Super Smash Bros. 4

Wario (SSB4): Difference between revisions

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*{{buff|Wario [[dashing|dashes]] faster (1.35 → 1.5).}}
*{{buff|Wario [[dashing|dashes]] faster (1.35 → 1.5).}}
*{{nerf|Wario's [[air speed]] and acceleration has been slightly reduced (1.222 → 1.21), though it is still among the best in the game.}}
*{{nerf|Wario's [[air speed]] and acceleration has been slightly reduced (1.222 → 1.21), though it is still among the best in the game.}}
*{{buff|Wario can now heal himself by using [[Chomp]] on food.}}


===Ground attacks===
===Ground attacks===

Revision as of 14:46, October 31, 2015

This article is about Wario's appearance in Super Smash Bros. 4. For the character in other contexts, see Wario.
Wario
in Super Smash Bros. 4
Wario
WarioSymbol.svg
Universe Wario
Other playable appearance in Brawl


Availability Unlockable
Final Smash Wario-Man
Wario (SSB4)

Wario (ワリオ, Wario) returns as a playable character in Super Smash Bros. 4. He was officially confirmed on October 3rd, 2014 alongside Ness and Falco, coinciding with the North American and European release of Super Smash Bros. for Nintendo 3DS. This time around, he is unlockable, as opposed to being available from the start in Brawl.

He retains his biker outfit from the WarioWare series, as well as his overalls from the Mario games. He is voiced by Charles Martinet, who voices the character in all but a few of his appearances, as well as Mario, Luigi, and Waluigi, using the same voice clips from Brawl.

How To Unlock

Super Smash Bros. for Nintendo 3DS

Wario must then be defeated on WarioWare, Inc.. Defeating him will unlock both him and the stage.

Super Smash Bros. for Wii U

  • Play 20 VS Matches.
  • Clear 100-Man Smash

Wario must then be defeated on Gamer.

Attributes

Wario is a short, heavyweight character with a deceptively good air game and an excellent amount of recovery options. Wario has changed slightly in his transition from Brawl to SSB4. His amazing air speed and acceleration which rivaled that of Jigglypuff's has been slightly reduced, although it is still among the best in the game. Using his vast array of aerial attacks, a good Wario is able to dip in and out of the fray using his high aerial mobility to bait attacks and punish. Wario has a formidable ground game as well, with many his attacks dealing heavy damage and high knockback. His special moves are very unorthodox, often requiring a high learning curve. His Chomp is one of the best command grabs in the game, having deceptively long range and almost no startup or ending lag. It can cover standard ledge recoveries, negates certain attacks such as Spinning Kong and can now absorb many projectiles, with many of them healing him and slightly increasing the charge of his Wario Waft. Wario Bike now has hitboxes even after Wario dismounts it, respawns almost immediately if destroyed or if off screen, and deals more damage if thrown. Ending a wheelie now deals more damage and delivers incredible knockback. The Wario Waft while dealing drastically less damage, has been given more knockback at full charge, now making it one of his best KO options.

Despite his array of unusual attacks, Wario still has no true projectile, thus he must maintain a close distance in order to land an attack. Because of this, Wario struggles most against characters who utilize a long range in their attacks. This, combined with the reduced knockback output of his reliable finishers from Brawl, means that Wario must further rely on deception and mindgames to earn a KO on an unsuspecting opponent.

With custom moves turned on, Wario has a number of solid options. The Speeding Bike allows for easy follow-ups after a successful hit due to its high speed being able to overtake an opponent who's been launched by it along with being even better for recovery, but can be stuffed by attacks easily due to its low durability. The Burying Bike, while offering little for recovery, is extremely durable and can act as an effective shield against projectiles, and also is the easiest to set-up for edgeguarding techniques due to its low speed. The Rose Scented Waft, while much weaker then the standard version, possesses a gigantic hitbox that can make it nigh-unavoidable in the hands of a competent player, and can tack on a huge amount of damage if the opponent doesn't commit to button mashing to shake the flower off. The Quick Waft is somewhat stronger then the Rose Scented Waft, charges almost four times faster than the standard, and executes faster than the other versions, giving Wario a more readily available KO option in exchange for the massive power of the standard. The Corkscrew Leap offers a good deal of extra distance and speed in exchange for the damage of the standard, which leaves Wario somewhat more vulnerable during recovery in exchange for allowing him to go even deeper for edgeguards than before.

