Super Smash Bros. series

Forward aerial: Difference between revisions

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==List of forward aerials in ''[[Super Smash Bros. 4]]''==
==List of forward aerials in ''[[Super Smash Bros. 4]]''==
{|class="wikitable" width="85%"  
{|class="wikitable"
!Character
!Character
!Description
!Description
!Damage
!Damage
|-
|-
|{{SSB4|Bowser}}||Slashes diagonally downwards.|| 13%
|{{SSB4|Bowser}} ||Slashes forward in a diagonal arc. || 13% (hand), 12% (arm), 11% (body)
|-
|-
|{{SSB4|Bowser Jr.}}||Swings a wrecking ball in front of himself.|| 7% (early) 11% (clean) 5% (late)
|{{SSB4|Bowser Jr.}} ||The Junior Clown Car swings a wrecking ball in front of Bowser Jr. || 11%/9% (clean), 8%/6.5% (mid), 5%/4% (late), 2% (landing)
|-
|-
|{{SSB4|Captain Falcon}}||Captain Falcon jabs a knee forward. It has very high knockback when sweetspotted, but has a large landing lag.|| 19% (clean sweetspot), 6% (clean sourspot), 3% (late)
|{{SSB4|Captain Falcon}} ||Knee Smash: Jabs his left knee forward. It has very high knockback when sweetspotted, but has a large landing lag. || 19% (clean sweetspot), 6% (clean sourspot), 3% (late)
|-
|-
|{{SSB4|Charizard}}||Slices the air with its talons. || 12%
|{{SSB4|Charizard}} ||Slices the air with its talons. || 11% (arm), 12% (tip)
|-
|-
|{{SSB4|Dark Pit}}||Spins his blades horizontally, hitting multiple times. || 1% (individual hits) 4% (finish) 7% (total)
|{{SSB4|Dark Pit}} ||Identical to Pit's. || 1.5% (hits 1-2), 4% (hit 3)
|-
|-
|{{SSB4|Diddy Kong}}||Quickly kicks his feet in front of him. || 10%
|{{SSB4|Diddy Kong}} ||Quickly kicks both feet forward while spinning. || 10% (clean), 8% (late)
|-
|-
|{{SSBB|Donkey Kong}}||Thrusts his fists in front of him, bringing them down from over his head. || 16%, 15% at the meteor smash hit
|{{SSBB|Donkey Kong}} ||Thrusts his fists in front of him, bringing them down from over his head. || 16% (fists early), 15% (fists meteor), 13% (arms)
|-
|-
|{{SSB4|Dr. Mario}}||Throws a powerful punch, some start-up lag. || 11.2% (early), 16.8% (clean), 10.08% (late)
|{{SSB4|Dr. Mario}} ||Identical to Mario's but does not meteor smash opponents. || 11.2% (early), 16.8% (clean), 10.08% (late)
|-
|-
|{{SSB4|Duck Hunt}}||The dog thrusts the duck forward, who attacks with its beak. || 6%, 10% (sweetspot)
|{{SSB4|Duck Hunt}} ||The dog thrusts the duck forward, who attacks with its beak. || 6% (early), 10% (tip clean), 7% (tip late)
|-
|-
|{{SSB4|Falco}}||Thrusts his head forward and spins, has considerable knockback with its final hit. || 8% if all hits connect
|{{SSB4|Falco}} ||Turns horizontally and spins, hitting multiple times with his beak. All attacks chain well into each other, with the final hit dealing considerable knockback. || 1% (hits 1-5), 4% (hit 6), 3% (landing)
|-
|-
|{{SSB4|Fox}}||Releases a flurry of several kicks. || 7% if all hits connect
|{{SSB4|Fox}} ||Performs five rapid kicks in quick succession. Good for building up damage, as foes will "stick" to Fox for the duration of the attack. || 2% (hit 1), 1% (hit 2), 0.6% (hit 3), 0.8% (hit 4), 3% (hit 5)
|-
|-
|{{SSB4|Ganondorf}}||Unleashes an overwhelmingly powerful punch, has great knockback, but a lot of landing lag. || 17% (fist), 16% (arm)
|{{SSB4|Ganondorf}} ||Unleashes a poweful overhead punch in a downwards arc. Has great knockback, but a lot of landing lag. || 17% (fist), 16% (arm)
|-
|-
|{{SSB4|Greninja}}||Cuts the air in front of it with a blade of water, it has some start up lag. || 14%
|{{SSB4|Greninja}} ||Slashes forward with a water katana in reverse grip. It has some start up lag. || 14%
|-
|-
|{{SSB4|Ike}}||Swings his sword in front of him, dragging it below his feet where it can also hit beneath him. || 12%
