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Super Smash Bros. 4

Corrin (SSB4)/Down throw: Difference between revisions

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m (→‎Overview: I can't believe I haven't noticed this typo until now.)
m (So I saw how this works with the template. Turns out it didn't work. From the top, then.)
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There exists a hitbox before the throw that deals 6.5% damage. Its exact properties have yet to be determined.
There exists a hitbox before the throw that deals 6.5% damage. Its exact properties have yet to be determined.


{{MvSubNavCorrin}}
{{MvSubNavCorrin|g=SSB4}}
[[Category:Corrin (SSB4)]]
[[Category:Corrin (SSB4)]]
[[Category:Down throws (SSB4)]]
[[Category:Down throws (SSB4)]]

Revision as of 15:47, February 10, 2016

Overview

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Corrin assumes his dragon form and body slams the opponent. According to a tip, this throw was designed to be a combo-oriented move. However, it is almost entirely incapable of doing so, instead dealing enough knockback to reliably KO at 170%.

Hitboxes

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Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent
Throw 3% 70° 80 150 No

There exists a hitbox before the throw that deals 6.5% damage. Its exact properties have yet to be determined.