zelda (universe)
Garreg Mach Monastery
Garreg Mach Monastery (DLC)
Fire Emblem (universe)
Cloud Sea of Alrest
Cloud Sea of Alrest (DLC)
Xenoblade Chronicles (universe)
Moray Towers
Moray Towers
Splatoon (universe)
Spring Stadium
Spring Stadium (DLC)
ARMS (universe)
Northern Cave
Northern Cave (DLC)
Final Fantasy (universe)
Dracula's Castle
Dracula's Castle
Castlevania (universe)
Mementos
Mementos (DLC)
Persona (universe)
Yggdrasil's Altar
Yggdrasil's Altar (DLC)
Dragon Quest (universe)
Spiral Mountain
Spiral Mountain (DLC)
Banjo-Kazooie (universe)
King of Fighters Stadium
King of Fighters Stadium (DLC)
Fatal Fury (universe)
Minecraft World
Minecraft World (DLC)
Minecraft (universe)
Mishima Dojo
Mishima Dojo (DLC)
Tekken (universe)
Hollow Bastion
Hollow Bastion (DLC)
Kingdom Hearts (universe)
Returning stages (96)
Peach's Castle
Super Smash Bros. Peach's Castle
Mario (universe)
Mushroom Kingdom (SSB)
Super Smash Bros. Mushroom Kingdom
Mario (universe)
Princess Peach's Castle
Super Smash Bros. Melee Princess Peach's Castle
Mario (universe)
Rainbow Cruise
Super Smash Bros. Melee Rainbow Cruise
Mario (universe)
Mushroom Kingdom II
Super Smash Bros. Melee Mushroom Kingdom II
Mario (universe)
Delfino Plaza
Super Smash Bros. Brawl Delfino Plaza
Mario (universe)
Mushroomy Kingdom
Super Smash Bros. Brawl Mushroomy Kingdom
Mario (universe)
Figure-8 Circuit
Super Smash Bros. Brawl Figure-8 Circuit
Mario (universe)
Luigi's Mansion
Super Smash Bros. Brawl Luigi's Mansion
Mario (universe)
Mario Bros.
Super Smash Bros. Brawl Mario Bros.
Mario (universe)
3D Land
Super Smash Bros. for Nintendo 3DS 3D Land
Mario (universe)
Golden Plains
Super Smash Bros. for Nintendo 3DS Golden Plains
Mario (universe)
Paper Mario
Super Smash Bros. for Nintendo 3DS Paper Mario
Mario (universe)
Mushroom Kingdom U
Super Smash Bros. for Wii U Mushroom Kingdom U
Mario (universe)
Mario Galaxy
Super Smash Bros. for Wii U Mario Galaxy
Mario (universe)
Mario Circuit (SSB4)
Super Smash Bros. for Wii U Mario Circuit
Mario (universe)
Super Mario Maker
Super Smash Bros. 4 Super Mario Maker
Mario (universe)
Super Happy Tree
Super Smash Bros. Super Happy Tree
Yoshi (universe)
Yoshi's Story
Super Smash Bros. Melee Yoshi's Story
Yoshi (universe)
Yoshi's Island (SSBM)
Super Smash Bros. Melee Yoshi's Island (Melee)
Yoshi (universe)
Yoshi's Island (SSBB)
Super Smash Bros. Brawl Yoshi's Island
Yoshi (universe)
Kongo Jungle (SSB)
Super Smash Bros. Kongo Jungle
Donkey Kong (universe)
Kongo Falls
Super Smash Bros. Melee Kongo Falls
Donkey Kong (universe)
Jungle Japes
Super Smash Bros. Melee Jungle Japes
Donkey Kong (universe)
75m
Super Smash Bros. Brawl 75m
Donkey Kong (universe)
Hyrule Castle
Super Smash Bros. Hyrule Castle
The Legend of Zelda (universe)
Great Bay
Super Smash Bros. Melee Great Bay
The Legend of Zelda (universe)
Temple
Super Smash Bros. Melee Temple
The Legend of Zelda (universe)
Bridge of Eldin
Super Smash Bros. Brawl Bridge of Eldin
The Legend of Zelda (universe)
Pirate Ship
Super Smash Bros. Brawl Pirate Ship
The Legend of Zelda (universe)
Gerudo Valley
Super Smash Bros. for Nintendo 3DS Gerudo Valley
The Legend of Zelda (universe)
Spirit Train
Super Smash Bros. for Nintendo 3DS Spirit Train
The Legend of Zelda (universe)
Skyloft
Super Smash Bros. for Wii U Skyloft
The Legend of Zelda (universe)
Brinstar
Super Smash Bros. Melee Brinstar
Metroid (universe)
Brinstar Depths
Super Smash Bros. Melee Brinstar Depths
Metroid (universe)
Norfair
Super Smash Bros. Brawl Norfair
Metroid (universe)
Frigate Orpheon
Super Smash Bros. Brawl Frigate Orpheon
Metroid (universe)
Dream Land (SSB)
Super Smash Bros. Dream Land
Kirby (universe)
Fountain of Dreams
Super Smash Bros. Melee Fountain of Dreams
Kirby (universe)
Green Greens
Super Smash Bros. Melee Green Greens
Kirby (universe)
Halberd
Super Smash Bros. Brawl Halberd
Kirby (universe)
Dream Land GB
Super Smash Bros. for Nintendo 3DS Dream Land GB
Kirby (universe)
The Great Cave Offensive
Super Smash Bros. for Wii U The Great Cave Offensive