Overall, Wario is an incredibly capable character with a bevy of unusual and interesting attacks, however a good Wario must stay deceptive in order to land said attacks, lest his approach become too predictable.

Changes from Brawl

Despite receiving a fair amount of buffs that address some of his former flaws, Wario has been nerfed overall in the transition from Brawl to Super Smash Bros. 4. While he has technically received more buffs than nerfs, the few drastic downgrades he received ultimately caused him to be a worse character overall. He has been given multiple improvements to his recovery. Many of his attacks deliver much more knockback, such as his new forward smash. Wario's ground game has been slightly improved, with many of his attacks having less start-up lag and the Wario Bike being much stronger and more reliable. Once dismounted, the Wario Bike is now equipped with traveling hitboxes, granting Wario an armored projectile of sorts. Wario's poorer aerials have been improved, with his forward and back aerials delivering increased knockback. Some moves also have less endlag, such as his down tilt.

Despite many of these changes being beneficial to Wario, he has received heavy nerfs to many of his effective options. One of the more noticeable nerfs was the reduction of his air speed and acceleration, although they are still the 3rd best in the game. He also is significantly harmed by the removal of DACUS as it removes his effective Gatling Combo. Although some of his moves have less endlag, others have much more, such as his forward smash, which is much less consistent due to now being slower and lacking transcendent priority and super armor. His Wario Bike also no longer cuts though projectiles, inhibiting Wario's approach. While his situational aerials have been improved, his neutral, up, and down aerals have been significantly nerfed, with neutral and up now KOing much later and down air being less useful overall. Additionally, characters Wario could easily handle in Brawl, such as Bowser, give him much more trouble in the current metagame than in Brawl.

Being a heavy character, Wario does gain some benefit from the rage mechanic present in Smash 4, being able to deliver increased knockback when at a high percentage. However, without his arsenal of moves that could reliably KO, Wario's reliance on racking up an opponent's damage leaves him even more vulnerable to the increased knockback delivered by adversaries under the influence of rage. He benefits from the removal of edgehogging, as it makes Corkscrew a much more advantageous recovery option.

Wario's notorious grab release that plagued him in Brawl was also fixed in patch 1.0.4.

Aesthetics

  • Change Wario's appearance is largely the same as it was in Brawl, although his overall color scheme is now brighter due to the aesthetic used in SSB4, which also makes his color scheme more akin to how he appears in the WarioWare series. Additionally, his chin has become more pronounced and his arms are also more muscular.
  • Change Wario's overalls have been detailed with denim textures as opposed to the flat textures used in Brawl, thus making his overalls more akin to Mario's and Luigi's.
  • Change Wario's animations are somewhat more fluid than in Brawl. This is especially noticeable in his new dashing animation.
  • Change The gaseous effect created by Wario's Wario Waft now has a cartoonish style, whereas in Brawl, it has a more realistic style.
  • Change Unlike in Brawl, where only his stomach bulged out from under his shirt slightly, Wario's entire torso now physically bulges to the point where his frame actually becomes wider while his Wario Waft is charging.
  • Change The animation of both Wario's initial and secondary jumps now differ from Brawl. For example, holding back upon Wario's initial jump now results in him doing a back flip.
  • Change Wario now blinks, as opposed to in Brawl, where his eyes always remained open unless he was asleep or injured.
  • Change Taunting on the bike now plays the laugh from Wario's up taunt.

Attributes

  • Change Wario's falling speed has been increased (1.4 → 1.61).
  • Nerf Wario walks slightly slower (0.85 → 0.847).
  • Buff Wario dashes faster (1.35 → 1.5).
  • Nerf Wario's air speed and acceleration has been slightly reduced (1.222 → 1.21), though it is still among the best in the game.

