User:Nyargleblargle/Smash 5 Ideas: Difference between revisions
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(Pretty big shakeups to tournaments) |
(Stuff to make individual Miis feel more unique and that one stage everyone hates) |
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|[[File:NyargleblargleBooyahBase.jpg|150px]]<br>Booyah Base<br>[[File:SplatoonSymbol.svg|20px]] || [[File:NyargleblargleCastleRock.jpg|150px]]<br>Castle Rock<br>{{symbol|special|20px}} || [[File:NyargleblargleMinecraftBridge.jpg|x85px]]<br>Bridge<br>{{symbol|special|20px}} || [[File:NyargleblargleSuperSamuraiSlice.png|x85px]]<br>Super Samurai Slice<br>{{symbol|special|20px}} || [[File:New mushroom kingdom01.png|140px]]<br>[[File:SSB4-3 Icon.png|16px]] [[3D Land]]<br>{{symbol|mario|20px}} || [[File:SSB4 Rainbow Road.jpg|140px]]<br>[[File:SSB4-3 Icon.png|16px]] [[Rainbow Road]]<br>{{symbol|mario|20px}} | |[[File:NyargleblargleBooyahBase.jpg|150px]]<br>Booyah Base<br>[[File:SplatoonSymbol.svg|20px]] || [[File:NyargleblargleCastleRock.jpg|150px]]<br>Castle Rock<br>{{symbol|special|20px}} || [[File:NyargleblargleMinecraftBridge.jpg|x85px]]<br>Bridge<br>{{symbol|special|20px}} || [[File:NyargleblargleSuperSamuraiSlice.png|x85px]]<br>Super Samurai Slice<br>{{symbol|special|20px}} || [[File:New mushroom kingdom01.png|140px]]<br>[[File:SSB4-3 Icon.png|16px]] [[3D Land]]<br>{{symbol|mario|20px}} || [[File:SSB4 Rainbow Road.jpg|140px]]<br>[[File:SSB4-3 Icon.png|16px]] [[Rainbow Road]]<br>{{symbol|mario|20px}} | ||
|- | |- | ||
| [[File:JungleJapes-3DS-1.png|140px]]<br>[[File:SSBM Icon.png|16px]] [[Jungle Japes]]<br>{{symbol|dk|20px}} || [[File: | | [[File:JungleJapes-3DS-1.png|140px]]<br>[[File:SSBM Icon.png|16px]] [[Jungle Japes]]<br>{{symbol|dk|20px}} || [[File:SSB4U75m.png|x85px]]<br>[[File:SSBB Icon.png|16px]] [[75m]]<br>{{symbol|dk|20px}} || [[File:Pirateship.jpg|107px]]<br>[[File:SSBB Icon.png|16px]] [[Pirate Ship]]<br>{{symbol|zelda|20px}} || [[File:Brinstardepths.jpg|105px]]<br>[[File:SSBM Icon.png|16px]][[Brinstar Depths]]<br>{{symbol|metroid|20px}} || [[File:Greengreens.jpg|105px]]<br>[[File:SSBM Icon.png|16px]] [[Green Greens]]<br>{{symbol|kirby|20px}} || [[File:SSB4 Corneria.JPG|140px]]<br>[[File:SSBM Icon.png|16px]] [[Corneria]]<br>{{symbol|starfox|20px}} | ||
|- | |- | ||
| [[File:The Summit.jpg|x80px]]<br>[[File:SSBB Icon.png|16px]] [[Summit]]<br>{{symbol|iceclimber|20px}} || [[File:SSB4UColiseum.jpg|150px]]<br>[[File:SSB4-U Icon.png|16px]] [[Coliseum]]<br>{{symbol|fireemblem|20px}} || [[File:Reset Bomb Forest press image.jpg|x80px]]<br>[[File:SSB4-3 Icon.png|16px]] [[Reset Bomb Forest]]<br>{{symbol|kidicarus|20px}} || [[File:Garden of Hope press image.jpg|x80px]]<br>[[File:SSB4-U Icon.png|16px]] [[Garden of Hope]]<br>{{symbol|pikmin|20px}} || [[File:Town and City 1.png|x80px]]<br>[[File:SSB4-U Icon.png|16px]] [[Town and City]]<br>{{symbol|animalcrossing|20px}} | | [[File:SSB4 Prism Tower.jpg|140px]]<br>[[File:SSB4-3 Icon.png|16px]] [[Prism Tower]]<br>{{symbol|pokemon|20px}} || [[File:The Summit.jpg|x80px]]<br>[[File:SSBB Icon.png|16px]] [[Summit]]<br>{{symbol|iceclimber|20px}} || [[File:SSB4UColiseum.jpg|150px]]<br>[[File:SSB4-U Icon.png|16px]] [[Coliseum]]<br>{{symbol|fireemblem|20px}} || [[File:Reset Bomb Forest press image.jpg|x80px]]<br>[[File:SSB4-3 Icon.png|16px]] [[Reset Bomb Forest]]<br>{{symbol|kidicarus|20px}} || [[File:Garden of Hope press image.jpg|x80px]]<br>[[File:SSB4-U Icon.png|16px]] [[Garden of Hope]]<br>{{symbol|pikmin|20px}} || [[File:Town and City 1.png|x80px]]<br>[[File:SSB4-U Icon.png|16px]] [[Town and City]]<br>{{symbol|animalcrossing|20px}} | ||
