Project M

Peach (PM): Difference between revisions

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m (→‎Moveset: No difference between 3.5 and 3.6 moveset)
(→‎Changes from Melee to PM: Changed to be like the rest of the changelists.)
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However, Peach suffers in her mobility. Despite float granting her free reign of horizontal direction while airborn, her [[dash]] speed is extremely slow and she has one of the shortest [[wavedash]]es in the game. She also suffers from a lack of reliable kill moves with the exceptions of her down smash and forward air. This forces her to go for [[gimp]]s often, but they are a field she excels in with the combination of her float and turnips. Peach also has a low falling speed, meaning she dies off the top easily.  
However, Peach suffers in her mobility. Despite float granting her free reign of horizontal direction while airborn, her [[dash]] speed is extremely slow and she has one of the shortest [[wavedash]]es in the game. She also suffers from a lack of reliable kill moves with the exceptions of her down smash and forward air. This forces her to go for [[gimp]]s often, but they are a field she excels in with the combination of her float and turnips. Peach also has a low falling speed, meaning she dies off the top easily.  


===Changes from ''Melee'' to PM===
==Changes from ''Melee'' to PM==


====Ground Attacks====
===Ground Attacks===
*{{buff|Neutral attack links better.}}
*{{buff|Neutral attack links better.}}
*{{buff|Dash attack can now be cancelled, allowing Peach to [[DACUS]].}}
*{{buff|Dash attack can now be cancelled, allowing Peach to [[DACUS]].}}
Line 29: Line 29:
*{{change|Forward smash always follows the pattern of "tennis racket, golf club, frying pan", with the first of a match being random.}}
*{{change|Forward smash always follows the pattern of "tennis racket, golf club, frying pan", with the first of a match being random.}}


====Throws====
===Grabs and Throws===
*{{change|Up throw now uses a heart animation.}}
*{{change|Up throw now uses a heart animation.}}
*{{nerf|Up throw can no longer chaingrab fast fallers at higher percentages.}}
*{{nerf|Up throw can no longer chaingrab fast fallers at higher percentages.}}


====Special moves====
===Special moves===
*{{buff|[[Peach Bomber]] has ''Brawl'' range and trajectory, being overall better at KOing horizontally and having more utility.}}
*{{buff|[[Peach Bomber]] has ''Brawl'' range and trajectory, being overall better at KOing horizontally and having more utility.}}
*{{change|Peach Bomber now uses ''Brawl''{{'}}s heart animation. When used by Fire Peach, it has ''Melee''{{'}}s explosion, and when used by Shadow Queen Peach, it instead has a darkness effect.}}
*{{change|Peach Bomber now uses ''Brawl''{{'}}s heart animation. When used by Fire Peach, it has ''Melee''{{'}}s explosion, and when used by Shadow Queen Peach, it instead has a darkness effect.}}

Revision as of 21:22, September 13, 2015

Peach
in Project M and Project+
Peach SSBB.jpg
MarioSymbol.svg
Universe Mario
Base game appearance Brawl
Moveset inspiration Peach (SSBM)
Alternate costume Shadow Queen, Fire Peach
Peach (SSBB)

Peach is a playable character in the Brawl mod Project M. She has been faithfully restored to her Melee version for her appearance in Project M.

Attributes

Shadow Queen Peach, one of Peach's alternate costumes.

Peach is a methodical fighter with several intimidating tricks in her moveset. Her vegetables can either serve as a barrage of heavy damage, an edgeguarding tool, or a cover for her approach. Her down smash is a formidable and terrifying grinder with long reach and duration, high damage and knockback, and low lag. Players who attempt to crouch cancel it can expect upwards of 80% in damage if it is charged, and its launch power grants it the ability to KO players at early percents. Peach also has her powerful float ability, which allows for the use of her set of fast, powerful aerials while approaching or falling back. It also opens up the ability to float cancel and to go for very deep edgeguards that most characters are incapable of. Peach has great combo starters in her jab, dash attack, and her throws.

However, Peach suffers in her mobility. Despite float granting her free reign of horizontal direction while airborn, her dash speed is extremely slow and she has one of the shortest wavedashes in the game. She also suffers from a lack of reliable kill moves with the exceptions of her down smash and forward air. This forces her to go for gimps often, but they are a field she excels in with the combination of her float and turnips. Peach also has a low falling speed, meaning she dies off the top easily.