Kirby (universe)
Corneria
Super Smash Bros. Melee Corneria
Star Fox (universe)
Venom
Super Smash Bros. Melee Venom
Star Fox (universe)
Lylat Cruise
Super Smash Bros. Brawl Lylat Cruise
Star Fox (universe)
Saffron City
Super Smash Bros. Saffron City
Pokémon (universe)
Pokémon Stadium
Super Smash Bros. Melee Pokémon Stadium
Pokémon (universe)
Pokémon Stadium 2
Super Smash Bros. Brawl Pokémon Stadium 2
Pokémon (universe)
Spear Pillar
Super Smash Bros. Brawl Spear Pillar
Pokémon (universe)
Unova Pokémon League
Super Smash Bros. for Nintendo 3DS Unova Pokémon League
Pokémon (universe)
Prism Tower
Super Smash Bros. for Nintendo 3DS Prism Tower
Pokémon (universe)
Kalos Pokémon League
Super Smash Bros. for Wii U Kalos Pokémon League
Pokémon (universe)
Big Blue
Super Smash Bros. Melee Big Blue
F-Zero (universe)
Port Town Aero Dive
Super Smash Bros. Brawl Port Town Aero Dive
F-Zero (universe)
Mute City SNES
Super Smash Bros. for Nintendo 3DS Mute City SNES
F-Zero (universe)
Onett
Super Smash Bros. Melee Onett
EarthBound (universe)
Fourside
Super Smash Bros. Melee Fourside
EarthBound (universe)
New Pork City
Super Smash Bros. Brawl New Pork City
EarthBound (universe)
Magicant
Super Smash Bros. for Nintendo 3DS Magicant
EarthBound (universe)
Summit
Super Smash Bros. Brawl Summit
Ice Climber (universe)
Castle Siege
Super Smash Bros. Brawl Castle Siege
Fire Emblem (universe)
Arena Ferox
Super Smash Bros. for Nintendo 3DS Arena Ferox
Fire Emblem (universe)
Coliseum
Super Smash Bros. for Wii U Coliseum
Fire Emblem (universe)
Flat Zone X
Super Smash Bros. for Wii U Flat Zone X
Game & Watch (universe)
Skyworld
Super Smash Bros. Brawl Skyworld
Kid Icarus (universe)
Reset Bomb Forest
Super Smash Bros. for Nintendo 3DS Reset Bomb Forest
Kid Icarus (universe)
Palutena's Temple
Super Smash Bros. for Wii U Palutena's Temple
Kid Icarus (universe)
WarioWare, Inc.
Super Smash Bros. Brawl WarioWare, Inc.
Wario (universe)
Gamer
Super Smash Bros. for Wii U Gamer
Wario (universe)
Distant Planet
Super Smash Bros. Brawl Distant Planet
Pikmin (universe)
Garden of Hope
Super Smash Bros. for Wii U Garden of Hope
Pikmin (universe)
Smashville
Super Smash Bros. Brawl Smashville
Animal Crossing (universe)
Tortimer Island
Super Smash Bros. for Nintendo 3DS Tortimer Island
Animal Crossing (universe)
Town and City
Super Smash Bros. for Wii U Town and City
Animal Crossing (universe)
Wii Fit Studio
Super Smash Bros. for Wii U Wii Fit Studio
Wii Fit (universe)
Boxing Ring
Super Smash Bros. 4 Boxing Ring
Punch-Out!! (universe)
Gaur Plain
Super Smash Bros. 4 Gaur Plain
Xenoblade Chronicles (universe)
Duck Hunt (stage)
Super Smash Bros. 4 Duck Hunt
Duck Hunt (universe)
Shadow Moses Island
Super Smash Bros. Brawl Shadow Moses Island
Metal Gear (universe)
Green Hill Zone
Super Smash Bros. Brawl Green Hill Zone
Sonic the Hedgehog (universe)
Windy Hill Zone
Super Smash Bros. for Wii U Windy Hill Zone
Sonic the Hedgehog (universe)
Wily Castle
Super Smash Bros. 4 Wily Castle
Mega Man (universe)
Pac-Land
Super Smash Bros. for Wii U Pac-Land
Pac-Man (universe)
Suzaku Castle
Super Smash Bros. 4 Suzaku Castle
Street Fighter (universe)
Midgar
Super Smash Bros. 4 Midgar
Final Fantasy (universe)
Umbra Clock Tower
Super Smash Bros. 4 Umbra Clock Tower
Bayonetta (universe)
Hanenbow
Super Smash Bros. Brawl Hanenbow
Electroplankton (universe)
PictoChat 2
Super Smash Bros. for Nintendo 3DS PictoChat 2
Nintendo DS (universe)
Balloon Fight
Super Smash Bros. for Nintendo 3DS Balloon Fight
Balloon Fight (universe)
Living Room
Super Smash Bros. for Nintendo 3DS Living Room
Nintendogs (universe)
Find Mii
Super Smash Bros. for Nintendo 3DS Find Mii
StreetPass Mii Plaza (universe)
Tomodachi Life
Super Smash Bros. for Nintendo 3DS Tomodachi Life
Tomodachi (universe)
Wrecking Crew
Super Smash Bros. for Wii U Wrecking Crew
Wrecking Crew (universe)
Pilotwings
Super Smash Bros. for Wii U Pilotwings
Pilotwings (universe)
Wuhu Island
Super Smash Bros. for Wii U Wuhu Island
Wii Sports (universe)

