Super Smash Bros. series

Forward aerial: Difference between revisions

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!Damage
!Damage
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|{{SSBB|Bowser}}||Slashes forwards. It looks like his [[Flying Slam]] (or [[Koopa Klaw]]).||13% on his hand, 12% on arm, 11% on shoulder.
|{{SSBB|Bowser}}|| A quick downward slash forward. Decent knockback with surprising speed.|| 13% (hand), 12% (arm), 11% (shoulder)
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|{{SSBB|Captain Falcon}}||Known as the [[Knee Smash]]. Very powerful when sweet spotted, which is difficult.||19% if sweetpotted, 3% if sourspotted.
|{{SSBB|Captain Falcon}}|| Known as the [[Knee Smash]]. Very powerful when sweet spotted, which is difficult.|| 19% (clean sweetspot), 6% (clean sourspot), 3% (late)
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|{{SSBB|Charizard}}||Covers himself with his wings and breaths fire outwards with good horizontal knockback and range, making it good for the [[wall of pain]]. Oddly, if the opponent is far enough away from Charizard, they will not take any knockback or hitstun from this attack - just damage.||10% if all hits connect.
|{{SSBB|Charizard}}|| Covers itself with its wings and breaths fire outwards with good horizontal knockback and range. Oddly, if the opponent is far enough away from Charizard, they will not take any knockback or hitstun from this attack - just damage.|| 2-4%
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|{{SSBB|Diddy Kong}}||Kicks out both legs and spins around. Similar to Mario's [[back aerial]].||14% clean, 11% late.
|{{SSBB|Diddy Kong}}|| Kicks out both legs and spins around. Similar to Mario's and Luigi's old forward aerial in ''[[Super Smash Bros.]]''.|| 14% (clean), 11% (late)
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|{{SSBB|Donkey Kong}}||Swings both hands down, clasped together. A very powerful but slow move that can meteor smash.||16%
|{{SSBB|Donkey Kong}}|| Puts his fists together above his head, and then does an ax-handle swing downwards. A slow yet powerful move that can [[meteor smash]] when sweetspotted.|| 16%
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|{{SSBB|Falco}}||Barrel rolls with his body horizontal, hitting five times with his head/beak. Has high landing lag.||11% if all five hits connect.
|{{SSBB|Falco}}|| Turns horizontally and spins, hitting multiple times with his beak. This move has a long duration with landing lag.|| 2% (hits 1-4), 3% (hit 5)
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|{{SSBB|Fox}}||Five fast kicks; gives a slight hovering effect.||23% if all hits connect.
|{{SSBB|Fox}}|| Performs five rapid kicks in succession. Fox "hovers" whenever he performs all five kicks.|| 6% (hit 1), 5% (hits 2-3), 4% (hit 4), 3% (hit 5)
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|{{SSBB|Ganondorf}}||Punches his fist downward, similar to Mario's forward aerial. Nicknamed the "[[Skull Crusher]]." Stronger and higher in knockback but does not spike and has a large landing lag. Also ties with Bowser's [[down aerial]] as the aerial attack with the longest duration.||17% if sweetspotted, 15% if sourspotted.
|{{SSBB|Ganondorf}}|| Punches his fist downward, known as the "[[Skull Crusher]]." Deals great knockback, but has some ending and landing lag.|| 17% (fist), 15% (arm)
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|{{SSBB|Ice Climbers}}||Swing hammers downward. Secondary climber's hammer can meteor smash.||12% leader, 12% partner if sweetspotted, 7% partner if sourspotted.
|{{SSBB|Ice Climbers}}|| Holds their hammers up and bring them downward. The partner can [[meteor smash]] opponents when sweetspotted.|| Leader: 12%<br/>Partner: 12% (sweetspot), 7% (sourspot)
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|{{SSBB|Ike}}||Swings sword downward. Has great range, but has long start up lag like most of his moves.||13%
|{{SSBB|Ike}}|| Performs a downward overhead swing with Ragnell. Has great range, but has long startup.|| 13%
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|{{SSBB|Ivysaur}}||Whips forward with vines. Vertical knockback.||12%
|{{SSBB|Ivysaur}}|| Whips forward with its vines. Deals vertical knockback.|| 12% (vine), 10% (tip)
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|{{SSBB|Jigglypuff}}||Kicks forward with both feet. Can be used for [[wall of pain]] techniques.||12%
|{{SSBB|Jigglypuff}}|| Kicks both its feet out in front of itself. Can be used for [[wall of pain]] techniques.|| 12%/10% (clean), 6% (late)
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|{{SSBB|King Dedede}}||Swings his hammer upwards. Reliably KOs under 150%.||15% damage.