|{{SSB4|Ike}} ||Performs a downward overhead swing with Ragnell. Has great range, but has long startup. || 12%
|-
|-
|{{SSB4|Jigglypuff}}||Kicks its feet out in front of it. || 9%
|{{SSB4|Jigglypuff}} ||Kicks both its feet out in front of itself. Deals weak knockback but can be used for [[wall of pain]] techniques. || 9% (clean), 6% (late)
|-
|-
|{{SSB4|King Dedede}}||Swings his large hammer in front of him, dealing considerable knockback. || 12%
|{{SSB4|King Dedede}} ||Swings his hammer in front of himself downwards. || 12%
|-
|-
|{{SSB4|Kirby}}||Quickly kicks the air in front of him. || 12% if all hits connect
|{{SSB4|Kirby}} ||Quickly kicks in front of himself three times. || 4% (hit 1), 3% (hit 2), 5% (hit 3)
|-
|-
|{{SSB4|Link}}||Lashes at the opponent with two strong hits with his sword. Difficult to land both hits at high percents. || 18%
|{{SSB4|Link}} ||Swings his sword forward and then spins around, swinging it a second time. Difficult for both hits to connect at higher percentages. || 8% (hit 1), 10% (hit 2)
|-
|-
|{{SSB4|Little Mac}}||Sends a very weak uppercut with very low knockback. || 5%
|{{SSB4|Little Mac}} ||Performs a very weak uppercut with very low knockback. || 5% (hand), 4% (arm)
|-
|-
|{{SSB4|Lucario}}||A quick frontal kick with very low end lag and knockback at low percentages. Damage and knockback scale with [[Aura]]. || {{AuraDamageSSB4|6}}
|{{SSB4|Lucario}} ||Kicks forward in a slight upwards tilt. Damage and knockback scale with [[aura]]. || {{AuraDamageSSB4|6}}
|-
|-
|{{SSB4|Lucas}}||Kicks in front of himself with PSI energy surrounding his foot. || 11.5% (sweetspot), 8% (sourspot)
|{{SSB4|Lucas}} ||Kicks in front of himself with PSI energy surrounding his foot. || 11.5% (sweetspot), 8% (sourspot)
|-
|-
|{{SSB4|Lucina}}||Quickly lashes in front of her with her sword, low end lag. || 8%
|{{SSB4|Lucina}} ||Identital to Marth's. || 8.075%
|-
|-
|{{SSB4|Luigi}}||Chops in front of him horizontally with his hand, has extremely low end lag, being able to use this attack twice out of his short hop. || 9%
|{{SSB4|Luigi}} ||Chops in front of him horizontally with his hand, has extremely low end lag, being able to use this attack twice out of his short hop. || 9%
|-
|-
|{{SSB4|Mario}}||Releases a powerful punch with some startup lag. Unlike Dr. Mario's forward air, this move is capable of meteoring when sweetspotted. || 12% (early), 14% (clean), 10% (late)
|{{SSB4|Mario}} || Raises his fist above his head and swings his it downward. [[Meteor smash]]es opponents when sweetspotted. || 12% (early), 14% (clean), 10% (late)
|-
|-
|{{SSB4|Marth}}||A fast slice with his sword, has a sweetspot at the tip of the sword unlike Lucina, which deals more damage and knockback. Other parts of the sword deal less damage and knockback however. || 10% (tipper) 7% (base)
|{{SSB4|Marth}} ||Quickly swings his sword downwards in front of himself. A good [[edgeguarding]] technique. || 7% (base), 10% (tip)
|-
|-
|{{SSB4|Mega Man}}||Chops the air with a firey sword, very little startup lag. || 8%
|{{SSB4|Mega Man}} ||Flame Sword: Quickly summons a flaming sword to his hand and swings it downwards in front of himself. Based off Sword Man's weapon from ''Mega Man 8''. || 8%
|-
|-
|{{SSB4|Meta Knight}}||A very quick multi-hit attack with his sword. || 2.2% (hits 1-2 for grounded opponents), 1.5% (hits 1-2 for aerial opponents), 3% (hit 3)
|{{SSB4|Meta Knight}} ||Quickly slashes in front of himself three times. Very quick for a multi-hitting move. || 2.2% (hits 1-2 for grounded opponents), 1.5% (hits 1-2 for aerial opponents), 3% (hit 3)
|-
|-
|{{SSB4|Mewtwo}}|| Mewtwo swipes forward. || 13%
|{{SSB4|Mewtwo}} ||Quickly swipes his hand forward. The comes out very quickly and has high knockback. || 13%
|-
|-
|{{SSB4|Mii Brawler}}||Two kicks in front, similar to Zero Suit Samus. || 4% (first hit) 6% (second hit)*
