Bowser Jr. (SSB4)/Neutral attack/Infinite: Difference between revisions
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[[File:BowserJrJabRapid.gif|thumb|270px|Hitbox visualization showing Bowser Jr.'s jab infinite.]] | [[File:BowserJrJabRapid.gif|thumb|270px|Hitbox visualization showing Bowser Jr.'s jab infinite.]] | ||
[[File:BowserJrJabRapidFinisher.gif|thumb|270px|Hitbox visualization showing Bowser Jr.'s jab infinite's finisher.]] | |||
==Damage and [[Knockback]]== | ==Damage and [[Knockback]]== | ||
In Bowser Jr.'s infinite [[neutral attack|jab]], Bowser Jr. repeatedly uses the Junior Clown Car's boxing gloves to hit the opponent. Each hit deals around 1% damage with low knockback. The final hit of this jab consists of the Clown Car doing a final punch, which deals 3-4% damage with slightly higher knockback than the infinite jab alone. | In Bowser Jr.'s infinite [[neutral attack|jab]], Bowser Jr. repeatedly uses the Junior Clown Car's boxing gloves to hit the opponent. Each hit deals around 1% damage with low knockback. The final hit of this jab consists of the Clown Car doing a final punch, which deals 3-4% damage with slightly higher knockback than the infinite jab alone. |
Revision as of 14:28, December 6, 2017
Damage and Knockback
In Bowser Jr.'s infinite jab, Bowser Jr. repeatedly uses the Junior Clown Car's boxing gloves to hit the opponent. Each hit deals around 1% damage with low knockback. The final hit of this jab consists of the Clown Car doing a final punch, which deals 3-4% damage with slightly higher knockback than the infinite jab alone.
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