|{{SSBB|King Dedede}}|| Swings his hammer upwards.|| 15%
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|{{SSBB|Kirby}}||Three fast foot slices forward. When combined with a jump this gives slight horizontal recovery.||12% if all hits connect.
|{{SSBB|Kirby}}|| Performs three quick spinning kicks forward. When combined with a jump, this move gives Kirby a slight horizontal recovery.|| 4% (hit 1), 3% (hit 2), 5% (hit 3)
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|{{SSBB|Link}}||Swings sword forward and spins around, then swings it again. Its second hit is more powerful, but the first hit only comboes into the second hit at low percentages.||9% Hit 1, 12% Hit 2, up to 21%.
|{{SSBB|Link}}|| Swings sword forward and spins around, then swings it again. Its second hit is more powerful, but the first hit only combos into the second hit at low percentages.|| 9% (hit 1), 12% (hit 2)
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|{{SSBB|Lucario}}||Kicks forward; aura appears at the end of the foot. Inflicts little damage but can combo. It can be used twice in one [[short hop]].||4% weakest, 7% strongest.
|{{SSBB|Lucario}}|| Kicks forward, radiating aura at the tip of its foot. Inflicts little damage, but can used to combo into other attacks. It can be used twice in one [[short hop]].|| {{AuraDamageSSBB|5}}
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|{{SSBB|Lucas}}||Kicks forward with PSI energy at the end of his foot.||12% sweetspotted, 10% sourspotted, 8% late.
|{{SSBB|Lucas}}|| Kicks forward with PSI energy at the end of his foot.|| 12% (clean sweetspot), 10% (clean sourspot), 8% (late)
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|{{SSBB|Luigi}}||Karate chops forward. Quick and weak though it can still KO at 150% (unless edgeguarding). ||10%
|{{SSBB|Luigi}}|| Karate chops forward. Quick and weak though it can still KO at 150% (unless [[edgeguarding]]).|| 10%
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|{{SSBB|Mario}}||Arcs his arm downward as his fist enlarges. Can be a [[meteor smash]] if the opponent is near to Mario.||13%
|{{SSBB|Mario}}|| Raises his fist then punches downward. Can [[meteor smash]] opponents if the move is sweetspotted.|| 12% (early), 13% (clean), 10% (late)
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|{{SSBB|Marth}}||Swings sword downward. Can fit two in one short hop.||13% tipped, 10% untipped.
|{{SSBB|Marth}}|| Swings his sword downwards in front of himself. Can fit two in one [[short hop]], useful for [[edgeguarding]].|| 10% (base), 13% (tip)
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|{{SSBB|Meta Knight}}||Three very fast sword slashes. The first two hits can be ground-canceled, and from this, Meta Knight can lead in to almost any move.||10% if all hits connect.
|{{SSBB|Meta Knight}}|| Slashes in front of himself three times. The first two hits can be ground-canceled, which can lead to almost any move.|| 3% (hits 1-2), 4% (hit 3)
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|{{SSBB|Mr. Game & Watch}}||Swings a box forward. Powerful if hits when it comes out, but has high landing lag. If hit after it comes out, it deals a weak hit.||16% clean, 6% late.
|{{SSBB|Mr. Game & Watch}}|| Swings a box forward. Deals strong horizontal knockback when it first comes out. Originates from ''Mario Bros''.|| 16% (clean), 6% (late)
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|{{SSBB|Ness}}||Creates small bubbles of PSI energy for multiple hits. Good for combos.||11% damage if all hits connect.
|{{SSBB|Ness}}|| Sticks his hands out and creates small bubbles of PSI energy in front of himself. Good for combos.|| 2% (hits 1-4), 3% (hit 5)
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|{{SSBB|Olimar}}||Swings a Pikmin in front of him.||Red Pikmin: 15%, Blue: 13%, Yellow: 12%, White: 5%, Purple: 14%.
|{{SSBB|Olimar}}|| Swings a Pikmin in front of himself.|| 15% (R), 12% (Y), 13% (B), 5% (W), 14% (P)
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|{{SSBB|Peach}}||Slaps her crown forward. Often considered her best KO move.||15%
|{{SSBB|Peach}}|| Takes crown off her head and strikes forward with it. Deals good knockback and is often considered her most reliable KO move.|| 15%
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|{{SSBB|Pikachu}}||Spins forward surrounded by electricity. Multiple hits available. Similar to Sonic and Falco's forward aerials.||11% damage if all hits connect.
|{{SSBB|Pikachu}}|| Drills forward in the air with electricity. Deals multiple hits with the final hit dealing minimal knockback. The attack itself has little landing lag, which can potentially set up a follow-up attack.|| 2% (hits 1-4), 3% (hit 5)