Changes from Melee to PM

Ground Attacks

  • Buff Neutral attack links better.
  • Buff Dash attack can now be cancelled, allowing Peach to DACUS.
  • Buff Retains up tilt from Brawl, which possesses more range and power than her previous, situational up tilt from Melee.
  • Change Sweetspots of down tilt and up smash now use a Fan SFX.
  • Change Forward smash always follows the pattern of "tennis racket, golf club, frying pan", with the first of a match being random.

Grabs and Throws

  • Change Up throw now uses a heart animation.
  • Nerf Up throw can no longer chaingrab fast fallers at higher percentages.

Special moves

  • Buff Peach Bomber has Brawl range and trajectory, being overall better at KOing horizontally and having more utility.
  • Change Peach Bomber now uses Brawl's heart animation. When used by Fire Peach, it has Melee's explosion, and when used by Shadow Queen Peach, it instead has a darkness effect.

Revisions

v2.1

  • Change Peach's dash item throw animation cleaned up
  • Bug fix Fixed Peach's camera issues
  • Change Peach received some very minor animation adjustments

v2.5b

  • Buff Jab 1 angle adjusted to link better into Jab 2 when fully spaced Jab 2 would whiff
  • Buff Forward-Smash Pan base knockback increased and no longer has a weak hit
  • Buff Side-B increased in knockback
  • Buff Up-B is able to reverse grab at its peak like other characters
  • Buff Up-B uppermost linking hits adjusted to keep opponents in for the final hit better
  • Buff Turnips and other items are no longer visible when Peach has her parasol out while landing
  • Change Hurtboxes adjusted
  • Change Animations cleaned up for some moves
  • Change Dress/leg clipping issues with certain aerials fixed
  • Change Dash attack animation matched to Melee
  • Change Down-Tilt doesn't shift the camera during the move
  • Change Up-Tilt hitboxes moved more upwards to better match the heart graphics
  • Change Forward-Air on hit sound effects altered
  • Change Neutral-B spores slightly decreased in knockback growth
  • Change Aerial Final Smash animation properly transitions to her fall animation
  • Change Final Smash sleep duration modified

v2.6b

  • Change Up-Tilt's knockback is more Melee like and the heart graphical effects no longer follow Peach if she is hit out the move.
  • Change Forward-Smash object animation paths cleaned a bit
  • Change Up-Smash animation moved to be centered on the movement plane
  • Change Neutral-Aerial weak hit knockback values have been fixed
  • Change Neutral-Aerial has proper weak on hit sound effects for its late hit
  • Change Neutral-B spore release timings matched to Melee
  • Bug fix Fixed the Beam Sword angle glitch when generated by Down B and held
  • Change Beam Sword Forward Smash animation uses less interpolation and has more diagonal coverage

3.5

  • Buff Raising Peach Parasol hitbox comes out one frame faster, matching Melee's version of the move.
  • Nerf Parasol's vertical distance reduced, making it work similarly to Melee.
  • Change Air dodge now functions exactly like Melee, making Peach fall faster sooner after using it
  • Change Hitting a Metal Box will transform Peach into Pink Gold Peach from Mario Kart 8

3.6

Beta

  • Change Fixed turnaround input frame from 4 to 6 on Peach Parasol
  • Change Peach Parasol now better matches Melee's sweetspot and attack reach
  • Change Up throw and Peach Bomber element now matches costume. (Normal costume uses hearts, Fire costume uses fire, and Shadow Queen Peach uses darkness)

Moveset

Up to date as of version 3.6.

