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Sex kick: Difference between revisions

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(New category: properties. New sub-category: Exceptions (under Properties) -- should be fleshed out. Removed smash 4 Sonic's back air from the list, since it exhibits only two of the six properties listed)
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*Similar animation and hitbox placement throughout entire attack.
*Similar animation and hitbox placement throughout entire attack.


These properties make sex kicks very useful in the [[Neutral game]] and escaping untrue combos, at the cost of poor utility in the wielder's [[combo]]s  
These properties make sex kicks very useful in the [[Neutral game]] and escaping combos, at the cost of poor utility in the wielder's [[combo]]s  


Sex kicks are almost always a [[neutral aerial]], and the term classically refers only to neutral aerials. However, some characters wield other attacks -- most commonly [[back aerial]] -- that exhibit similar properties, and [[smasher]]s often refer to them as sex kicks.
Sex kicks are almost always a [[neutral aerial]], and the term classically refers only to neutral aerials. However, some characters wield other attacks -- most commonly [[back aerial]] -- that exhibit similar properties, and [[smasher]]s often refer to them as sex kicks.


===Exceptions===
===Exceptions===
In ''[[Melee]]'', {{SSBM|Samus}}'s, {{SSBM|Luigi}}'s, and the [[Spacie]]s' [[neutral aerial]]s, as well as the [[Spacie]]s' [[back aerial]]s, are potent combo tools.   
In ''[[Melee]]'', {{SSBM|Samus}}'s, {{SSBM|Luigi}}'s, and the [[Spacie]]s' [[neutral aerial]]s, as well as the [[Spacie]]s' [[back aerial]]s, are potent as combo tools and other uses besides neutral game.   
*{{SSBM|Luigi}}'s sends opponents upwards, giving him a setup for the [[Sweet_spot_(hitbox)]] of his [[Super_jump_punch]].
*{{SSBM|Luigi}}'s sends opponents upwards. This gives him a setup for his Super Jump Punch's sweet spot, even at high percentages where the sweet spot would most likely kill the opponent.
*{{SSBM|Samus}}'s possesses exceptional range, which helps it combo. This gives her a strong way to knock characters offstage and set up an opportunity for [[Edge-guarding]], where the exceptional range on her neutral air once again proves useful.
*{{SSBM|Samus}}'s possesses exceptional range, which helps it combo. This gives her a strong way to knock characters offstage and set up an opportunity for [[Edge-guarding]], where the exceptional range on her neutral air once again proves useful.
*{{SSBM|Fox}}'s and {{SSBM|Falco}}'s high falling speeds allow them to quickly follow up [[SHFFL]]'d sex kicks. This allows for incredible shield pressure, as well as combo options off of a later hit. Moreover, each one's back air has impressive knockback on the early hit, making them a strong way to end combos.
*{{SSBM|Fox}}'s and {{SSBM|Falco}}'s high falling speeds allow them to quickly follow up [[SHFFL]]'d sex kicks. This allows for incredible shield pressure, as well as combo options off of a later hit. Moreover, each one's back air has impressive knockback on the early hit, making them a strong way to end combos.

Revision as of 19:25, September 22, 2017

Mario's sex kick in Brawl.

A "sex kick" is an aerial attack in which a foot or arm remains extended for a few moments after the initial thrust. The term was coined by smasher Matt Deezie as a sexual innuendo referring to the properties of the attack in the original Super Smash Bros. A visual sex kick consists of the thrust (kicking motion) and the extension (leg remaining out), with the other leg bent and the foot tucked beneath the kicking leg's thigh. Sex kick mechanics in more recent games include attacks that do not resemble kicks, and are no longer exclusive to aerials.


Properties

Properties of sex kicks include:

  • A single hit.
  • Predominantly sideways knockback.
  • Damage and knockback decreasing over the duration of the hitbox. (although the opposite is true for Dr. Mario's reverse sex kick).
  • Fast startup and landing lag.
  • Long hitbox duration.
  • Similar animation and hitbox placement throughout entire attack.

These properties make sex kicks very useful in the Neutral game and escaping combos, at the cost of poor utility in the wielder's combos

Sex kicks are almost always a neutral aerial, and the term classically refers only to neutral aerials. However, some characters wield other attacks -- most commonly back aerial -- that exhibit similar properties, and smashers often refer to them as sex kicks.

Exceptions

In Melee, Samus's, Luigi's, and the Spacies' neutral aerials, as well as the Spacies' back aerials, are potent as combo tools and other uses besides neutral game.

  • Luigi's sends opponents upwards. This gives him a setup for his Super Jump Punch's sweet spot, even at high percentages where the sweet spot would most likely kill the opponent.
  • Samus's possesses exceptional range, which helps it combo. This gives her a strong way to knock characters offstage and set up an opportunity for Edge-guarding, where the exceptional range on her neutral air once again proves useful.
  • Fox's and Falco's high falling speeds allow them to quickly follow up SHFFL'd sex kicks. This allows for incredible shield pressure, as well as combo options off of a later hit. Moreover, each one's back air has impressive knockback on the early hit, making them a strong way to end combos.


List of sex kicks

Super Smash Bros.

Pikachu performing a sex kick in Smash 64.

Most characters in SSB have one sex kick: their neutral aerial. The two exceptions are Donkey Kong, whose sex kick is his back aerial, and Fox, whose neutral and back aerial are both sex kicks, making Fox the only character with two sex kicks.

Super Smash Bros. Melee

Super Smash Bros. Brawl

Super Smash Bros. 4

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