Super Smash Bros. 4

King Dedede (SSB4)/Forward tilt: Difference between revisions

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(New Page: {{ArticleIcons|ssb4=y}} {{competitive expertise}} {{technical data}} ==Hitboxes== Looping hit rehits every 4 frames. {{SSB4HitboxTableHeader}} {{HitboxTableTitle|Looping hit|42}} {{S...)
 
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:KingDededeFTilt.gif|thumb|270px|Hitbox visualization showing King Dedede's forward tilt.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
{{technical data}}


==Hitboxes==
==Hitboxes==
 
Multi-hit rehits every 4 frames.
Looping hit rehits every 4 frames.


{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Looping hit|42}}
{{HitboxTableTitle|Multi-hit|42}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0

Revision as of 18:28, December 15, 2017

Hitbox visualization showing King Dedede's forward tilt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

Multi-hit rehits every 4 frames.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Multi-hit
0 0 2% 0 AngleIcon25.png 0 100 90 3.0 1000 -9.0 0.0 0.0 1.0x 1.3x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hammer (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png L Thwomp SpecialsDirect.png
1 0 2% 0 AngleIcon25.png 0 100 80 3.5 1000 1.0 0.0 0.0 1.0x 1.3x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hammer (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Thwomp SpecialsDirect.png
2 0 2% 0 AngleIcon96.png 20 100 24 4.0 0 0.0 5.6 20.0 1.0x 1.3x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hammer (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Thwomp SpecialsDirect.png
3 0 2% 0 AngleIcon250.png 20 100 24 4.0 0 0.0 9.0 20.0 1.0x 1.3x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hammer (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Thwomp SpecialsDirect.png
Final hit
0 0 3% 0 AngleIcon50.png 30 190 0 3.5 1000 -9.0 0.0 0.0 1.0x 2.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Hammer (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png L Thwomp SpecialsDirect.png
1 0 3% 0 AngleIcon50.png 30 190 0 1.0 1000 1.0 0.0 0.0 1.0x 2.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Hammer (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Thwomp SpecialsDirect.png
2 0 3% 0 AngleIcon50.png 30 190 0 8.0 1001 0.0 0.0 0.0 1.0x 2.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Hammer (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Thwomp SpecialsDirect.png