|} | |} | ||
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*Equipment has been removed in favor of a strengths and weaknesses system, where players can select up to three buffs to their character (i.e. more speed, weight) and three nerfs (i.e. reduced power, jump height), which can be "stacked" like equipment effects. The number of buffs and nerfs must be equal. | *Equipment has been removed in favor of a strengths and weaknesses system, where players can select up to three buffs to their character (i.e. more speed, weight) and three nerfs (i.e. reduced power, jump height), which can be "stacked" like equipment effects. The number of buffs and nerfs must be equal. | ||
*A "quick" mode of customization has been added from the CSS, where players can select one variation per custom special move. | *A "quick" mode of customization has been added from the CSS, where players can select one variation per custom special move. | ||
====Mii Fighters==== | |||
*Players can now choose between three "sub-styles" per class, with different properties and a couple of unique standard attacks. For example, the Fencer style of Swordfighter has Marth's forward smash and down air, is faster, and deals less damage. | |||
*A universe symbol and victory theme can be selected individually for Mii Fighters among all existing ones, still defaulting to the Smash symbol and victory theme. | |||
*Up to eleven color swaps can be selected using the different default Mii colors. | |||
====Costume Creator==== | ====Costume Creator==== | ||
A new mode that allows players to create their own [[alternate costume]]s. Players start out by choosing an existing costume as a base. They can then create palette swaps that allow them to replace identical colors uniformly. Advanced options include modifying the shading of a costume and altering more minute details, such as eye color or stitches. Players can save up to four costumes per character. These costumes do not appear With Anyone online. | A new mode that allows players to create their own [[alternate costume]]s. Players start out by choosing an existing costume as a base. They can then create palette swaps that allow them to replace identical colors uniformly. Advanced options include modifying the shading of a costume and altering more minute details, such as eye color or stitches. Players can save up to four costumes per character. These costumes do not appear With Anyone online. |
Revision as of 17:34, October 14, 2016
A list of ideas I have for the next Smash game. Keep in mind that none of this has been confirmed, and indeed, no Smash 5 has been announced yet.
Fighters
- Attacks now have individual hitstun multipliers.
- Meteor smashes now bury grounded opponents.
- DI returns, but combined with a less extreme version of vectoring.
- L-canceling returns, having a 20-frame input window but only canceling 25% of the animation, to avoid a skill gap.
- Characters now fall more slowly against a wall, having a special pose.
- Characters may now have three unique custom moves for specific inputs. For further information on general changes to custom specials, see the Modes section.
