The Great Maze: Difference between revisions
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*The Halberd was destroyed and never entered Subspace, yet all three of its playable sections still show up in The Great Maze. | *The Halberd was destroyed and never entered Subspace, yet all three of its playable sections still show up in The Great Maze. | ||
*At the very least, 9 bosses/Subspacial clones must be defeated to form a loop back to Midair Stadium: Petey Piranha, Link, Diddy Kong, Samus, Ridley, Mario, Galleom, Lucas/Wario, and Lucario/Rayquaza. | *At the very least, 9 bosses/Subspacial clones must be defeated to form a loop back to Midair Stadium: Petey Piranha, Link, Diddy Kong, Samus, Ridley, Mario, Galleom, Lucas/Wario, and Lucario/Rayquaza. | ||
*Ironically, False Olimar's theme when fighting against him plays the Gourmet Race theme from the ''Kirby'' series, despite Olimar not being a ''Kirby'' character. | |||
==External Links== | ==External Links== |
Revision as of 02:20, November 22, 2015
The Great Maze | |
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A map of The Great Maze, showing where the Subspacial Smashers and Bosses are. | |
Universe | Super Smash Bros. |
Appears in | Brawl |
Availability | Subspace Emissary |
Preceding SSE stage | Subspace (Part II) |
The Great Maze (大迷宮, Great Maze) is the 31st and final level of the Subspace Emissary in Super Smash Bros. Brawl. After many sections of the World of Trophies are sent to Subspace, Tabuu creates a large maze comprised of sections from most of the previously visited levels in the game. To complete this, the player must win a number of battles, against Subspacial clones of all the characters in the game (excluding Sonic, Jigglypuff, Toon Link, and Wolf), and against all of the bosses (except for Master Hand and Crazy Hand).
There is no specific order in which the player must beat all the enemies, and it is possible to play as any character that has been rescued so far. Save Points and Warp points are dispersed throughout the maze. These two types of checkpoints are indicated by the Smash Bros. emblem mounted on a trophy stand and look like a forest clearing with a Subspace rip in the fabric of the sky. Save Points restore the player's stock to 4 (6 in later runs) and damage to 0%, as well as letting the player re-select characters or fiddle with stickers. Warp Points are identical but also allow teleportation between other visited Warp Points, as well as serving as both entry and exit points to and from the maze itself.
Pausing at any time displays a map of all visited rooms, as well as the player's current position inside a room and where doors and room-to-room links are. Once enough rooms have been visited to form a loop with the starting point, the map will also display all the locations of unbeaten characters and bosses with icons in the form of a monster head.
Once all battles are completed, a large purple door becomes accessible in the center of the maze, which leads to Tabuu's Residence. Upon winning this final battle, the Great Maze is spread apart and all the levels and locations of the World of Trophies are returned to their normal state. The Isle of the Ancients, however, is not restored: the great number of Subspace Bombs going off in one place has taken it beyond repair. Afterwards, the Great Maze remains on the world map so that the player can re-enter it for completion later, and the stages on the Isle of the Ancients are still playable.
Playable Characters
If no trophies are rescued in Subspace, the player will still have six characters to choose from in The Great Maze: Ness, Luigi, and Kirby are revived by the Brooches; King Dedede is revived by Luigi and Ness; Bowser is revived by King Dedede; and Sonic appears at the very end of the Great Maze. All other characters with the exception of Toon Link, Jigglypuff, and Wolf must be revived as trophies in Subspace.
