Pummel: Difference between revisions
m (Some of the pummel information for smash 4 wasn't filled out so I filled some in. https://docs.google.com/spreadsheets/d/1DOAQtPL8f7VhPtwCw5BQ4dRpz6H0GgyOygtcmCC7cqg/edit#gid=1272541983) |
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Line 389: | Line 389: | ||
|Knees opponent | |Knees opponent | ||
|3% | |3% | ||
| | |25 frames | ||
|- | |- | ||
|{{SSB4|Corrin}} | |{{SSB4|Corrin}} | ||
Line 419: | Line 419: | ||
|The duck headbutts the opponent | |The duck headbutts the opponent | ||
|3% | |3% | ||
| | |28 frames | ||
|- | |- | ||
|{{SSB4|Falco}} | |{{SSB4|Falco}} | ||
Line 439: | Line 439: | ||
|Squeezes opponent with water | |Squeezes opponent with water | ||
|2% | |2% | ||
| | |26 frames | ||
|- | |- | ||
|{{SSB4|Ike}} | |{{SSB4|Ike}} | ||
Line 504: | Line 504: | ||
|Squeezes opponent | |Squeezes opponent | ||
|3% | |3% | ||
| | |28 frames | ||
|- | |- | ||
|{{SSB4|Meta Knight}} | |{{SSB4|Meta Knight}} | ||
Line 579: | Line 579: | ||
|Zaps opponent with magic | |Zaps opponent with magic | ||
|3% | |3% | ||
| | |32 frames | ||
|- | |- | ||
|{{SSB4|Rosalina}} | |{{SSB4|Rosalina}} | ||
Line 609: | Line 609: | ||
|Hits opponent with the hilt of the Monado | |Hits opponent with the hilt of the Monado | ||
|3% | |3% | ||
| | |26 frames | ||
|- | |- | ||
|{{SSB4|Sonic}} | |{{SSB4|Sonic}} | ||
Line 624: | Line 624: | ||
|Yanks net backwards | |Yanks net backwards | ||
|3% | |3% | ||
| | |26 frames | ||
|- | |- | ||
|{{SSB4|Wario}} | |{{SSB4|Wario}} | ||
Line 634: | Line 634: | ||
|Squeezes opponent | |Squeezes opponent | ||
|3% | |3% | ||
| | |30 frames | ||
|- | |- | ||
|{{SSB4|Yoshi}} | |{{SSB4|Yoshi}} |
Revision as of 13:29, July 17, 2016
A pummel (referred to as CatchAttack in in-game Brawl files) is the attack usable while an opponent remains trapped in the player's grab. Any character can pummel by pressing the attack or grab buttons after a successful grab. Since that character will already be holding the other using their arms, most pummels are knee jabs or head butts, which tend to cause around 1-3% damage. Pummeling is primarily used to rack up extra damage before a throw, and from Brawl onward, to restore more critical moves from stale-move negation while chaingrabbing. The higher an opponent's damage, the longer one can pummel before they're able to break free from the grab. If not executed swiftly, an adept fighter may escape before even a single blow is landed, which is one of the decisions a player must make when they grab an opponent: a character with a fast pummel (such as Lucario) can spare a few milliseconds to get some extra damage on the opponent, while a slow-pummel character (such as Ganondorf) risks the opponent wriggling out of their grab if they pummel, making it more worthwhile just to throw the opponent. Pummeling was first introduced in Super Smash Bros. Melee. It can be performed much more quickly in Super Smash Bros. Brawl and even more quickly in Super Smash Bros. 4; most usually have a specific rhythm that affects its speed.
In the following tables, "Duration" means how many frames the attack lasts for until another pummel can be made.