Playable Characters | |||||||||
---|---|---|---|---|---|---|---|---|---|
Mario |
Luigi |
Bowser |
Peach |
Dr. Mario |
Rosalina and Luma |
Bowser Jr. |
Donkey Kong |
Diddy Kong |
Link |
Zelda |
Sheik |
Ganondorf |
Toon Link |
Samus |
Zero Suit Samus |
Kirby |
King Dedede |
Meta Knight |
Yoshi |
Fox |
Falco |
Wolf |
Pikachu |
Jigglypuff |
Mewtwo |
Charizard |
Lucario |
Greninja |
Ness |
Lucas |
Captain Falcon |
Ice Climbers |
Mr. Game & Watch |
Marth |
Roy |
Ike |
Robin |
Corrin |
Pit |
Palutena |
Dark Pit |
Wario |
Olimar |
R.O.B. |
Duck Hunt |
Little Mac |
Villager |
Wii Fit Trainer |
Shulk |
Sonic |
Pac-Man |
Mega Man |
Ryu |
Dixie Kong |
Impa |
Ridley |
Bandana Dee |
Decidueye |
Black Shadow |
Ashley |
Alph |
Isabelle |
Takamaru |
Donbe & Hikari |
Face Raider |
Mallo |
Inkling |
Rayman |
Steve? |
Mii Fighters |
Stages
- Each stage has three variations, including one Ω form variation without hazards.
- Ω form stages may now have soft platforms.
- Each stage has four songs, including at least one new remix. The song can be selected by holding an input on the D-Pad.
Stages | |||||
---|---|---|---|---|---|
Battlefield |
Final Destination |
Super Mario Maker 2 |
Shuffle City |
Autumn Heights |
Death Mountain |
Clock Tower |
Temple of Time |
Tourian |
Clawdaddy Cove |
Butter Building |
Old Odyssey |
Route 1 |
Looker Bureau |
Secret Base |
Tazmily Village |
Casino Palace |
Parachute |
Ice Tribe Village |
Underworld |
Stonecarving City |
Main Street |
Wood Man Stage |
Pushmo Park |
Booyah Base |
Castle Rock |
Bridge |
Super Samurai Slice |
File:New mushroom kingdom01.png 3D Land |
Rainbow Road |
Jungle Japes |
75m |
Pirate Ship |
Brinstar Depths |
Green Greens |
Corneria |
Prism Tower |
Summit |
Coliseum |
Reset Bomb Forest |
Garden of Hope |
Town and City |
Items
Assist Trophies | |||||
---|---|---|---|---|---|
Lakitu and Spinies |
Waluigi |
Fawful |
Sprixies |
Birdo |
Pauline |
Cranky Kong |
Rambi |
Tingle |
Skull Kid |
Midna |
Ghirahim |
Great Fairy |
Adam Malkovich |
Metroid |
Dark Samus |
Geemer |
Knuckle Joe |
Nightmare |
Prince Fluff |
Adeleine |
Baby Mario |
Andross |
Krystal |
Samurai Goroh |
Jeff |
Lyn |
Virion |
Azura |
Magnus |
Phosphora |
Medusa |
Kat & Ana |
Louie |
Professor Hector |
Mr. Resetti |
Blathers |
Kicks |
Riki |
Shadow |
Elec Man |
Barbara |
Enderman |
Dr. Wright |
Isaac |
Infantry and Tanks |
Saki |
Starfy |
Sheriff |
Dillon |
Chibi-Robo |
Poké Ball Pokemon | |||||
---|---|---|---|---|---|
Meowth |
Electrode |
Chansey |
Hitmonlee |
Staryu |
Magikarp |
Snorlax |
Mew |
Chikorita |
Togepi |
Bellossom |
Wobbuffet |
Suicune |
Lugia |
Celebi |
Blaziken |
Mudkip |
Gardevoir |
Absol |
Kyogre |
Jirachi |
Deoxys |
Bonsly |
Garchomp |
Abomasnow |
Palkia |
Manaphy |
Darkrai |
Arceus |
Victini |
Snivy |
Oshawott |
Zoroark |
Emolga |
Kyurem |
Meloetta |
Chespin |
Fennekin |
Fletchling |
Spewpa |
Gogoat |
Dedenne |
Xerneas |
Litten |
Poppilo |
Yungoos |
Rockruff |
Mimikyu |
Solgaleo |
Lunala |
Magearna |
Modes
Special Smash
- Different teams and players can be given unique properties.
- Camera can be set to be upside-down or behind players.
Tournament
- Returns offline as well as online.
- Brackets can be set to best of 3.
- Estimated duration of a given tournament is shown before confirming settings.