Ground attacks

  • Nerf Wario can no longer use the Gatling Combo, which noticeably hinders his offensive game since he was one of the most proficient users of it in Brawl.
  • Nerf Neutral attack deals 3% less damage (12% → 9%).
  • Change Neutral attacks has lost on the hitbox located on Wario's body, meaning Wario's jab will deal consistent damage.
  • Buff Forward tilt is sped up.
  • Buff Down tilt has much less ending lag and deals less knockback, which can help it lead into finishers such as Wario Waft and forward smash.
  • Nerf Down tilt deals 4% less damage (8% → 4%).
  • Buff Wario has a new forward smash: a fist-inflating backhand punch. Compared to the shoulder tackle from Brawl, it has much more range and knockback.
  • Nerf New forward smash is slower and lacks both the launch resistance and transcendent priority of his previous forward smash.
  • Buff Wario has a new up smash: a head-inflating headbutt. It hits once similar to Mario's up smash headbutt, which makes it stronger and more reliable overall. It also has invincibility frames lasting between frames 8 to 15.
  • Buff Down smash has less endlag and due to an increase in knockback, is a much more reliable KO move.

Aerial attacks

  • Nerf Neutral and up aerials have slightly more landing lag.
  • Buff Neutral aerial has a longer-lasting hitbox.
  • Nerf Neutral aerial deals far less knockback.
  • Buff Back aerial has slightly less landing lag and auto-cancels out of a short-hop. It also deals 2% more damage (10% → 12%) and has much more knockback.
  • Buff Forward air is slightly stronger.
  • Nerf Up aerial deals 4% less damage (17% → 13%) and is weaker .
  • Buff Down aerial has more knockback.
  • Nerf Down aerial deals less damage and has more ending lag. It also can no longer penetrate shields and is less reliable to rack up damage.

Throws/other attacks

  • Change Wario's forward and back throws have swapped places.
  • Buff Forward throw delivers much more knockback.
  • Buff Back throw now damages bystanders, similarly to Mario's, Dr. Mario's, and Luigi's.
  • Buff Up and down throws deal slightly more damage (10% → 11% (up throw), 7% → 8% (down throw).

Special moves

  • Buff Chomp can now be used on energy projectiles, and using it on certain, non-energy projectiles and items (including his bike) now heal Wario for 1% (or 1.5x in the case of Food) and slightly increases the charge of Wario Waft.
  • Change Wario faces slightly more to the screen while using Chomp, unlike the previous installment, where he faces straight.
  • Buff Wario Bike continues to deal damage after Wario dismounts, with it being able to muscle through almost any opposing projectile, thus giving Wario a new pseudo-projectile and approach option.
  • Buff Ending a wheelie now slams the bike on opponents for high damage and incredible knockback.
  • Buff Wario can no longer fall off his bike simply from riding or making turns, allowing him to ride around indefinitely until he is hit or the player dismounts. In addition, hitting an opponent with the Wario Bike while turning sharply now results in a heavier hit with increased knockback.
  • Buff Wario Bike can now be respawned immediately after being broken or disappearing from the screen, with an orange blink flashing on Wario being a visual indicator that it has respawned.
  • Buff A dismounted Wario Bike that is no longer on screen but has not crossed a blast line to despawn (such as in Smash Run) will now automatically despawn after 22-24 seconds.
  • Buff Throwing the Wario Bike now does increased damage to opponents, with a properly charged throw dealing up to 26% damage.
  • Nerf Wario Bike is less effective at shielding Wario from projectiles as he rides it. Wheelies can also no longer be held indefinitely, and can only be done at one height. Wario can no longer dismount his bike during a wheelie, even if he rides offstage.
  • Nerf A destroyed Wario Bike's tires can no longer be picked up and thrown, removing a pseudo-projectile. They can still be consumed by Chomp, but they now disappear upon contact with the ground or if the move is re-used.
  • Change During Corkscrew, Wario now has his fists clenched to his side and thrusts his palms out towards the end, rather than having his palms open in the straight up in the air the entire time.
  • Buff Corkscrew covers more vertical distance and can now sweet spot the edge. Corkscrew has considerably more knockback and with proper timing, can be used to KO near the upper blast line.
  • Nerf Corkscrew deals less damage (19% → 13%).
  • Buff Wario Waft has significantly more knockback at maximum charge. It is also much more difficult to self-destruct on the uppermost blast line with a fully charged Wario Waft.
  • Nerf Wario Waft does drastically less damage (42% → 27%) and gains less altitude.
  • Nerf Wario-Man lasts for a lesser amount of time, regardless of how much damage he takes while transformed. Additionally, due to the altered functions of Wario's smash attacks, Wario-Man can no longer dash forward while performing his forward smash or create a vacuum effect with his up smash.

