List of semi-spikes (SSB4): Difference between revisions
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(→{{SSB4|Meta Knight}}: Standarising.) |
(→{{SSB4|Captain Falcon}}: And added teh knee.) |
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*Down tilt | *Down tilt | ||
*Forward smash - Only when angled downwards. | *Forward smash - Only when angled downwards. | ||
*[[Knee Smash|Forward aerial]] - The clean hit is a semi-spike. | |||
*Up aerial - The late hit is a semi-spike. | *Up aerial - The late hit is a semi-spike. | ||
Revision as of 11:40, December 3, 2015
This is a list of semi-spikes in Super Smash Bros. 4.
List
Bowser
- Neutral attack (1st hit) - A small portion of the punch has an angle of 30°.
- Back aerial
- Down aerial (landing hit)
Giga Bowser
- Back aerial
Bowser Jr.
- Dash attack (loop hits)
Captain Falcon
- Down tilt
- Forward smash - Only when angled downwards.
- Forward aerial - The clean hit is a semi-spike.
- Up aerial - The late hit is a semi-spike.
Charizard
- Neutral attack (2nd hit) - A small portion of the slash has an angle of 30°.
- Down tilt
- Down smash - The hitboxes closer to Charizard have an angle of 33°.
- Forward aerial - The clean hit is a semi-spike.
Dark Pit
- Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
- Down smash (2nd hit)
- Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.
Diddy Kong
- Forward smash (1st hit) - A small portion of the punch has an angle of 30°.
- Down smash
Donkey Kong
- Cargo down throw
Dr. Mario
- Down smash
- Up aerial
Duck Hunt
- Down tilt
- Forward smash (1st and 2nd hits)
Falco
- Dash attack - The late hit is a semi-spike.
- Down smash - The hitboxes further away from Falco have an angle of 25°.
- Back throw (1st hit)
Fox
- Neutral attack (1st hit) - A small portion of the punch has an angle of 35°. Another small portion of the punch has an angle of 20°.
- Down smash - The hitboxes further away from Fox have an angle of 25°.
- Back aerial
- Reflector - On grounded opponents, the hitbox has an angle of 10°.
Ganondorf
- Forward tilt
- Up aerial - The late hit is a semi-spike.
- Warlock Punch - The aerial versions of this move are semi-spikes.
Greninja
- Down smash
- Forward throw
- Back aerial (1st and 2nd hits) - A small portion of the first kick has an angle of 30° and a small portion of the second kick has an angle of 35°.
- Water Shuriken (fully charged, loop hits)
- Substitute - Only when angled diagonally downwards.
Ike
- Forward throw
- Back throw
Jigglypuff
- Down tilt
- Down smash
- Rollout - The grounded version of this move is a semi-spike.
- Sideways Pound
King Dedede
- Neutral attack (loop hits) - A small portion of the spinning hammer has an angle of 20°.
- Down smash - The hitboxes further away from King Dedede have an angle of 30°.
Kirby
- Stone (landing hit)
Link
- Neutral attack (3rd hit)
- Down smash (2nd hit)
- Grab aerial (1st hit)
Little Mac
- Down smash
- Forward aerial
- Back aerial
Lucario
- Down smash
- Back throw
- Extreme Speed
Lucas
- Neutral attack (1st and 2nd hits) - A small portion of the kicks has an angle of 30°.
- Down tilt - A small portion of the kick has an angle of 0° on grounded opponents.
- PSI Magnet
Lucina
- Down tilt
- Dancing Blade - Angled sideways, the hitboxes of the first and third hits further away from Lucina have an angle of 20° and 35°, respectively. Angled downwards, the third hit is always a semi-spike.
Mario
- Down smash
Marth
- Down tilt
- Dancing Blade - Angled sideways, the hitboxes of the first and third hits further away from Marth have an angle of 20° and 35°, respectively. Angled downwards, the third hit is always a semi-spike.
Mega Man
- Dash attack (loop hits)
Meta Knight
- Down smash
- Down aerial - The hitboxes closer to Meta Knight have an angle of 35°.
Mii Fighters
Mii Brawler
- Down smash
- Feint Jump - A small portion of the kick has an angle of 35°.
Mii Gunner
- Gunner Missile (homing missile)
Mii Swordfighter
- Down smash
- Gale Strike - A small portion of the wind has an angle of 20°.
- Power Thrust - The grounded version's clean hit is a semi-spike.
Mr. Game and Watch
- Down tilt
- Down smash - The hitboxes closer to Mr. Game and Watch have an angle of 20°.
- Chef (pan)
- Judge (#6)
Ness
- Dash attack (1st and 2nd hits) - A small portion of the first spark has an angle of 0° and the second spark has an angle of 20°.
- Down tilt
- Down smash (final hit)
- Forward PSI Magnet
Olimar
- Down smash
Pac-Man
- Dash attack (1st and 2nd hits)
- Down smash - The clean hit is a semi-spike.
- Bonus Fruit (orange).
Palutena
- Down smash - The late hit is a semi-spike.
- Reflect Barrier
Peach
- Forward smash - Only when used with the tennis racket.
- Down smash (loop hits) - A small portion of the slashes has an angle of 15°.
- Toad (loop hits)
Pikachu
- Neutral attack
Pit
- Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
- Down smash (2nd hit)
- Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.
R.O.B.
- Down smash (final hit)
- Back aerial
Robin
- Down tilt
- Down smash - Only when used with the Bronze Sword.
- Neutral aerial
Rosalina & Luma
- Down tilt
- Down smash
- Back aerial
Roy
- Neutral attack - The hitboxes further away from Roy have an angle of 38°.
- Down tilt
- Double-Edge Dance - Angled downwards, the third hit is always a semi-spike.
Ryu
- Hadoken - On grounded opponents, all hitboxes (excluding Shakunetsu Hadoken's final hit) have an angle of 0°.
Samus
- Down smash
- Neutral aerial (1st hit)
- Forward aerial (2nd-4th hits) - A small portion of the blasts has an angle of 20°.
- Missile (homing missile)
Sheik
- Up tilt (1st hit) - A small portion of the kick has an angle of 0°.
- Forward smash (1st hit) - A small portion of the kick has an angle of 26°.
- Light Arrow
Shulk
- Forward smash (1st hit) - A small portion of the stab has an angle of 10°.
Sonic
- Dash attack (loop hits)
- Down smash
- Down throw (final hit)
Toon Link
- Forward tilt - The hitboxes further away from Toon Link have an angle of 20°.
Wario
- Down smash
- Wario Waft (fully charged) - The clean hit is a semi-spike.
Wii Fit Trainer
- Down smash
Yoshi
- Down tilt - The hitboxes closer to Yoshi have an angle of 28°.
- Down smash
Zelda
- Forward smash (loop hits) - A small portion of the sparks has an angle of 25°.
- Down smash - The hitboxes closer to Zelda have an angle of 20°.
Zero Suit Samus
- Forward smash (2nd hit) - A small portion of the kick has an angle of 36°.