Super Smash Bros. 4

Captain Falcon (SSB4)/Down special/Default: Difference between revisions

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(New Page: {{ArticleIcons|ssb4=y}} {{competitive expertise}} {{technical data}} ==Hitboxes== ===Ground=== {{SSB4HitboxTableHeader}} {{HitboxTableTitle|Early hit|42}} {{SSB4HitboxTableRow |id=0...)
 
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:CaptainFalconFalconKickG.gif|thumb|270px|Hitbox visualization showing Captain Falcon's grounded Falcon Kick.]]
[[File:CaptainFalconFalconKickA.gif|thumb|270px|Hitbox visualization showing Captain Falcon's aerial Falcon Kick.]]
[[File:CaptainFalconFalconKickLanding.gif|thumb|270px|Hitbox visualization showing Captain Falcon's aerial Falcon Kick's landing.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
{{technical data}}

Revision as of 22:33, December 6, 2017

Hitbox visualization showing Captain Falcon's grounded Falcon Kick.
Hitbox visualization showing Captain Falcon's aerial Falcon Kick.
Hitbox visualization showing Captain Falcon's aerial Falcon Kick's landing.


Competitive.png This article or section may require competitive expertise.
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Data.png This article or section may require additional technical data.
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Hitboxes

Ground

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Early hit
0 0 13% 0 AngleIcon80.png 60 80 0 3.8 8 10.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
Clean hit
0 0 11% 0 AngleIcon68.png 90 40 0 3.2 8 10.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
Late hit
0 0 7% 0 AngleIcon50.png 80 60 0 3.2 8 10.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Air

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Early hit
0 0 15% 0 Sakurai angle 40 65 0 5.76 5 4.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
Clean hit
0 0 13% 0 Sakurai angle 40 65 0 5.0 5 4.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
Late hit
0 0 11% 0 Sakurai angle 40 65 0 5.0 5 4.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png