List of pummels in Melee
Character | Description | Damage | Duration |
---|---|---|---|
Bowser | Headbutts opponent | 3% | 24 frames |
Captain Falcon | Knees opponent | 3% | 24 frames |
Donkey Kong | Karate chops opponent | 3% | 24 frames |
Dr. Mario | Headbutts opponent | 3% | 24 frames |
Falco | Knees opponent | 3% | 24 frames |
Fox | Knees opponent | 3% | 24 frames |
Ganondorf | Knees opponent | 3% | 24 frames |
Ice Climbers | Headbutts opponent | 3%* | 25 frames |
Jigglypuff | Slaps opponent with its tuft of hair | 3% | 30 frames |
Kirby | Punches opponent | 3% | 30 frames |
Link | Hits opponent with the hilt of his sword | 3% | 25 frames |
Luigi | Headbutts opponent | 3% | 24 frames |
Mario | Headbutts opponent | 3% | 24 frames |
Marth | Knees opponent | 3% | 24 frames |
Mewtwo | Shocks opponent | 3% | 24 frames |
Mr. Game & Watch | Hits opponent with a bell | 3% | 30 frames |
Ness | Headbutts opponent | 3% | 24 frames |
Peach | Stomps on opponent's shins | 3% | 25 frames |
Pichu | Zaps opponent | 3% (1% recoil) | 24 frames |
Pikachu | Zaps opponent | 3% | 24 frames |
Roy | Knees opponent | 3% | 24 frames |
Samus | Chops opponent with her left hand | 3% | 24 frames |
Sheik | Hits opponent with her elbow | 3% | 24 frames |
Yoshi | Bites down on opponent | 3% | 24 frames |
Young Link | Hits opponent with the hilt of his sword | 3% | 25 frames |
Zelda | Zaps opponent with magic | 3% | 25 frames |
*The partner can attack while the leader is grabbing the opponent, making it possible to deal more damage.
List of pummels in Brawl
Character | Description | Damage | Duration |
---|---|---|---|
Bowser | Headbutts opponent | 3% | 23 frames |
Captain Falcon | Knees opponent | 2% | 15 frames |
Charizard | Bites opponent | 2% | 16 frames |
Diddy Kong | Headbutts opponent | 2% | 16 frames |
Donkey Kong | Karate chops opponent with his hand | 3% | 15 frames |
Falco | Knees opponent | 2% | 16 frames |
Fox | Knees opponent | 1% | 9 frames |
Ganondorf | Knees opponent | 2% | 23 frames |
Ice Climbers | Headbutts opponent | 1%* | 18 frames |
Ike | Headbutts opponent | 3% | 22 frames |
Ivysaur | Constricts opponent with vines | 3% | 24 frames |
Jigglypuff | Slaps opponent with its tuft of hair | 3% | 20 frames |
King Dedede | Headbutts opponent | 3% | 24 frames |
Kirby | Punches opponent | 1% | 9 frames |
Link | Hits opponent with the hilt of his sword | 2% | 15 frames |
Lucario | Hits opponent with a blast of aura | 1% | 7 frames |
Lucas | Headbutts opponent | 3% | 12 frames |
Luigi | Headbutts opponent | 3% | 23 frames |
Mario | Headbutts opponent | 3% | 23 frames |
Marth | Knees opponent | 2% | 15 frames |
Meta Knight | Hits opponent with the claws on his wings | 3% | 23 frames |
Mr. Game & Watch | Hits opponent with a bell | 3% | 29 frames |
Ness | Headbutts opponent | 1% | 9 frames |
Olimar | Pikmin headbutts opponent | 2% (Other colors), 4% (White) | 21 frames |
Peach | Stomps on opponent's shins | 2% | 18 frames |
Pikachu | Zaps opponent | 2% | 15 frames |
Pit | Knees opponent | 2% | 15 frames |
R.O.B. | Squeezes opponent with both his hands | 2% | 16 frames |
Samus | Chops opponent with her left hand | 1%** | 8 frames |
Sheik | Hits opponent with her elbow | 3% | 23 frames |
Snake | Tightens his chokehold on the opponent | 2% | 17 frames |
Sonic | Knees opponent | 3% | 15 frames |
Squirtle | Headbutts opponent | 2% | 15 frames |
Toon Link | Hits opponent with the hilt of his sword | 2% | 15 frames |
Wario | Pokes opponent in the gut with his finger | 2% | 18 frames |
Wolf | Knees opponent | 1% | 6 frames |
Yoshi | Bites down on opponent | 2% | 15 frames |
Zelda | Zaps opponent with magic | 3% | 24 frames |
Zero Suit Samus | Knees opponent | 2% | 15 frames |
*The partner can attack while the leader is grabbing the opponent, making it possible to deal more damage.