- Players are no longer restricted to a single character under any circumstances, instead being denoted in brackets by Mii icons.
- Players can no longer create lobbies online; However, various settings may be voted on for standard brackets, with the two sets of the most requested settings being used for tournaments every five minutes.
Character Customization
- Custom special moves are now available from the beginning of the game.
- Most characters can now mix and match between up to two of four variations per move, or in some cases. Moves that have "opposite" effects can not be combined.
- In the case that a character has three unique specials to an input, each special will only have two variations with "opposite" effects.
- Equipment has been removed in favor of a strengths and weaknesses system, where players can select up to three buffs to their character (i.e. more speed, weight) and three nerfs (i.e. reduced power, jump height), which can be "stacked" like equipment effects. The number of buffs and nerfs must be equal.
- A "quick" mode of customization has been added from the CSS, where players can select one variation per custom special move.
Mii Fighters
- Players can now choose between three "sub-styles" per class, with different properties and a couple of unique standard attacks. For example, the Fencer style of Swordfighter has Marth's forward smash and down air, is faster, and deals less damage.
- A universe symbol and victory theme can be selected individually for Mii Fighters among all existing ones, still defaulting to the Smash symbol and victory theme.
- Up to eleven color swaps can be selected using the different default Mii colors.
Costume Creator
A new mode that allows players to create their own alternate costumes. Players start out by choosing an existing costume as a base. They can then create palette swaps that allow them to replace identical colors uniformly. Advanced options include modifying the shading of a costume and altering more minute details, such as eye color or stitches. Players can save up to four costumes per character. These costumes do not appear With Anyone online.
Classic
- Now works similarly to how it does in Brawl, but with a single-path map shown between matches and the difficulty system of Smash 4.
Master Core
- Final form on 8.5 difficulty or higher is now Shadow Tabuu, with most of the same attacks as the namesake had in Brawl.
Training
- Speed can be adjusted in intervals of 0.1x from 0.5x to 2x.
- If the right control stick is pressed, the entire UI will be hidden and the camera will be able to be adjusted with the right control stick.
Special Orders
- AI levels of metal and giant opponents increase slightly more rapidly.
Master Orders
- Orders can be set to Stock-only.
Crazy Orders
- More damage is healed between rounds.
- Regular AI opponents don't spawn until round 15z
Online
With Anyone
- Players are now able to see the character their opponent(s) are selecting.
- Custom specials allowed.
Action Blitz
- A new mode, designed to be a combination of Smash Run and Classic Mode.
- The first portion involves fighting enemies from a specific universe on a stage from that universe (ie Mario enemies are fought on Mario stages).
- Defeating enemies grants the player access to uses of Powers.
- The second portion involves one randomly-generated round of Classic Mode. Stat boosts will be granted based on how the player plays during the match. The mode will then return to the first portion.
- Players can save their character's progress and battle against others' characters online.
Trophies
Trophy Gallery
- 3D trophies can be bent at specific joints for posing.
- The Appears In can now list up to three games, and trophies from the Super Smash Bros. universe have it removed entirely.
Trophy Shop
- More trophies (12) available at any time, but they refresh half as often.
Trophy Horde
- Arrangement of trophies can be adjusted by first appearance or alphabetical order.
- Background can be changed.
Stadium
Multi-Man Smash
- Rival Smash is replaced by Flower-Man Smash, which applies a flower to every player.
- New rival team is the Fighting Shadow Team, which are entirely black clones of the playable characters with red eyes. Unlike past teams, they can use special attacks, but these will not spawn any projectiles or entities.
Home-Run Contest
- The platform is slightly smaller and does not curve slightly inward.
Target Test
- Stages are now based on modified actual stages.
- Two difficulties are available, Classic and Challenge. Challenge mode has enemies and more spread-out targets.
Nyargleblargle navigation | |
---|---|
User information | Main page • Talk page • Contributions • Input |
Analysis/Comparisons | Costume History • Who benefits from customs • Update decloning |
Drafts/Stuff for the Mainspace | To do list • Drafts • Home stages for images • Writing moveset pages |
For Fun | Smash 5 Ideas • Smash 4 matchups • Twilight Sparkle • Frisk |