|{{SSB4|Mii Brawler}} ||Two kicks in front, similar to Zero Suit Samus. || 3% (hit 1) 5% (hit 2)*
|-
|-
|{{SSB4|Mii Gunner}}||Fires a single energy shot. The force slightly pushes back the Mii Gunner. || 6%*
|{{SSB4|Mii Gunner}} ||Fires a single energy shot. The force slightly pushes back the Mii Gunner. || 5% (close), 3% (far)*
|-
|-
|{{SSB4|Mii Swordfighter}}||Stabs forward multiple times. || 11% if all hits connect*
|{{SSB4|Mii Swordfighter}} ||Stabs forward multiple times. || 3% (hits 1-2), 5% (hit 3)*
|-
|-
|{{SSB4|Mr. Game & Watch}}||Swings a box forwards. || 11% (early) 12% (clean) 6% (late)
|{{SSB4|Mr. Game & Watch}} ||Swings a box forward dealing, strong horizontal knockback when it first comes out. Originates from ''Mario Bros''. || 11.5% (clean), 6% (late)
|-
|-
|{{SSB4|Ness}}||Releases a pulse of PSI power with multi-hit properties, making it excellent for linking into combos. Has very low end lag. || 7% if all hits connect
|{{SSB4|Ness}} ||Releases a pulse of PSI power with his palms, hitting multiple times. Excellent for linking into combos. || 1% (hits 1-3), 4% (hit 4)
|-
|-
|{{SSB4|Olimar}}||Olimar swings a Pikmin in front of him, useless without Pikmin. The purple one has the strongest knockback and most damage, with the white being the weakest overall. || 6% (white) 8% (yellow and blue) 10% (red) 11% (purple)
|{{SSB4|Olimar}} ||Swings a Pikmin in front of himself. || R: 10.2%<br/>YB: 8.5%<br/>W: 6.8%<br/>P: 11.9%
|-
|-
|{{SSB4|Pac-Man}}||Sends a quick kick in front of him with very low end lag, being able to launch this attack twice in a short hop. || 5%
|{{SSB4|Pac-Man}} ||Does a quick hoizontal kick in front of himself. || 5.3%
|-
|-
|{{SSB4|Palutena}}||A quick, sharp kick with considerable ending lag. || 7%
|{{SSB4|Palutena}} ||A very quick jump with considerable ending lag. || 7%
|-
|-
|{{SSB4|Peach}}||Peach takes her crown off her head and slaps the opponent with it, dealing a large amount of knockback and damage. || 15%
|{{SSB4|Peach}} ||Takes her crown off her head and strikes with it in a vertical arc. Has some startup but deals a large amount of damage and knockback. || 15%
|-
|-
|{{SSB4|Pikachu}}||Pikachu electrocutes its opponent. || 9%
|{{SSB4|Pikachu}} ||Spins forward surrounded by electricity, dealing multiple hits. || 1.7% (hits 1-4), 3% (hit 5)
|-
|-
|{{SSB4|Pit}}||Spins two blades horizontally, hitting three times. It is identical to Dark Pit's. || 7%
|{{SSB4|Pit}} ||Spins his bow horizontally in front of himself, slashing foes multiple times before launching them diagonally. || 1.5% (hits 1-2), 4% (hit 3)
|-
|-
|{{SSB4|R.O.B.}}||R.O.B. chops in front of him with his arms, good combo potential and low landing lag. || 7%
|{{SSB4|R.O.B.}} ||Swings both arms forward in a clobbering strike. || 7%
|-
|-
|{{SSB4|Robin}}||Uses his bronze sword or Levin sword and sweeps the area beneath him, dragging the sword up. The Levin sword has much more knockback and damage. || 6% (bronze) 11% (Levin)
|{{SSB4|Robin}} ||Uses his bronze sword or Levin sword and sweeps the area beneath him, dragging the sword up. The Levin sword has much more knockback and damage. || Bronze: 6%<br/>Levin: 11% (clean), 5% (late)
|-
|-
|{{SSB4|Rosalina & Luma}}||Rosalina and Luma kick forward in the air, with Rosalina creating a miniature galaxy with multihit properties. || 7% (Rosalina only, if all hits connect) 5% (Luma)
|{{SSB4|Rosalina & Luma}} ||Rosalina: Backflips in the air, creating a miniature galaxy at her feet. Deals multiple hits.<br/>Luma: Headbutts forward. || Rosalina: 1% (hits 1-3), 4% (hit 4)<br/>Luma: 5%
|-
|-
|{{SSB4|Roy}}|| Performs a downward slash in front of himself while holding his sword in a  reverse grip.|| 11% (base), 7% (tip)