- Bowser
- Captain Falcon (revived in Part I)
- Diddy Kong (revived in Part I)
- Donkey Kong (revived in Part I)
- Falco (revived in Part I)
- Fox (revived in Part I)
- Ganondorf (revived in Part II only if Link & Zelda are revived)
- Ice Climbers (revived in Part II)
- Ike (revived in Part I)
- King Dedede
- Kirby
- Link (revived in Part II)
- Lucario (revived in Part II)
- Lucas (revived in Part I)
- Luigi
- Mario (revived in Part I)
- Marth (revived in Part I)
- Meta Knight (revived in Part II)
- Mr. Game & Watch (revived in Part I)
- Ness
- Olimar (revived in Part I)
- Peach (revived in Part II)
- Pikachu (revived in Part I)
- Pit (revived in Part I)
- Pokémon Trainer/Squirtle, Charizard and Ivysaur (revived in Part I)
- R.O.B. (revived in Part II)
- Samus/Zero Suit Samus (revived in Part I)
- Snake (revived in Part II)
- Sonic (Tabuu battle only, Joins team after level)
- Wario (revived in Part II)
- Yoshi (revived in Part II)
- Zelda/Sheik (revived in Part II)
Stage recreations
Stage recreated | Portion(s) of stage used | Song(s) played |
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Midair Stadium | Petey Piranha battle | Airship Theme (Super Mario Bros. 3) |
The stadium (Warp Point) | Step: Subspace | |
Skyworld | Third section cube room | Step: The Plain |
Connecting cloud section (original) | ||
Vertical half of the second section | ||
The Jungle | Vertical section | Jungle Level |
The Lake | Rayquaza battle | Victory Road |
The Ruined Zoo | Porky battle | Porky's Theme |
Last section | Snowman | |
Sewer level (icy left half is original) | ||
First half of the Porky Statue chase section | ||
The Battlefield Fortress | Alternate outdoor area (original) | Crimean Army Sortie |
Most of the castle | ||
Second half of the underground mine cart area | Step: The Cave | |
The Forest | Day-changing doors (original) | The Dark World |
First part of the last section | ||
The Research Facility I | Single elevator section (original) | Opening/Menu (Metroid Prime) |
The Lake Shore | Outdoor Jyk area | Step: The Plain |
The Path to the Ruins | Most of the first area | Gritzy Desert |
First part of the underground section | Step: The Cave | |
The Cave | Combinations of all stage elements (Warp Point) (original) | Step: Subspace |
The Ruins | Almost all of the first main section | Underground Theme (Super Mario Land) |
Flame bar part of the second section | ||
Elevator room with enemies (Warp Point) (original) | Step: Subspace | |
The Wilds I | Galleom battle | Boss Battle Song 1 |
First half of the second main area | Step: The Plain | |
The Wilds II | Pre-elevator portion of the first area | |
Spiky part of the second section | ||
Vertical section with slanted platforms (original) | Gritzy Desert | |
The Swamp | First area | Jungle Level |
Top part of the ladder section (Warp Point) | Step: Subspace | |
Fraction of the rivertop spring section | Bramble Blast | |
Rivertop barrel section | ||
Cube room from above section | ||
The Research Facility II | Ridley battle | Vs. Ridley |
3-switch door and associated areas (all original) | Opening/Menu (Metroid Prime) | |
Outside the Ancient Ruins | First half of the main level | Gritzy Desert |
The Glacial Peak | Latter half of the climb | Frozen Hillside |
Battleship Halberd Interior | Second area | Meta Knight's Revenge |
Elevators in the Halberd (original) | ||
Battleship Halberd Exterior | Starboard exterior (slightly condensed) | |
Battleship Halberd Bridge | Duon battle | Boss Battle Song 1 |
The Subspace Bomb Factory II | Meta Ridley battle | Vs. Ridley |
Vs. stages
The fights against each subspacial clone each take place on a unique stage. A gallery of these stages can be found here.
Tabuu's Residence
Tabuu's Residence | |
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Universe | Super Smash Bros. |
Appears in | Brawl |
Availability | The Subspace Emissary Boss Battles Hacking |
Tabuu's Residence is the common fan name given to the stage on which the player fights Tabuu. It is very similar to Final Destination, consisting only of one similarly long and purple platform, though slightly longer and differently patterned (with a central design similar to that on Tabuu's wings); and with its own background visuals, somewhat reminiscent of the version of Final Destination in Super Smash Bros. Melee. Its music is titled Boss Battle Song 2. The stage can be accessed in other modes via hacking techniques.
Music
The Great Maze has many different music tracks in it, some of which only appear during the fights with the dark clones or the bosses.