Version Differences

  • Nerf On the 3DS version of the game, a dismounted Wario Bike that is left off screen despawns after 24 seconds as opposed to the Wii U version which takes only 22 seconds. While seemingly negligible, the difference in time can result in an unintentional self destruct under appropriate conditions. The reasoning behind this is as of yet, unknown.

Update history

Wario's notorious grab release in Brawl was fixed in patch 1.0.4, but aside from this Wario has only received minor buffs in the game's recent patches. Changes to the shield mechanics in 1.1.0 and 1.1.1, however, seem to favor Wario slightly due to the high hitlag his attacks have when mounting the bike.

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Bug fix Change to DI system results in removal of "wectoring", a glitch allowing Wario to rocket back onstage just after being able to act after knockback.
  • Buff Wario's uniquely high aerial friction no longer applies when grab released, meaning characters can no longer combo him out of a release.

Super Smash Bros. 4 1.0.6

Super Smash Bros. 4 1.0.8

  • Buff Jab links more reliably and the second hit has bigger hitbox sizes.

Super Smash Bros. 4 1.1.0

  • Buff Dash attack sourspot can now hit aerial opponents.

Super Smash Bros. 4 1.1.1

  • Buff Inhaling Chomp has faster start-up.
  • Change Minor frame speed multiplier on some unknown action.

