Pac-Man (SSB4)/Up smash: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Baefeather (talk | contribs) m (Eh, that heading isn't really necessary) |
Baefeather (talk | contribs) m (Might be good to note) |
||
Line 2: | Line 2: | ||
==Overview== | ==Overview== | ||
{{competitive expertise}} | {{competitive expertise}} | ||
Pac-Man thrusts Inky above him in a two-hit fashion, launching opponents upwards. Like all of Pac-Man's other smash attacks, it is able to nullify oncoming projectiles. Unfortunately, the move has high starting and ending lag, making it hard to hit and easy to [[punishment|punish]]. | Pac-Man thrusts Inky above him in a two-hit fashion, launching opponents upwards. Like all of Pac-Man's other smash attacks, it is able to nullify oncoming projectiles. Unfortunately, the move has high starting and ending lag, making it hard to hit and easy to [[punishment|punish]]. However, it is the fastest of Pac-Man's smash attacks, making it slightly safer to use than the other two. | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 14:22, December 8, 2016
Overview
Pac-Man thrusts Inky above him in a two-hit fashion, launching opponents upwards. Like all of Pac-Man's other smash attacks, it is able to nullify oncoming projectiles. Unfortunately, the move has high starting and ending lag, making it hard to hit and easy to punish. However, it is the fastest of Pac-Man's smash attacks, making it slightly safer to use than the other two.
Hitboxes
Effect | Damage | Angle | Base knockback | Knockback scaling |
---|---|---|---|---|
Normal | 3% (hit 1), 14% (hit 2), 8% (hit 2, late) | 115 (hit 1), 83 (hit 2) | 95 (hit 1), 32 (hit 2) | 20 (hit 1), 97 (hit 2), 92 (hit 2, late) |
Timing
First hitbox | 13 |
---|---|
Early hitboxes | 16-18 |
Late hitboxes | 19-26 |
Animation length | 49 |
Lag time |
Hitbox |
Update history
Pac-Man's up smash was given more ending lag in version 1.0.4, decreasing its usefulness. However, in version 1.1.5, it was given greater knockback growth, allowing it to kill earlier.
- Up Smash possesses more ending lag.
- Up smash hit 2 knockback growth: 95/90 → 97/92
|