Items

  • Bomber
  • Fake Smash Ball
  • Bananna
  • Black Hole

Development

Towards the end of Super Smash Bros. 4's post-launch development, Masahiro Sakurai announced that his next project had been decided and that he would be taking a small vacation following the end of development.[1] Prior to leaving Bandai Namco, presumably sometime in 2016, Tiago Sonobe, then a software engineer and graphics programmer for the company, started development on the game's rendering engine. On November 12th, 2017, Nintendo filed a number of trademarks, notably including a Japanese Super Smash Bros. logo.[2]

A Super Smash Bros. title for Nintendo Switch was later officially revealed on March 8th, 2018 via a Nintendo Direct. Shortly after, Sakurai confirmed in a tweet that he had been working on the game "in silence, day after day".[3][4] On March 22nd, 2018, Nintendo announced the Super Smash Bros. Invitational 2018, a tournament taking place on June 12th where invited professional players will play the upcoming game. This will likely be the first glimpse of actual gameplay, alongside other footage that will be taken at Nintendo's E3 event. In volume 542 of his Famitsu article, Sakurai revealed that his work schedule had been cut down significantly, citing strict regulations regarding work hours.[5] On April 18th, 2018, Nintendo again filed a number of trademarks for several game logos, including the Super Smash Bros. logo. Most of these game logos originate from games with some relationship to the Smash series, including Pikmin, Star Fox, and F-Zero. These trademarks were approved on May 14th, 2018.[6]

As of Day 1 of Nintendo's E3 presentation and the completion of the Super Smash Bros. Invitational, Nintendo has released an Official Super Smash Bros. Ultimate Website, where information and updates to the game can be found. These include lists of future stages and items, alongside previews of music created for the game.

