Pac-Man (SSB4)/Up smash: Difference between revisions
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Revision as of 12:43, December 8, 2016
Overview
Pac-Man thrusts Inky above him in a two-hit fashion, launching opponents upwards. Like all of Pac-Man's other smash attacks, it is able to nullify oncoming projectiles. Unfortunately, the move has high starting and ending lag, making it hard to hit and easy to punish.
Hitboxes
Effect | Damage | Angle | Base knockback | Knockback scaling |
---|---|---|---|---|
Normal | 3% (hit 1), 14% (hit 2), 8% (hit 2, late) | 115 (hit 1), 83 (hit 2) | 95 (hit 1), 32 (hit 2) | 20 (hit 1), 97 (hit 2), 92 (hit 2, late) |
Timing
First hitbox | 13 |
---|---|
Early hitboxes | 16-18 |
Late hitboxes | 19-26 |
Animation length | 49 |
Lag time |
Hitbox |
Update history
Pac-Man's up smash was given more ending lag in version 1.0.4, decreasing its usefulness. However, in version 1.1.5, it was given greater knockback growth, allowing it to kill earlier.
- Up Smash possesses more ending lag.
- Up smash hit 2 knockback growth: 95/90 → 97/92
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