169
edits
mNo edit summary |
TheWatcher (talk | contribs) No edit summary |
||
Line 2: | Line 2: | ||
==Overview== | ==Overview== | ||
[[File:Meta Knight Dash Attack Hitbox Brawl.png|thumb|Hitbox of Meta Knight's dash attack.]] | [[File:Meta Knight Dash Attack Hitbox Brawl.png|thumb|[[Hitbox]] of Meta Knight's dash attack.]] | ||
When the attack button is pressed while [[dashing]], {{SSBB|Meta Knight}} will momentarily speed up and perform a sliding tackle [[leg|kicking]] in front of him, hitting opponents a single time and knocking them upwards. This move is situational due to Meta Knight's [[aerial]]s usually being more useful for [[approach]]ing, but it can be used as a [[mindgames|surprise tactic]] due to the fast [[startup]] and speed boost Meta Knight receives. It can also be used as an anti-air move against [[short hop]]ping opponents, and can followup with an {{mvsub|Meta Knight|SSBB|up tilt}} or {{mvsub|Meta Knight|SSBB|up aerial}} at low to mid percentages if the opponent doesn't jump or [[SDI]] away. It is one of Meta Knight's few attacks that do not have [[transcendent priority]]. | When the attack button is pressed while [[dashing]], {{SSBB|Meta Knight}} will momentarily speed up and perform a sliding tackle [[leg|kicking]] in front of him, hitting opponents a single time and knocking them upwards. This move is situational due to Meta Knight's [[aerial]]s usually being more useful for [[approach]]ing, but it can be used as a [[mindgames|surprise tactic]] due to the fast [[startup]] and speed boost Meta Knight receives. It can also be used as an anti-air move against [[short hop]]ping opponents, and can followup with an {{mvsub|Meta Knight|SSBB|up tilt}} or {{mvsub|Meta Knight|SSBB|up aerial}} at low to mid percentages if the opponent doesn't jump or [[SDI]] away. It is one of Meta Knight's few attacks that do not have [[transcendent priority]]. | ||
edits