Jigglypuff (SSB4)/Up aerial: Difference between revisions
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[[File:JigglypuffUpAir.gif|thumb|270px|Hitbox visualization showing Jigglypuff's up aerial.]] | [[File:JigglypuffUpAir.gif|thumb|270px|Hitbox visualization showing Jigglypuff's up aerial.]] | ||
==Overview== | ==Overview== |
Revision as of 16:16, May 27, 2018
Overview
Jigglypuff sweeps its hand overhead, hitting opponents with 9% damage and decent knockback. The move has limited usage due to its two major flaws; firstly, it is Jigglypuff's laggiest aerial, being the aerial with the second longest duration, after down air, however unlike down air, it is not a multihit move, giving it more ending lag overall, which makes using the move for juggling somewhat difficult. Secondly, it has the least range out of all of Jigglypuff's aerials, having only a small hitbox on its hand which barely reaches above Jigglypuff at all, severely limiting its usage.
However, it does have some use. One benefit of the move is its long hitbox duration, somewhat mitigating the moves laggyness, and making it easier to use the move to prevent opponents from landing. It also has reasonably low landing lag, further improving this ability. It also does posses some degree of KO potential, particularly if Jigglypuff has rage, although it is generally reserved as a last resort kill option, due to its somewhat lacklustre knockback scaling. Furthermore, while it does have a lack of vertical reach, it possesses surprising reach around Jigglypuff, due to the sweeping motion it makes with its hand while using the attack. Finally, it can combo into Rest at very low percents when lading with the move, and while this doesn't kill, it can deal very high damage due to Rest applying the flower effect. It also will combo into Up Tilt at certain percents.
Hitboxes
Timing
Attack
Initial autocancel | 1-3 |
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Hitboxes | 9-21 |
Ending autocancel | 35- |
Interruptible | 45 |
Animation length | 49 |
Landing lag
Animation length | 15 |
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Lag time |
Hitbox |
Autocancel |
Interruptible |
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