** Can miss during certain frames of Bowser's struggling animation.
List of pummels in Super Smash Bros. 4
Character | Description | Damage | Duration |
---|---|---|---|
Bayonetta | Slaps the grabbed opponent twice. | 1.5% each hit | ? |
Bowser | Headbutts opponent | 3% | 23 frames |
Bowser Jr. | Hits opponent with a toy hammer | 2% | 17 frames |
Captain Falcon | Knees opponent | 2% | 15 frames |
Charizard | Bites opponent | 2% | 16 frames |
Cloud | Knees opponent | 3% | 25 frames |
Corrin | Hits the opponent with the Omega Yato's hilt. | 3% | 23 frames |
Dark Pit | Knees opponent | 2% | 15 frames |
Diddy Kong | Headbutts opponent | 2% | 16 frames |
Donkey Kong | Chops opponent with hand | 2% | 15 frames |
Dr. Mario | Headbutts opponent | 3.64% | 23 frames |
Duck Hunt | The duck headbutts the opponent | 3% | 28 frames |
Falco | Knees opponent | 2% | 16 frames |
Fox | Knees opponent | 1.2% | 9 frames |
Ganondorf | Knees opponent | 3% | 23 frames |
Greninja | Squeezes opponent with water | 2% | 26 frames |
Ike | Headbutts opponent | 3% | 22 frames |
Jigglypuff | Punches opponent | 3% | 20 frames |
King Dedede | Headbutts opponent | 3% | 24 frames |
Kirby | Punches opponent. Can be used in rapid succession. | 1.55% | 9 frames |
Link | Hits opponent with the hilt of his sword | 2.1% | 15 frames |
Little Mac | Gives opponent a body shot | 2.1% | 15 frames |
Lucario | Hits opponent with a blast of aura | 1% | 8 frames |
Lucas | Headbutts opponent | 1.2% | 9 frames |
Lucina | Knees opponent | 2% | 15 frames |
Luigi | Headbutts opponent | 3.2% | 23 frames |
Mario | Headbutts opponent | 3.25% | 23 frames |
Marth | Knees opponent | 2% | 15 frames |
Mega Man | Squeezes opponent | 3% | 28 frames |
Meta Knight | Hits opponent with the claws on his wings | 3% | 23 frames |
Mewtwo | Zaps opponent with a small psychic pulse. | 2% | 18 frames |
Mii Brawler | Headbutts opponent | 3.25%* | ? |
Mii Gunner | Whacks opponent with their arm cannon | 2%* | ? |
Mii Swordfighter | Hits opponent with the hilt of their sword | 3.25%* | ? |
Mr. Game & Watch | Hits opponent with a bell | 3.2% | 29 frames |
Ness | Headbutts opponent | 1.2% | 9 frames |
Olimar | Pikmin headbutts opponent. Most damaging pummels in the game, if it's white Pikmin. | 2% (Other colors), 4% (White) | 21 frames |
Pac-Man | Headbutts opponent | 3.25% | 24 frames |
Palutena | Hits opponent with magic through her staff | 3.1% | 22 frames |
Peach | Stomps on opponent's shins | 2% | 18 frames |
Pikachu | Zaps opponent | 1.9% | 15 frames |
Pit | Knees opponent | 2% | 15 frames |
R.O.B. | Squeezes opponent with both his hands | 2% | 16 frames |
Robin | Zaps opponent with magic | 3% | 32 frames |
Rosalina | Hits opponent with her wand | 2% | 18 frames |
Roy | Knees opponent | 2% | 15 frames |
Ryu | Knees opponent | 2% | 15 frames |
Samus | Chops opponent with her left hand | 1.2% | 8 frames |
Sheik | Hits opponent with her arm | 3.1% | 23 frames |
Shulk | Hits opponent with the hilt of the Monado | 3% | 26 frames |
Sonic | Knees opponent | 2% | 15 frames |
Toon Link | Hits opponent with the hilt of his sword | 2% | 15 frames |
Villager | Yanks net backwards | 3% | 26 frames |
Wario | Pokes opponent in the gut with his finger | 2% | 18 frames |
Wii Fit Trainer | Squeezes opponent | 3% | 30 frames |
Yoshi | Bites down on opponent | 2% | 15 frames |
Zelda | Zaps opponent with magic | 3% | 24 frames |
Zero Suit Samus | Knees opponent | 2% | 15 frames |
* This assumes the Mii is default height and weight.
Attacks in the Super Smash Bros. series | |
---|---|
Standard ground attacks | Neutral attack · Dash attack |
Tilt attacks | Forward tilt · Up tilt · Down tilt · Crouching attack |
Smash attacks | Forward smash · Up smash · Down smash |
Aerial attacks | Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial · Grab aerial · Glide attack |
Throws | Grab · Pummel · Forward throw · Back throw · Up throw · Down throw |
Get-up attacks | Floor attack · Edge attack |
Special moves | Neutral special move · Side special move · Up special move · Down special move · Command-input move · Final Smash |