Changes from SSB4

Gameplay changes

  • The stage selection screen now appears before the character selection menu, making players select a stage before selecting characters.
  • All stages now have a Battlefield form. Ω forms are also standardized to have the same underside shape akin to Final Destination, with none of them having vertical walls.
  • Stage hazards can be turned off.
  • Fighters inflict more damage during one-on-one fights to increase gameplay speed.
  • In timed matches, characters in the lead will occasionally flash with a gold sparkle.
  • Characters no longer turn around when taking a hit from behind, with multi-hit moves keeping the victim's back turned during each hit. The fighter will only turn around once they are launched by the attack.
  • Smash attacks can be charged in a much longer duration compared to previous iterations.
  • Screen KOs are much faster, making them once again faster than Star KOs.
  • Rolling and sidestepping often will slowly cause grounded dodges to lag and lose intangibility frames, leaving fighters more vulnerable.
  • Air dodges now act as a combination of Melee and Smash 4: airdodging to the left and right grant fighters a quick momentum boost in said direction, but without making them helpless. Fighters still suffer from landing lag should they attempt this too close to the ground. Unlike in Melee, wavedashing is impossible due to the new mechanics added to directional air dodging as well as increased landing lag. Wavelanding can still be performed, but it is less practical by comparison.
  • Perfect shields are performed in reverse: instead of pressing the shield button several frames before an attack connects, players have to release the shield button when an attack connects on their shield instead. This also causes the screen to pause briefly, with the fighter's eyes flashing to signify a perfect shield.
  • Final Smashes are quicker, with versions granting a controllable transformation being removed, so players can return to fighting quickly. As a result, many fighters receive new Final Smashes or have returning Final Smashes with altered functionalities, such as Landmaster being replaced by an Arwing cutscene, and Octopus dragging opponents offstage immediately after transforming.
  • Knockback functions much differently than previous games: fighters "speed up" for several moments after being hit, before losing significant momentum and returning to normal. While this initially appears aesthetic, it also appears to increase the overall survivability of fighters, with characters commonly being able to survive to percentages as high as 140%.
  • Edge sweet spots have become smaller.
  • Footstools have been nerfed, with opponents being able to tech on the ground during the footstool animation.
  • Reeling can be teched on the ground, like in previous Smash games.
  • Instead of Bob-ombs falling, Sudden Death consists of the screen slowing zooming in, making the blast zones gradually shrink. It also appears to have a fixed camera angle, with the camera slowly zooming in, and the screen progressively gets covered in flames, starting with the corners.
  • Non-storable charging neutral specials can now be reversed right before they are unleashed.
  • The damage counter now displays tenths of a damage percentage (i.e. 10.5%).
  • Dash-dancing is easier to perform and functions similarly to how it did in Melee.

Aesthetic changes

  • The particle effects of the game are significantly more cartoony, with a solid-color or cel-shaded aesthetic. Compared to Smash 4, hits are signified by spark-like blows instead of colorful stars.
  • Melee blows sound harder-hitting compared to the previous game.
  • Fighters sent flying now leave a colorful, lingering trial of solid-colored smoke behind them.
  • While a fighter is knocked off the stage, a minimap which shows the character locations, blast zone, and camera zoom will appear on the corner of the screen.
  • In one-on-one stock fights, the stock count of both fighters will be briefly displayed onscreen whenever a stock is lost.
  • The closer a fighter is to a blast zone, the smaller their "magnifying glass" camera becomes.
  • The game camera is presented more dramatically, slowing down time with a colorful overlay upon landing very strong hits such as a fully-charged Giant Punch. Similarly, potential final hits of a match will dramatically pause the camera while zooming in.
  • Star KO'd characters now use a tumbling animation similar to Brawl's Screen KOs, rolling away from the screen as they fly away.
  • Many Assist Trophies and Final Smashes now affect the background of the stage.
  • Before the start of every match, a versus splash screen will appear, showing the combatants for each match.

Item changes

  • There can now be more than one Assist Trophy active at any given time. Additionally, characters summoned by an Assist Trophy can be KO'd, granting a point to whoever KO'd said character.
  • Smash Balls have a chance of spawning with Soccer Ball physics, rolling around the stage and respawning once it drops offstage. These despawn after a set time.
  • Fake Smash Balls were introduced, with inverted lines as its design. When broken, these explode into a colorful X-shaped explosion, causing heavy knockback and damage to nearby fighters.
  • The Boss Galaga causes a black background to cover the screen, complete with pixel stars.
  • The Hammer and Golden Hammer have a unique hit particle, resembling the particle effect used when Mario destroys a barrel in the original Donkey Kong.

Gallery

Trivia

  • This is the first Super Smash Bros. game since the original Super Smash Bros. to not be announced alongside new hardware. Super Smash Bros. Melee was revealed alongside the final retail version of the Nintendo GameCube at E3 2001, Super Smash Bros. Brawl was announced alongside the Wii itself, then-codenamed Revolution at E3 2005, and Super Smash Bros. 4 was announced alongside the Wii U at E3 2011. Moreover, unlike the latter two games, this is the first time since Super Smash Bros. Melee that a Smash Bros. game is not announced years in advance, as Super Smash Bros. Brawl was announced in 2005 and revealed a year later, and Super Smash Bros. 4 was announced in 2011 and revealed two years later, with both released in 2008 and 2014 respectively.
  • This is the first Super Smash Bros. game to not feature the involvement of Satoru Iwata as he passed away in July 2015.
  • This is the first Smash game since Melee where no veteran characters were cut. This game also brings back the greatest number of cut veterans, with the total being seven (Ice Climbers, Young Link, Pichu, Squirtle, Ivysaur, Wolf and Snake).
  • This is the first Super Smash Bros. game to have a planned simultaneous worldwide release.
  • This is the first Super Smash Bros. game where the English announcer's voice isn't changed, with Xander Mobus reprising the role from Super Smash Bros. 4.

References

External links