- Against the Dark Knight - False Marth, False Ike
- Airship Theme (Super Mario Bros. 3) - Petey Piranha, False Mario, False Bowser, False Yoshi, False Wario
- Battle For Storm Hill - False Diddy Kong, False Donkey Kong
- Boss Battle Song 1 - Galleom, Duon
- Boss Battle Song 2 - Tabuu
- Bramble Blast - Most of The Swamp Recreated
- Castle/Boss Fortress (Super Mario World/SMB 3) - False Peach, False Pit
- Crimean Army Sortie - Most of The Battlefield Fortress Recreated
- Flat Zone (Melee) - False Mr. Game & Watch, False R.O.B.
- Frozen Hillside - The Glacial Peak Recreated
- Gerudo Valley - False Link, False Zelda/Sheik, False Ganondorf
- Gourmet Race - False Kirby, False Meta Knight, False King Dedede, False Olimar
- Gritzy Desert - Outside the Ancient Ruins Recreated, most of The Path to the Ruins Recreated, The Wilds II Recreated
- Ice Climber - False Ice Climbers
- Jungle Level - The Jungle Recreated, Part of The Swamp Recreated
- Luigi's Mansion Theme - False Luigi
- Meta Knight's Revenge - Battleship Halberd Recreated
- Opening/Menu (Metroid Prime) - The Research Facility Recreated
- Porky's Theme - Porky Minch
- Save Point - Inside Save Points, Door to Tabuu's Residence
- Sector 1 - False Samus, False Fox, False Falco, False Captain Falcon, False Snake
- Snowman - The Ruined Zoo Recreated
- Step: Subspace - In the four main save points, with warp areas
- Step: The Cave - Part of The Path to the Ruins Recreated, Part of The Battlefield Fortress Recreated
- Step: The Plain - Skyworld Recreated, The Lake Shore Recreated, all of The Wilds I and most of The Wilds II Recreated
- The Dark World - The Forest Recreated
- Underground Theme (Super Mario Land) - The Ruins Recreated
- Unfounded Revenge/Smashing Song of Praise - False Lucas, False Ness
- Victory Road - Rayquaza, False Pikachu, False Pokémon Trainer, False Lucario
- Vs. Ridley - Ridley, Meta Ridley
Trivia
- Despite having only 4 stock at a time available for the initial playthrough, 6 are available on any successive playthroughs. This is likely due to two reasons; the possibility that the player did not retrieve any trophies in Subspace Part I and II (leaving them only five characters for use) and that subsequent playthroughs do not allow for a refreshed stock post-cutscene before Tabuu.
- Some parts of The Great Maze are combinations of older stages, such as The Forest with the day-changing doors from The Lake, and the three-switch doors from the Subspace Bomb Factory in the original recreation of The Research Facility.
- Also, there are a few new areas in some of the older stages that didn't exist before, such as the elevator rooms in both The Halberd and The Research Facility, the mountain entrance to The Battlefield Fortress, the icy floors in The Ruined Zoo, the triple switch doors in the Research Facility and the day changing doors section in The Forest.
- Nevertheless, there are also some stages that aren't even a part of the Great Maze at all, such as The Plain and the Sea of Clouds.
- Some of the area recreations are laid out in such a way that the player will go through a level in the opposite direction from the first time, such as the Ruined Zoo, the Wilds and the Battlefield Fortress.
- Many of the stage remakes have different music than the original versions.
- There is not a single R.O.B. in the Great Maze (except the playable one and its dark clone counterpart). This suggests that they have all been destroyed in the Isle of the Ancients.
- The Halberd was destroyed and never entered Subspace, yet all three of its playable sections still show up in The Great Maze.
- At the very least, 9 bosses/Subspacial clones must be defeated to form a loop back to Midair Stadium: Petey Piranha, Link, Diddy Kong, Samus, Ridley, Mario, Galleom, Lucas/Wario, and Lucario/Rayquaza.
- Ironically, False Olimar's theme when fighting against him plays the Gourmet Race theme from the Kirby series, despite Olimar not being a Kirby character.
External Links