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|{{SSBB|Pit}}||Stabs both swords forward. Has a bit of start-up lag.||14%
|{{SSBB|Pit}}|| Thrusts both blades forward and quickly brings them apart, slashing horizontally. Has some startup lag.|| 14%
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|{{SSBB|R.O.B.}}||Pushes its hands forward in midair. Good for wall of pain.||10% if clean hit.
|{{SSBB|R.O.B.}}|| Extends both his arms forward. Good for starting up aerial combos and for [[edgeguarding]].|| 10% (clean), 6% (late)
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|{{SSBB|Samus}}||Creates a few small blasts with her arm cannon, slowly moving them downward. Has no landing lag.||3-4% per hit, 18% if all hits connect.
|{{SSBB|Samus}}|| Fires five small blasts with her arm cannon in a downward arc. This move overall has no landing lag.|| 4% (hit 1), 3% (hits 2-4), 5% (hit 5)
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|{{SSBB|Sheik}}||Karate chops forward. Similar in power and knockback to Luigi's karate chop but with less range.||9%
|{{SSBB|Sheik}}|| Leans forward and swipes forward. Launches opponents at a semi-spike trajectory.|| 9%
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|{{SSBB|Snake}}||Brings his leg upward, then ax-kicks. Slight upward boost, the foot spikes very powerully, the leg sends the opponent upwards with slight horizontal knockback as well. Strongest forward aerial meteor smash in ''Brawl''.||15%
|{{SSBB|Snake}}|| Lifts his left leg over his head then axe-drops it down. Has slow start-up and high ending lag, but it's a very powerful [[meteor smash]] if the attack connects with Snake's leg.|| 14% (body), 15% (leg)
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|{{SSBB|Sonic}}||Spins around headfirst very quickly. Has high landing lag. Similar to Falco and Pikachu's forward aerials.||14% if all hits connect.
|{{SSBB|Sonic}}|| Spins in a horizontal corkscrew, drilling with his head. Has high landing lag.|| 1-2% (hits 1-5), 4% (hit 6)
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|{{SSBB|Squirtle}}||Sticks feet forward. Similar to Mario's back aerial.|| 12% clean, 6% late.
|{{SSBB|Squirtle}}|| Quickly sticks both its feet forward. Has fast startup and a good [[edgeguarding]] move.|| 12% (clean), 6% (late)
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|{{SSBB|Toon Link}}||Swings sword upward. Similar in animation to his back aerial, but a bit slower, though it is a much better finisher with high knockback.||13%
|{{SSBB|Toon Link}}|| Swings his sword upward. Good for [[edgeguarding]] in terms of leaving the stage to intercept a recovering enemy.|| 13%
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|{{SSBB|Wario}}||Kicks forward. Has below average knockback but lasts a very long time, good for [[wall of pain]].||7%
|{{SSBB|Wario}}|| Sticks his foot a short distance forward. Has very little range and damage, but fast and lasts a long time. Good for "[[wall of pain]]"-style of attacking.|| 7% (clean), 5% (late)
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|{{SSBB|Wolf}}||Slashes forward. Has upward knockback and is one of his best KO moves.||11%
|{{SSBB|Wolf}}|| Slashes forward with his left arm. Has decent horizontal reach and delivers a moderately high amount of vertical knockback, making it one of Wolf's best aerial finishers.|| 11%
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|{{SSBB|Yoshi}}||Swings his head downward. Can meteor smash.||16% body, 15% head.
|{{SSBB|Yoshi}}|| Winds up then swings his head downwards. Can [[meteor smash]] opponents when the head connects, while the body deals horizontal knockback.|| 16% (body), 15% (head)
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|{{SSBB|Zelda}}||[[Lightning Kick]]. Kicks forward with a powerful sweet spot on her foot.||20% if sweetspotted, 4% if sourspotted.
|{{SSBB|Zelda}}|| [[Lightning Kick]]: Quickly kicks in front of herself, dealing great damage and knockback if the opponent is hit at the beginning of the move at just the tip of her boot.|| 20% (clean foot), 4% (clean leg, late)
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|{{SSBB|Zero Suit Samus}}||Two very fast kicks. The first kick is weaker but often cannot combo into the second hit.||6% first kick, 11% second kick, for up to 17%.
|{{SSBB|Zero Suit Samus}}|| Two quick forward kicks, with the second kick being stronger and slightly faster than the first. The first kick is weaker and often cannot combo onto the second hit.|| 6% (hit 1), 10-11% (hit 2 clean), 7% (hit 2 late)
|}
|}



