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Super Smash Bros. 4

Duck Hunt (SSB4)/Side special/Default: Difference between revisions

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(New Page: {{ArticleIcons|ssb4=y}} {{competitive expertise}} {{technical data}} ==Hitboxes== ===Clay Pidgeon=== {{SSB4HitboxTableHeader}} {{SSB4HitboxTableRow |id=0 |part=0 |damage=2% |angle=75...)
 
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:DuckHuntClayShooting.png|thumb|270px|Hitbox visualization showing Duck Hunt's Clay Shooting.]]
[[File:DuckHuntClayShootingReticle.png|thumb|270px|Hitbox visualization showing Duck Hunt's Clay Shooting's reticle.]]
[[File:DuckHuntClayShootingFinal.png|thumb|270px|Hitbox visualization showing Duck Hunt's Clay Shooting's final hit.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
{{technical data}}

Revision as of 18:00, December 15, 2017

Hitbox visualization showing Duck Hunt's Clay Shooting.
Hitbox visualization showing Duck Hunt's Clay Shooting's reticle.
Hitbox visualization showing Duck Hunt's Clay Shooting's final hit.
Competitive.png This article or section may require competitive expertise.
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Data.png This article or section may require additional technical data.
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Hitboxes

Clay Pidgeon

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 2% 0 AngleIcon75.png 40 70 0 1.0 0 0.0 0.0 0.0 0.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsIndirect.png

Reticle

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1-3 (loop)
0 0 1.8% 0 AngleIcon60.png 10 10 0 4.3 0 0.0 0.0 0.0 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsIndirect.png
Hit 4
0 0 5% 0 AngleIcon60.png 30 100 0 9.5 0 0.0 0.0 0.0 0.5x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsIndirect.png