|{{SSB4|Roy}} || Performs a downward slash in front of himself while holding his sword in a  reverse grip.|| 11% (base), 7% (tip)
|-
|-
|{{SSB4|Ryu}}|| Performs a classic ''Street Fighter'' flying kick, based on Ryu's jumping heavy kick.|| 15% (clean sweetspot), 13% (late sweetspot), 9% (clean sourspot), 8% (late sourspot)
|{{SSB4|Ryu}} || Performs a classic ''Street Fighter'' flying kick, based on Ryu's jumping heavy kick.|| 15% (clean sweetspot), 13% (late sweetspot), 9% (clean sourspot), 8% (late sourspot)
|-
|-
|{{SSB4|Samus}}||Samus releases a series of fire bursts from her arm, they are very hard to link and only the final blast has considerable knockback. || 11% if all hits connect
|{{SSB4|Samus}} ||Blast her arm cannon in a downward arc in front of herself. The first four shots have set knockback with the final shot dealing considerable knockback. || 3% (hit 1), 1% (hits 2-4), 5% (hit 5)
|-
|-
|{{SSB4|Sheik}}||A quick slap that deals low knockback, but has great combo potential and very low landing lag. || 5%
|{{SSB4|Sheik}} ||A quick downward swipe. Deals low knockback, but has great combo potential and very low landing lag. || 5.5% (arm), 4.8% (body)
|-
|-
|{{SSB4|Shulk}}||Shulk slices in the air with great range using his Monado. || 7% (default) 6% (speed) 5% (shield) 10% (buster) 3% (smash)
|{{SSB4|Shulk}} ||Swings the Monado directly downwards in front of himself. Has good range and can be used to [[edgeguard]], especially when using the Jump Art. || 7.5% (blade), 6% (beam)
|-
|-
|{{SSB4|Sonic}}||Sonic spins himself along the Z axis, hitting the opponent multiple times. || 7% if all hits connect
|{{SSB4|Sonic}} ||Spins around horizontally, hitting the opponent multiple times with his head. || 0.8% (hits 1-5), 3% (hit 6)
|-
|-
|{{SSB4|Toon Link}}||A strong slash with his sword with some start and end lag. || 13%
|{{SSB4|Toon Link}} ||Swings his sword in front of himself ina  horizontal arc. Good as a finishing move in the air. || 13%
|-
|-
|{{SSB4|Villager}}||The Villager uses his slingshot while airborne, with damage decreasing as the stone travels more distance. || 7% (point-blank) 4% (medium range) 2% (far range)
|{{SSB4|Villager}} ||Fires a pellet from a slingshot. The pellet deals moderate knockback at point blank range, which is deadly especially offstage. || 7% (close), 4% (mid), 2.5% (far)
|-
|-
|{{SSB4|Wario}}||Wario quickly thrusts his leg out, it has very low start up lag, autocancels, and combos very well. || 7% (clean) 4% (late)
|{{SSB4|Wario}} ||Quickly thrusts his leg out. It has very quick start up and combos very well into other attacks. || 7% (clean) 4.5% (late)
|-
|-
|{{SSB4|Wii Fit Trainer}}||Performs the Single Leg Extension pose. The outstretched leg can [[meteor smash]].|| 10% (arm), 6% (leg)
|{{SSB4|Wii Fit Trainer}} ||Performs the Single-Leg Extension pose. The outstretched leg can [[meteor smash]] opponents.|| 10% (clean), 6% (late)
|-
|-
|{{SSB4|Yoshi}}||Yoshi slams his opponent with his head, the nose can meteor. This move as some start up lag. || 15% (body), 14% (head)
|{{SSB4|Yoshi}} ||Winds up then performs a headbutt downward. The head can [[meteor smash]].|| 15% (body), 14% (head)
|-
|-
|{{SSB4|Zelda}}||Zelda kicks with an extremely powerful pulse from her feet with great knockback, yet a terrible sourspot. || 20% (sweetspot) 4% (sourspot)
|{{SSB4|Zelda}}||Kicks forward with an extremely powerful pulse from her extended foot with great knockback, yet a terrible sourspot. || 20% (sweetspot) 4% (sourspot)
|-
|-
|{{SSB4|Zero Suit Samus}}||Two quick kicks with her rocket heels. The second hit is difficult to chain into after the first. || 12% if both hits connect.
|{{SSB4|Zero Suit Samus}}||Two quick kicks forward with her jet boots. The second hit is often difficult to chain into after the first hit. || 5% (hit 1), 7% (hit 2)
|}
|}



