Devil: Difference between revisions

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'''The Devil''', otherwise known as '''The Demon''' is a [[characters|character]] from the Japanese exclusive Famicom title: Devil world. When he appears, he will point in a direction and the [[stage]] will scroll in the direction he is pointing. The screen will stay in the same place though, so it's still a [[KO]] if you move off-screen.
:''For the smasher, see [[Devil (smasher)]]''.


[[Category:Assist Trophies]]
{{AssistTrophy|
name=Devil|
image=[[Image:Devil.jpg|250px]]|
universe=[[Devil World]]|
debut=''[[Devil World]]''|}}
 
The '''Devil''' (called '''Demon''' on the British version of the Dojo) was the villain in the [[Shigeru Miyamoto]] developed NES title, ''[[Devil World]]''. In it, he tried to thwart the efforts of the heroic dragon [[Tamagon]] to destroy him and seal Devil World away for eternity. In-game he would point in various directions to move the screen much as he does in Brawl, as well as direct his minions towards you.
 
==In [[Super Smash Brothers Brawl]]==
In ''Brawl'', he points in various directions, which then causes the screen to scroll in the opposite direction, effectively altering the offscreen boundaries of the stage. The effect is great enough that it can leave just a small section of the [[Battlefield]] remaining. This is unusual, as it results in no benefit for the player that releases it.
 
{{AssistTrophies}}
 
[[Category:Helpers]]

Revision as of 12:33, February 7, 2008

For the smasher, see Devil (smasher).


Devil
Devil.jpg
Universe Devil World
Debut Devil World
Smash Bros. appearances none

The Devil (called Demon on the British version of the Dojo) was the villain in the Shigeru Miyamoto developed NES title, Devil World. In it, he tried to thwart the efforts of the heroic dragon Tamagon to destroy him and seal Devil World away for eternity. In-game he would point in various directions to move the screen much as he does in Brawl, as well as direct his minions towards you.

In Super Smash Brothers Brawl

In Brawl, he points in various directions, which then causes the screen to scroll in the opposite direction, effectively altering the offscreen boundaries of the stage. The effect is great enough that it can leave just a small section of the Battlefield remaining. This is unusual, as it results in no benefit for the player that releases it.