Moveset

  Name Damage Description
Neutral attack   4% Wario steps forward and delivers a downwards punch followed by an uppercut.
5%
Forward tilt   14% Wario winds back and delivers a power punch. Can be angled.
13%
12%
Up tilt   10% Raises both hands above his head, raising the roof.
Down tilt   4% Stabs his index finger at the ground in front of him. Can be done in quick succession.
Dash attack   7% (clean), 4% (late) Wario dives to the ground and slides forward. Hits longer than one might expect it to. An early hit hits the opponent upwards with moderate knockback, while a late hit hits the opponent behind Wario and is guaranteed to trip, which can set up a grab if timed properly.
Forward smash   19% Wario winds back greatly with his fist, and delivers an enormous backhanded punch.
Up smash   16% (sweetspot), 13% (sourspot) Wario performs a hard-hitting headbutt. Deals more damage if he hits opponents in the first two frames.
Down smash   13% (clean), 10% (mid), 5% (late) Spins on the ground, bashing foes with his head. First hit has good knockback, subsequent hits have gradually weaker strength.
Neutral aerial   6% (clean), 4% (late) Wario spins in the air and crashes down with his arms and legs spread wide. Wario's fastest aerial attack (frame 4).
Forward aerial   7% (clean), 4% (late) Wario poses and kicks his foot out in the air. Wario's second fastest aerial attack (frame 5) and is useful for gimping due to it's speed, but has very low knockback.
Back aerial   12% Wario thrusts his head backwards in mid-air.
Up aerial   13% Wario claps his arms and feet together in mid-air.
Down aerial   11% Wario turns upside down and spins, drilling with his head. Unusually for a drill aerial, the last hit has powerful diagonal knockback that can KO at high damage.
Grab   Wario's grab range is above average.
Pummel   2% Pokes his opponent in the torso. Fairly quick.
Forward throw   12% Wario hits them forward with his butt while posing. Wario's strongest throw. KO's at 116%-162% near the ledge.
Back throw   7%, 8% on others who touch the opponent being spun Spins the foe around thrice and throws him/her behind himself, damaging those who come in contact with the spin. Based on the Wild Swing-Ding from Wario World.
Up throw   11% Wario tosses the opponent up and bumps them with both his fists.
Down throw   8% Throws the victim on the ground and sits violently on top of them. Hits the opponent at a low angle behind Wario, which can set up a dash attack at low percents. Possibly based on the ground pound move from Wario Land and Wario World. Appears to have set knockback, as it doesn't KO even at 999%.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% Wario gets up and pokes both forwards and backwards.
Floor attack (back)
Floor getups (back)
  7% Wario spins around with his fist extended.
Floor attack (trip)
Floor getups (trip)
  5% Wario thrusts his fists in front of him, then kicks his legs behind him.
Edge attack
Edge getups
  8% Crawls up the ledge and flips onto his back, attacking with his fists.
Neutral special Default Chomp 2% for each bite, 5% for throw Wario bites forward, chewing on any opponents who are caught. Has deceptively long range. It can be used to consume items, healing 1% damage. Eating explosives will cause them to blow up inside of Wario, but the explosion will damage nearby foes. Healing items consumed with Chomp heal 1.5x more damage than normal. All of the above shorten the charge time for the Wario Waft. This is the only special move Wario has that doesn't help him recover in some way.
Custom 1 Inhaling Chomp 2% for each bite, 4% for throw Behaves like Wario's regular Chomp but with a suction effect. The throw does slightly less damage and the bite is also significantly slower.
Custom 2 Garlic Breath 6% Long startup and mild endlag, but Wario exhales bad breath at his opponent. If they are next to Wario, they will be stunned as if their shield was broken allowing for a follow-up attack. Farther opponents get knocked away and tripped. This move cannot be used to eat items.
Side special Default Wario Bike 10% (damage varies on wheelie, turning, and slamming) Wario mounts his trademark Wario Bike and runs over his rivals. Tilting the opposite direction will make him turn around, dealing more damage if the opponents are slammed by the back tire. Holding up will produce a wheelie, another powerful attack, but will leave Wario defenseless until it ends. Lastly, when Wario dismounts the bike, he can destroy it, throw it at opponents, or eat it with Chomp. Can withstand 18 damage before breaking.
Custom 1 Speeding Bike 8% Wario's bike is incredibly fast, but it cannot turn around. Does more damage head on than wheelieing. Can only withstand 5 damage before breaking.
Custom 2 Burying Bike 8% Wario's bike moves slowly but does increased damage and buries opponents. Has a special animation if Wario performs a wheelie. If used in the air it will just fall, so it can't be used to recover. Can withstand 40 damage before breaking.
Up special Default Corkscrew 13% Wario spin-jumps into the air, hitting enemies multiple times. The final hit has good diagonal knockback. The move can be steered left or right.
Custom 1 Widescrew 9% Wario can control the angle of his up special. It can go nearly horizontally. It has much less distance than the default, though.
Custom 2 Corkscrew Leap 0% Wario jumps higher at the cost of not dealing any damage.
Down special Default Wario Waft 27% (maximum charged) Wario unleashes a gigantic fart on his foes. The move charges by not using it over time, which can be accelerated by Chomping items. There are 4 levels of charge, all with varying effects.
Custom 1 Rose-Scented Waft 21% (maximum charged) Wario unleashes a pink colored waft that puts a flower on the opponent's head, similar to Jigglypuff's Rest or the Lip's Stick item. The waft deals less damage and knockback, but the move charges faster and flower racks up damage quickly. The fart sound is also less exaggerated.
Custom 2 Quick Waft 18% (maximum charged) Wario's fart charges faster and he does damage as he rises into the air. Less damage and knockback than the regular waft.
Final Smash Wario-Man Varies Wario eats a garlic clove and transforms into Wario-Man. While he's transformed, Wario-Man has permanent super armor, launch resistance, and drastically amplified agility and strength. Distinct from other transformation final smashes in that his moves have significantly less end lag and his aerials grant him infinite recovery. His down throw meteor smashes when used on a ledge, and his specials are boosted to the extreme, particularly his Wario Bike and Wario Waft. However, taking damage will reduce the time this Final Smash lasts.

Taunts

Up Taunt: Belly-laughs so hard that his jaw unhinges, so he has to manually put it back with his hands. Unlike in Brawl, this taunt includes a much louder and more pronounced clicking sound.

Side Taunt: Wario wiggles his butt at the screen with his hands extended in each direction and he teasingly snickers.

Down Taunt: Wario faces the screen, holds up three fingers with his left hand that seem to form a "W" for Wario and then does the same with his right hand after putting away his left hand. Then, he holds them both out at the same time. Wario utters "Wah!" three times, once for each time he holds up a hand, with the third "Wah!" having the most enthusiasm.

While riding Wario Bike (in any direction): Wario laughs and faces to his right and does his signature "W" sign at the screen with both hands and then picks his nose with his left hand.

Idle poses

  • Crosses his arms, fists clenched.
  • Scratches his bottom.

On-Screen Appearance

Crashes in sideways on his bike while laughing, jumps off and his bike explodes while he dusts himself off.