Revision as of 17:03, July 15, 2015

Captain Falcon using Knee Smash, his forward aerial attack, in Brawl.
Jigglypuff's forward aerial attack in Melee.

The forward aerial (abbreviated as "fair", "FAir", or "AFA", referred in the Brawl manual as "Front air" and as AttackAirF internally) is an aerial attack that is performed in midair by pressing the attack button and tilting the control stick/d-pad in the direction the character is facing. Its official term varies between titles, where it is known as a front midair attack in Melee, and a front air attack in Brawl and Smash 4. Forward aerials are usually not as strong as back aerials, though they have larger hitboxes most of the time, making them useful for edgeguarding.

List of forward aerials in Super Smash Bros.

Character Description Damage
Captain Falcon Does two kicks. Will become Falcon's neutral aerial in future Smash Bros. iterations. First hit combos into up smash. 2nd hit has enough shield stun to forward throw out of it. 22% if both hits connect.
Donkey Kong Punches downwards. A good spike move for edgeguarding. Combos into giant punch and into another forward aerial at middle to high percentages. Most known for its ability to be used vs. shields into a dash grab or down special. 16%
Fox Does a drill kick in front of him. Another good aerial move of Fox's Combos into up smash and virtually all of his aerials. Good approaching and baiting tactics. 12%
Jigglypuff Kicks in front of itself. Good range. Can "wall of pain" similar to Melee but to less of an extent. Combos into a Rest. 8-13%
Kirby Does a drill kick in front of him. A very useful combo move. Down aerial→up tilt→short hop→forward aerial→forward smash is one of Kirby's staple combos. 20% if all hits connect.
Link Swings his sword in front of him. Link's strongest aerial in terms of knockback. His main combo ender outside of up special move and forward smash. 20% if both hits connect.
Luigi Luigi kicks forward while spinning. Good edgeguarding tool. Good range compared to Luigi's other aerials. Combos into the Hyrule tent into an up special. 16%
Mario It is similar to Luigi's move. It is good versus certain characters like Jigglypuff. It has good range. 16%
Ness Throws his hands out forcefully, knocking the opponent backwards. Similar to his dash attack. 12%
Pikachu Thrusts its head forward, doing electric damage. Would be a very useful combo move if it was more difficult to DI out of drills. Combos into up smash and all other aerial attacks. Not as heavily disjointed as Pikachu's other aerials. 21% if all hits connect.
Samus Bursts out fire out of her arm gun. A useful combo move. It has high damage and is good at breaking down shields. Combos into down aerial. 20% if all hits connect.
Yoshi Thrusts its head downwards. A useful edgeguarding move and both a combo starter and a combo ender. Combos into his down special move on the ground. It can meteor smash an opponent. 18%