Name Damage Description
Neutral attack 3% Slaps the opponent twice. The first hit is usually used to start combos.
2%
Forward tilt 13%/11%/10% (clean), 6% (late) Does a 180° kick. Capable of seriously juggling heavies at low percentages if they lose their second jump. Can KO opponents above 120%. Deals more damage if the opponent is closer to Peach's body and less damage at the leg.
Up tilt 12% Peach points upward, creating a blast of pink energy upwards. Very good disjointed range. Effects differ depending on which costume is used. Peach's head and her left arm are intangible while the hitboxes are out.
Down tilt 12% Sweeps the ground with her extended arm. It meteor smashes if the opponent hits her forearm and grounded opponents who hit her hand. It deals vertical knockback to aerial opponents who hit her hand.
Dash attack 12%/9% (clean), 8%/7% (late) Lunges forward with both arms extended. Good at starting combos.
Forward smash Tennis racket: 13%
Golf club: 13%/15%/17%
Frying pan: 18%
Swings either a tennis racket, a golf club, or a frying pan through a cycling order. Damage and knockback vary with each weapon, though all three possess very low knockback.
Up smash 8% (sides), 15% (hand), 19% (arm) Twirls around with her arm raised upwards. Powerful vertical knockback if sweetspotted (Peach's lower arm, as opposed to the upper arm). Peach's strongest move when sweetspotted in terms of knockback (excluding a Bob-omb or stitch-face Turnip), though it has very little horizontal range. Sweetspotting is very difficult to do, but has the highest KO potential of all of Peach's attacks.
Down smash 11%/13% (5 hits) Crouches and spins around to the ground, hitting multiple times. Repeating hitboxes, capable of dealing incredible amounts of damage and KOing opponents. High range and damage, and very little lag. Arguably one of the best smashes in the game. Both of Peach's legs are intangible when charging the attack and while the hitboxes are out.
Neutral aerial 14% (clean), 9% (late body), 10% (late arms) Twirls in the air, arms extended. Comes out very fast.
Forward aerial 15% Removes her crown and bases it forward. Good for KOing.
Back aerial 14% (clean), 10% (late) Thrusts her hip backwards, dealing good knockback. Comes out quickly.
Up aerial 11% (body), 12% (leg), 14% (body) A quick kick above her head, with both KO and combo ability.
Down aerial 3% (hits 1-4) Kicks downward four times. Good combo starter, but deals low damage and produces barely any knockback.
Grab
Pummel 3% Stomps opponent with her left foot.
Forward throw 2% (hit), 8% (throw) Slaps the opponent forward. Very good knockback.
Back throw 2% (hit), 9% (throw) Puts opponent behind her and hits them with her rear.
Up throw 2% (hit), 6% (throw) Puts opponent above her, and volleys them upwards. Can chaingrab or start combos.
Down throw 0% (hit), 7% (throw) Pushes opponent to the ground before sitting on them. Can also chaingrab or start combos.
Floor attack (front) 6% (hit 1), 6%/8% (hit 2 body/legs) Performs a sweep kick while getting up.
Floor attack (back) 6% Performs a sweep kick while getting up.
Floor attack (trip) 5% Performs a sweep kick while getting up.
Edge attack (fast) 7% Launches herself onto the stage, rear first.
Edge attack (slow) 10% (foot), 8% (body) Slowly gets up and swirls her foot in a 360° motion in front of herself.
Neutral special Toad 3% (hits 1-6) Holds a Toad in front of herself, being a counterattack. If Peach is hit during this move, Toad sends out spores, having the same knockback regardless of the attack countered. However, due to its lag, it is rarely useful.
Side special Peach Bomber 16% Peach launches herself forward, creating an explosion that varies depending on which costume is used.
Up special Peach Parasol 4% (hit 1), 1% (hits 2-11), 3% (parasol) Jumps upward while holding her parasol, allowing her to float until she touches the ground. The parasol has a hitbox for the entirety of the float. The parasol can be closed by tapping down on the control pad/stick and opened again by tapping up.
Down special Vegetable Varies Peach draws a vegetable (or other item) out of the ground. The face on the vegetable varies, with some of them dealing additional damage and knockback.
Final Smash Peach Blossom 20-40% (based on distance) Peach sings, putting all opponents to sleep and covering the stage in peaches.
Vegetable Damage Data
Face Damage Pull Rate
Grin 1~9.2% 60.34%
Stare 1~9.2% 10.34%
Closed Eyes 1~9.2% 8.62%
Surprised 1~9.2% 5.17%
Happy 1~9.2% 5.17%
Wink 5~13.2% 6.90%
Dot-Eyes 11~19.2% 1.72%
Stitch-Face 29~37.2% 1.72%
Mr. Saturn 0.33%
Bob-omb 0.33%
Beam Sword 0.33%

In competitive play

Notable players

Alternate costumes

Shadow Queen (from Paper Mario: The Thousand-Year Door) appears as one of Peach's alternate costumes, as well as Fire Peach (from Super Mario 3D World). As an aesthetic, Peach's heart effects are replaced by darkness and explosions for those costumes, respectively.

Peach's alternate costumes in PM
PeachHeadSSBB.png PeachHeadYellowSSBB.png PeachHeadRedSSBB.png PeachHeadBlueSSBB.png PeachHeadGreenSSBB.png PeachHeadWhiteSSBB.png PeachHeadFirePM.png PeachHeadPurplePM.png

Gallery

External links