Victory Fanfare

A shortened remix to the theme of Stonecarving City from Wario Land: Shake It!.

Victory poses

  • He does a donut on his bike, makes a "W" sign with his hand, saying "Yes!", then pulls on his mustache and makes the "W" sign again, process repeats.
  • Pats his belly, releasing a fart that after smelling, results in an "Oooh..." from Wario.
  • He laughs gloatingly and then falls over, rolling on his back.

In Competitive Play

Official Custom Moveset Project

Character Custom sets available
Wario (SSB4) Wario 1211 1212 1213 1112 1113
1313 2211 2111 1221 1122

Notable players

Trophies

Wario
Ntsc A living embodiment of gross, this villain hates Mario and loves money. He claims to have known Mario since childhood, but who can tell if that's true? In Smash Bros., he's a seriously agile heavyweight fighter. He can store up his trademark Wario Waft for explosive results. Did I mention he's gross?
Pal If someone who hated Mario tried to draw an ugly version of him, it'd probably end up looking just like Wario. The greedy villain claims they used to be childhood friends, though... In this game, he's a heavy fighter with heavy-hitting attacks. The longer you go without using his Wario Waft move, the more explosive it'll be when you..."let it out".
Game Boy: Super Mario Land 2: 6 Golden Coins (11/1992)
GB Advance: WarioWare, Inc.: Mega Microgame$! (05/2003)
Wario (Alt.)
Ntsc With his Chomp special, Wario can wolf down almost anything! If you use this to gobble up healing items, they'll work better! When using his Wario Bike side special, you can jump off, pick it up, and throw it. But please, for the love of all things garlicky, JUMP OFF BEFORE YOU RIDE OFF THE STAGE.
Pal With his Chomp special, Wario can wolf down almost anything! Hold the button, and he'll keep his gob open too. Also, if you gobble up healing items, they'll have more effect! When using his Wario Bike side special, you can jump off, pick it up and throw it. Most importantly, though, you can JUMP OFF. No need to ride off the stage.
Game Boy: Super Mario Land 2: 6 Golden Coins (11/1992)
GB Advance: WarioWare, Inc.: Mega Microgame$! (05/2003)
Wario-Man
Ntsc With just a little nibble of garlic, humble everyman Wario transforms into the hero of justice, Wario-Man! He's...still not really all that strong, but he does get quite a bit faster, and he can launch foes farther too. And like any good hero, he has the ability to fly...by spamming attacks in midair. Just like they all do it, right?
Pal Just a little nibble of garlic, and the humble Everyman Wario transforms into the hero of justice, Wario-Man! He's...still not really all that strong, but he does get quite a bit faster, and he can launch foes further too. And of course, like any good hero, he has the ability to fly...by spamming attacks in mid-air. That's how they all do it...right?

Alternate costumes

Wario Palette (SSB4).png
Wario (SSB4) Wario (SSB4) Wario (SSB4) Wario (SSB4) Wario (SSB4) Wario (SSB4) Wario (SSB4) Wario (SSB4)

Gallery

Trivia

  • Wario is the only character that debuted as a starter to be made unlockable in a later game.
  • Since Wario is part of Luigi's Final Smash trophy, Wario can be seen in the game before he is even unlocked.
  • With the removal of the Shoulder Bash as his forward smash, Wario's moveset in SSB4 no longer references the Wario Land series, which is the first series he starred in.
  • He is the only character to have fewer alternate costumes in SSB4 than in Brawl, going from 12 to 8 options.
    • He also uses the same pose for both costumes, as opposed to Brawl where both costumes had different poses.
  • Wario's All-Star trophy in the 3DS version resembles his artwork for Super Mario 64 DS.
  • Wario is one of the five veterans, all of them being unlockable, that do not appear in Super Smash Bros. for Wii U's opening movie, the other four being Falco, Mr. Game & Watch, R.O.B. and Dr. Mario.
  • Wario is one of two characters in the game to be able to taunt while using a special move (the Wario Bike). The other is Greninja while doing Shadow Sneak.
  • A similar case with Little Mac, if Wario performs his pummel on certain characters such as Shulk or Ness, it will look as if he is poking them in the groin.
  • Humorously, Wario swings the Home-Run Bat by holding it in his mouth like a dog, while the Duck Hunt dog swings it like a human being would, even standing on two legs while doing so.