Corrin (SSB4)/Down throw: Difference between revisions
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(I bet everyone would like to learn more about this throw.) |
m (→Overview: I can't believe I haven't noticed this typo until now.) |
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==Overview== | ==Overview== | ||
{{competitive expertise}} | {{competitive expertise}} | ||
Corrin assumes his dragon form and body slams the opponent. According to a [[tip]], this throw was designed to be a combo-oriented move. However, it is almost entirely incapable | Corrin assumes his dragon form and body slams the opponent. According to a [[tip]], this throw was designed to be a combo-oriented move. However, it is almost entirely incapable of doing so, instead dealing enough knockback to reliably KO at 170%. | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 04:59, February 10, 2016
Overview
Corrin assumes his dragon form and body slams the opponent. According to a tip, this throw was designed to be a combo-oriented move. However, it is almost entirely incapable of doing so, instead dealing enough knockback to reliably KO at 170%.
Hitboxes
Hitbox type | Damage | Angle | Base knockback | Knockback scaling | Fixed knockback value | Weight dependent |
---|---|---|---|---|---|---|
Throw | 3% | 70° | 80 | 150 | — | No |
There exists a hitbox before the throw that deals 6.5% damage. Its exact properties have yet to be determined.
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