List of forward aerials in Super Smash Bros. Melee

Character Description Damage
Bowser Claws forwards. Good for edgeguarding. 9-14%
Captain Falcon The Knee Smash. Very powerful when sweetspotted. 18% when sweetspotted, 5-6% when sourspotted.
Donkey Kong Clutches his hands together and punches down. Meteor smashes at the end of the move. 16%
Dr. Mario Similar to Mario. Good for KOing. 17% sweetspotted, 16% sourspotted.
Falco Similar to Fox. Five kicks in front. 27% if all hits connect.
Fox Kicks forward five times. 17% if all hits connect.
Ganondorf Nicknamed the "Skull Crusher." Punches downwards. Great KO move. 17%
Ice Climbers Swings their hammer down. Meteor smashes if timed well. 10% both, up to 20%.
Jigglypuff Kicks forward with its legs. 12%
Kirby Kicks forward three times. 16% if all hits connect.
Link Horizontally spins twice while slashing with his sword. 13% first hit, 7% second hit.
Luigi A quick karate chop. High horizontal knockback and is one of his primary KO'ing aerial attacks. 12%
Mario Punches downwards. Meteor smashes. 15%
Marth Slashes forwards. 9% (base), 10% (middle), 13% (tip)
Mewtwo Slashes forwards with its claw infused with darkness. 14%
Mr. Game & Watch Swings a box forwards. 16% first few frames, 6% later frames.
Ness Shoots multiple PSI shots out of his hands. 15% if all hits connect.
Peach Slaps forward with her crown. 8-15%
Pichu Similar to Pikachu. Spins forward emitting sparks. 7% damage if all hits connect. Pichu will do 4% damage to itself when using this move.
Pikachu Twirls forward while emitting sparks. 8% if all hits connect.
Roy Similar to Marth. 8%
Samus Shoots with her cannon in an arc in front of herself. 23% if all hits connect.
Sheik Does a quick karate chop. Semi-spikes. 13%
Yoshi Swings head downwards while flipping. Meteor smashes powerfully. 17%
Young Link Similar to Link. 12% first hit,
Zelda The "Lightning Kick". Zelda kicks forward. Powerful if sweetspotted. 20% sweetspotted, 9% sourspotted.

