Meta Knight (SSBB)/Dash attack: Difference between revisions

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==Overview==
==Overview==
[[File:Meta Knight Dash Attack Hitbox Brawl.png|thumb|Hitbox of Meta Knight's dash attack.]]
[[File:Meta Knight Dash Attack Hitbox Brawl.png|thumb|[[Hitbox]] of Meta Knight's dash attack.]]
When the attack button is pressed while [[dashing]], {{SSBB|Meta Knight}} will momentarily speed up and perform a sliding tackle [[leg|kicking]] in front of him, hitting opponents a single time and knocking them upwards. This move is situational due to Meta Knight's [[aerial]]s usually being more useful for [[approach]]ing, but it can be used as a [[mindgames|surprise tactic]] due to the fast [[startup]] and speed boost Meta Knight receives. It can also be used as an anti-air move against [[short hop]]ping opponents, and can followup with an {{mvsub|Meta Knight|SSBB|up tilt}} or {{mvsub|Meta Knight|SSBB|up aerial}} at low to mid percentages if the opponent doesn't jump or [[SDI]] away. It is one of Meta Knight's few attacks that do not have [[transcendent priority]].
When the attack button is pressed while [[dashing]], {{SSBB|Meta Knight}} will momentarily speed up and perform a sliding tackle [[leg|kicking]] in front of him, hitting opponents a single time and knocking them upwards. This move is situational due to Meta Knight's [[aerial]]s usually being more useful for [[approach]]ing, but it can be used as a [[mindgames|surprise tactic]] due to the fast [[startup]] and speed boost Meta Knight receives. It can also be used as an anti-air move against [[short hop]]ping opponents, and can followup with an {{mvsub|Meta Knight|SSBB|up tilt}} or {{mvsub|Meta Knight|SSBB|up aerial}} at low to mid percentages if the opponent doesn't jump or [[SDI]] away. It is one of Meta Knight's few attacks that do not have [[transcendent priority]].


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