Bowser Jr. (SSB4)/Neutral attack/Infinite: Difference between revisions

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[[File:BowserJrJabRapid.gif|thumb|270px|Hitbox visualization showing Bowser Jr.'s jab infinite.]]
[[File:BowserJrJabRapid.gif|thumb|270px|Hitbox visualization showing Bowser Jr.'s jab infinite.]]
[[File:BowserJrJabRapidFinisher.gif|thumb|270px|Hitbox visualization showing Bowser Jr.'s jab infinite's finisher.]]
==Damage and [[Knockback]]==
==Damage and [[Knockback]]==
In Bowser Jr.'s infinite [[neutral attack|jab]], Bowser Jr. repeatedly uses the Junior Clown Car's boxing gloves to hit the opponent. Each hit deals around 1% damage with low knockback. The final hit of this jab consists of the Clown Car doing a final punch, which deals 3-4% damage with slightly higher knockback than the infinite jab alone.
In Bowser Jr.'s infinite [[neutral attack|jab]], Bowser Jr. repeatedly uses the Junior Clown Car's boxing gloves to hit the opponent. Each hit deals around 1% damage with low knockback. The final hit of this jab consists of the Clown Car doing a final punch, which deals 3-4% damage with slightly higher knockback than the infinite jab alone.

Revision as of 14:28, December 6, 2017

Hitbox visualization showing Bowser Jr.'s jab infinite.
Hitbox visualization showing Bowser Jr.'s jab infinite's finisher.

Damage and Knockback

In Bowser Jr.'s infinite jab, Bowser Jr. repeatedly uses the Junior Clown Car's boxing gloves to hit the opponent. Each hit deals around 1% damage with low knockback. The final hit of this jab consists of the Clown Car doing a final punch, which deals 3-4% damage with slightly higher knockback than the infinite jab alone.