List of forward aerials in Super Smash Bros. Brawl

Character Description Damage
Bowser A quick downward slash forward. Decent knockback with surprising speed. 13% (hand), 12% (arm), 11% (shoulder)
Captain Falcon Known as the Knee Smash. Very powerful when sweet spotted, which is difficult. 19% (clean sweetspot), 6% (clean sourspot), 3% (late)
Charizard Covers itself with its wings and breaths fire outwards with good horizontal knockback and range. Oddly, if the opponent is far enough away from Charizard, they will not take any knockback or hitstun from this attack - just damage. 2-4%
Diddy Kong Kicks out both legs and spins around. Similar to Mario's and Luigi's old forward aerial in Super Smash Bros.. 14% (clean), 11% (late)
Donkey Kong Puts his fists together above his head, and then does an ax-handle swing downwards. A slow yet powerful move that can meteor smash when sweetspotted. 16%
Falco Turns horizontally and spins, hitting multiple times with his beak. This move has a long duration with landing lag. 2% (hits 1-4), 3% (hit 5)
Fox Performs five rapid kicks in succession. Fox "hovers" whenever he performs all five kicks. 6% (hit 1), 5% (hits 2-3), 4% (hit 4), 3% (hit 5)
Ganondorf Punches his fist downward, known as the "Skull Crusher." Deals great knockback, but has some ending and landing lag. 17% (fist), 15% (arm)
Ice Climbers Holds their hammers up and bring them downward. The partner can meteor smash opponents when sweetspotted. Leader: 12%
Partner: 12% (sweetspot), 7% (sourspot)
Ike Performs a downward overhead swing with Ragnell. Has great range, but has long startup. 13%
Ivysaur Whips forward with its vines. Deals vertical knockback. 12% (vine), 10% (tip)
Jigglypuff Kicks both its feet out in front of itself. Can be used for wall of pain techniques. 12%/10% (clean), 6% (late)
King Dedede Swings his hammer upwards. 15%
Kirby Performs three quick spinning kicks forward. When combined with a jump, this move gives Kirby a slight horizontal recovery. 4% (hit 1), 3% (hit 2), 5% (hit 3)
Link Swings sword forward and spins around, then swings it again. Its second hit is more powerful, but the first hit only combos into the second hit at low percentages. 9% (hit 1), 12% (hit 2)
Lucario Kicks forward, radiating aura at the tip of its foot. Inflicts little damage, but can used to combo into other attacks. It can be used twice in one short hop. 5%
Lucas Kicks forward with PSI energy at the end of his foot. 12% (clean sweetspot), 10% (clean sourspot), 8% (late)
Luigi Karate chops forward. Quick and weak though it can still KO at 150% (unless edgeguarding). 10%
Mario Raises his fist then punches downward. Can meteor smash opponents if the move is sweetspotted. 12% (early), 13% (clean), 10% (late)
Marth Swings his sword downwards in front of himself. Can fit two in one short hop, useful for edgeguarding. 10% (base), 13% (tip)
Meta Knight Slashes in front of himself three times. The first two hits can be ground-canceled, which can lead to almost any move. 3% (hits 1-2), 4% (hit 3)
Mr. Game & Watch Swings a box forward. Deals strong horizontal knockback when it first comes out. Originates from Mario Bros. 16% (clean), 6% (late)
Ness Sticks his hands out and creates small bubbles of PSI energy in front of himself. Good for combos. 2% (hits 1-4), 3% (hit 5)
Olimar Swings a Pikmin in front of himself. 15% (R), 12% (Y), 13% (B), 5% (W), 14% (P)
Peach Takes crown off her head and strikes forward with it. Deals good knockback and is often considered her most reliable KO move. 15%
Pikachu Drills forward in the air with electricity. Deals multiple hits with the final hit dealing minimal knockback. The attack itself has little landing lag, which can potentially set up a follow-up attack. 2% (hits 1-4), 3% (hit 5)
Pit Thrusts both blades forward and quickly brings them apart, slashing horizontally. Has some startup lag. 14%
R.O.B. Extends both his arms forward. Good for starting up aerial combos and for edgeguarding. 10% (clean), 6% (late)
Samus Fires five small blasts with her arm cannon in a downward arc. This move overall has no landing lag. 4% (hit 1), 3% (hits 2-4), 5% (hit 5)
Sheik Leans forward and swipes forward. Launches opponents at a semi-spike trajectory. 9%
Snake Lifts his left leg over his head then axe-drops it down. Has slow start-up and high ending lag, but it's a very powerful meteor smash if the attack connects with Snake's leg. 14% (body), 15% (leg)
Sonic Spins in a horizontal corkscrew, drilling with his head. Has high landing lag. 1-2% (hits 1-5), 4% (hit 6)
Squirtle Quickly sticks both its feet forward. Has fast startup and a good edgeguarding move. 12% (clean), 6% (late)
Toon Link Swings his sword upward. Good for edgeguarding in terms of leaving the stage to intercept a recovering enemy. 13%
Wario Sticks his foot a short distance forward. Has very little range and damage, but fast and lasts a long time. Good for "wall of pain"-style of attacking. 7% (clean), 5% (late)
Wolf Slashes forward with his left arm. Has decent horizontal reach and delivers a moderately high amount of vertical knockback, making it one of Wolf's best aerial finishers. 11%
Yoshi Winds up then swings his head downwards. Can meteor smash opponents when the head connects, while the body deals horizontal knockback. 16% (body), 15% (head)
Zelda Lightning Kick: Quickly kicks in front of herself, dealing great damage and knockback if the opponent is hit at the beginning of the move at just the tip of her boot. 20% (clean foot), 4% (clean leg, late)
Zero Suit Samus Two quick forward kicks, with the second kick being stronger and slightly faster than the first. The first kick is weaker and often cannot combo onto the second hit. 6% (hit 1), 10-11% (hit 2 clean), 7% (hit 2 late)

List of forward aerials in Super Smash Bros. 4

Character Description Damage
Bowser Slashes forward in a diagonal arc. 13% (hand), 12% (arm), 11% (body)
Bowser Jr. The Junior Clown Car swings a wrecking ball in front of Bowser Jr. 11%/9% (clean), 8%/6.5% (mid), 5%/4% (late), 2% (landing)
Captain Falcon Knee Smash: Jabs his left knee forward. It has very high knockback when sweetspotted, but has a large landing lag. 19% (clean sweetspot), 6% (clean sourspot), 3% (late)
Charizard Slices the air with its talons. 11% (arm), 12% (tip)
Dark Pit Identical to Pit's. 1.5% (hits 1-2), 4% (hit 3)
Diddy Kong Quickly kicks both feet forward while spinning. 10% (clean), 8% (late)
Donkey Kong Thrusts his fists in front of him, bringing them down from over his head. 16% (fists early), 15% (fists meteor), 13% (arms)
Dr. Mario Identical to Mario's but does not meteor smash opponents. 11.2% (early), 16.8% (clean), 10.08% (late)
Duck Hunt The dog thrusts the duck forward, who attacks with its beak. 6% (early), 10% (tip clean), 7% (tip late)
Falco Turns horizontally and spins, hitting multiple times with his beak. All attacks chain well into each other, with the final hit dealing considerable knockback. 1% (hits 1-5), 4% (hit 6), 3% (landing)
Fox Performs five rapid kicks in quick succession. Good for building up damage, as foes will "stick" to Fox for the duration of the attack. 2% (hit 1), 1% (hit 2), 0.6% (hit 3), 0.8% (hit 4), 3% (hit 5)
Ganondorf Unleashes a poweful overhead punch in a downwards arc. Has great knockback, but a lot of landing lag. 17% (fist), 16% (arm)
Greninja Slashes forward with a water katana in reverse grip. It has some start up lag. 14%
Ike Performs a downward overhead swing with Ragnell. Has great range, but has long startup. 12%
Jigglypuff Kicks both its feet out in front of itself. Deals weak knockback but can be used for wall of pain techniques. 9% (clean), 6% (late)
King Dedede Swings his hammer in front of himself downwards. 12%
Kirby Quickly kicks in front of himself three times. 4% (hit 1), 3% (hit 2), 5% (hit 3)
Link Swings his sword forward and then spins around, swinging it a second time. Difficult for both hits to connect at higher percentages. 8% (hit 1), 10% (hit 2)
Little Mac Performs a very weak uppercut with very low knockback. 5% (hand), 4% (arm)
Lucario Kicks forward in a slight upwards tilt. Damage and knockback scale with aura. 6%
Lucas Kicks in front of himself with PSI energy surrounding his foot. 11.5% (sweetspot), 8% (sourspot)
Lucina Identital to Marth's. 8.075%
Luigi Chops in front of him horizontally with his hand, has extremely low end lag, being able to use this attack twice out of his short hop. 9%
Mario Raises his fist above his head and swings his it downward. Meteor smashes opponents when sweetspotted. 12% (early), 14% (clean), 10% (late)
Marth Quickly swings his sword downwards in front of himself. A good edgeguarding technique. 7% (base), 10% (tip)
Mega Man Flame Sword: Quickly summons a flaming sword to his hand and swings it downwards in front of himself. Based off Sword Man's weapon from Mega Man 8. 8%
Meta Knight Quickly slashes in front of himself three times. Very quick for a multi-hitting move. 2.2% (hits 1-2 for grounded opponents), 1.5% (hits 1-2 for aerial opponents), 3% (hit 3)
Mewtwo Quickly swipes his hand forward. The comes out very quickly and has high knockback. 13%
Mii Brawler Two kicks in front, similar to Zero Suit Samus. 3% (hit 1) 5% (hit 2)*
Mii Gunner Fires a single energy shot. The force slightly pushes back the Mii Gunner. 5% (close), 3% (far)*
Mii Swordfighter Stabs forward multiple times. 3% (hits 1-2), 5% (hit 3)*
Mr. Game & Watch Swings a box forward dealing, strong horizontal knockback when it first comes out. Originates from Mario Bros. 11.5% (clean), 6% (late)
Ness Releases a pulse of PSI power with his palms, hitting multiple times. Excellent for linking into combos. 1% (hits 1-3), 4% (hit 4)
Olimar Swings a Pikmin in front of himself. R: 10.2%
YB: 8.5%
W: 6.8%
P: 11.9%
Pac-Man Does a quick hoizontal kick in front of himself. 5.3%
Palutena A very quick jump with considerable ending lag. 7%
Peach Takes her crown off her head and strikes with it in a vertical arc. Has some startup but deals a large amount of damage and knockback. 15%
Pikachu Spins forward surrounded by electricity, dealing multiple hits. 1.7% (hits 1-4), 3% (hit 5)
Pit Spins his bow horizontally in front of himself, slashing foes multiple times before launching them diagonally. 1.5% (hits 1-2), 4% (hit 3)
R.O.B. Swings both arms forward in a clobbering strike. 7%
Robin Uses his bronze sword or Levin sword and sweeps the area beneath him, dragging the sword up. The Levin sword has much more knockback and damage. Bronze: 6%
Levin: 11% (clean), 5% (late)
Rosalina & Luma Rosalina: Backflips in the air, creating a miniature galaxy at her feet. Deals multiple hits.
Luma: Headbutts forward.
Rosalina: 1% (hits 1-3), 4% (hit 4)
Luma: 5%
Roy Performs a downward slash in front of himself while holding his sword in a reverse grip. 11% (base), 7% (tip)
Ryu Performs a classic Street Fighter flying kick, based on Ryu's jumping heavy kick. 15% (clean sweetspot), 13% (late sweetspot), 9% (clean sourspot), 8% (late sourspot)
Samus Blast her arm cannon in a downward arc in front of herself. The first four shots have set knockback with the final shot dealing considerable knockback. 3% (hit 1), 1% (hits 2-4), 5% (hit 5)
Sheik A quick downward swipe. Deals low knockback, but has great combo potential and very low landing lag. 5.5% (arm), 4.8% (body)
Shulk Swings the Monado directly downwards in front of himself. Has good range and can be used to edgeguard, especially when using the Jump Art. 7.5% (blade), 6% (beam)
Sonic Spins around horizontally, hitting the opponent multiple times with his head. 0.8% (hits 1-5), 3% (hit 6)
Toon Link Swings his sword in front of himself ina horizontal arc. Good as a finishing move in the air. 13%
Villager Fires a pellet from a slingshot. The pellet deals moderate knockback at point blank range, which is deadly especially offstage. 7% (close), 4% (mid), 2.5% (far)
Wario Quickly thrusts his leg out. It has very quick start up and combos very well into other attacks. 7% (clean) 4.5% (late)
Wii Fit Trainer Performs the Single-Leg Extension pose. The outstretched leg can meteor smash opponents. 10% (clean), 6% (late)
Yoshi Winds up then performs a headbutt downward. The head can meteor smash. 15% (body), 14% (head)
Zelda Kicks forward with an extremely powerful pulse from her extended foot with great knockback, yet a terrible sourspot. 20% (sweetspot) 4% (sourspot)
Zero Suit Samus Two quick kicks forward with her jet boots. The second hit is often difficult to chain into after the first hit. 5% (hit 1), 7% (hit 2)

* This assumes the Mii is default height and weight.

Notable forward aerials

  • In Melee, Brawl, and SSB4, Captain Falcon's forward aerial is the famous Knee Smash and has very high KO potential if sweetspotted. It is considered more useful in Melee than Brawl and SSB4.
  • Ganondorf's forward aerial is nicknamed the Skull Crusher and has high KO potential, although it is not as powerful or fast as the Knee Smash.
  • Snake's forward aerial is the most powerful forward aerial meteor smash in Brawl.
  • Zelda's forward aerial is known as the Lightning Kick, and is a powerful finisher at high percents when sweetspotted.
  • Marth's forward aerial is considered one of the best in its respective games, due to its fast startup and low ending lag, good range, its edgeguarding capabilities, and versatility.
  • In Brawl, Falco's forward aerial is often considered the worst in the game, due to its poor range, high ending lag, and inferiority to similar attacks, such as Pikachu's and Sonic's. In SSB4, it was drastically buffed, given massive knockback with its final hit, reliably KOing offstage around 100% while not being particularly hard to land, making it arguably one of the best forward aerials in the game.
  • Jigglypuff's forward aerial is useful in performing the wall of pain, especially in Melee.