Revision as of 16:32, July 15, 2015

Captain Falcon using Knee Smash, his forward aerial attack, in Brawl.
Jigglypuff's forward aerial attack in Melee.

The forward aerial (abbreviated as "fair", "FAir", or "AFA", referred in the Brawl manual as "Front air" and as AttackAirF internally) is an aerial attack that is performed in midair by pressing the attack button and tilting the control stick/d-pad in the direction the character is facing. Its official term varies between titles, where it is known as a front midair attack in Melee, and a front air attack in Brawl and Smash 4. Forward aerials are usually not as strong as back aerials, though they have larger hitboxes most of the time, making them useful for edgeguarding.

List of forward aerials in Super Smash Bros.

Character Description Damage
Captain Falcon Does two kicks. Will become Falcon's neutral aerial in future Smash Bros. iterations. First hit combos into up smash. 2nd hit has enough shield stun to forward throw out of it. 22% if both hits connect.
Donkey Kong Punches downwards. A good spike move for edgeguarding. Combos into giant punch and into another forward aerial at middle to high percentages. Most known for its ability to be used vs. shields into a dash grab or down special. 16%
Fox Does a drill kick in front of him. Another good aerial move of Fox's Combos into up smash and virtually all of his aerials. Good approaching and baiting tactics. 12%
Jigglypuff Kicks in front of itself. Good range. Can "wall of pain" similar to Melee but to less of an extent. Combos into a Rest. 8-13%
Kirby Does a drill kick in front of him. A very useful combo move. Down aerial→up tilt→short hop→forward aerial→forward smash is one of Kirby's staple combos. 20% if all hits connect.
Link Swings his sword in front of him. Link's strongest aerial in terms of knockback. His main combo ender outside of up special move and forward smash. 20% if both hits connect.
Luigi Luigi kicks forward while spinning. Good edgeguarding tool. Good range compared to Luigi's other aerials. Combos into the Hyrule tent into an up special. 16%
Mario It is similar to Luigi's move. It is good versus certain characters like Jigglypuff. It has good range. 16%
Ness Throws his hands out forcefully, knocking the opponent backwards. Similar to his dash attack. 12%
Pikachu Thrusts its head forward, doing electric damage. Would be a very useful combo move if it was more difficult to DI out of drills. Combos into up smash and all other aerial attacks. Not as heavily disjointed as Pikachu's other aerials. 21% if all hits connect.
Samus Bursts out fire out of her arm gun. A useful combo move. It has high damage and is good at breaking down shields. Combos into down aerial. 20% if all hits connect.
Yoshi Thrusts its head downwards. A useful edgeguarding move and both a combo starter and a combo ender. Combos into his down special move on the ground. It can meteor smash an opponent. 18%

List of forward aerials in Super Smash Bros. Melee

Character Description Damage
Bowser Claws forwards. Good for edgeguarding. 9-14%
Captain Falcon The Knee Smash. Very powerful when sweetspotted. 18% when sweetspotted, 5-6% when sourspotted.
Donkey Kong Clutches his hands together and punches down. Meteor smashes at the end of the move. 16%
Dr. Mario Similar to Mario. Good for KOing. 17% sweetspotted, 16% sourspotted.
Falco Similar to Fox. Five kicks in front. 27% if all hits connect.
Fox Kicks forward five times. 17% if all hits connect.
Ganondorf Nicknamed the "Skull Crusher." Punches downwards. Great KO move. 17%
Ice Climbers Swings their hammer down. Meteor smashes if timed well. 10% both, up to 20%.
Jigglypuff Kicks forward with its legs. 12%
Kirby Kicks forward three times. 16% if all hits connect.
Link Horizontally spins twice while slashing with his sword. 13% first hit, 7% second hit.
Luigi A quick karate chop. High horizontal knockback and is one of his primary KO'ing aerial attacks. 12%
Mario Punches downwards. Meteor smashes. 15%
Marth Slashes forwards. 9% (base), 10% (middle), 13% (tip)
Mewtwo Slashes forwards with its claw infused with darkness. 14%
Mr. Game & Watch Swings a box forwards. 16% first few frames, 6% later frames.
Ness Shoots multiple PSI shots out of his hands. 15% if all hits connect.
Peach Slaps forward with her crown. 8-15%
Pichu Similar to Pikachu. Spins forward emitting sparks. 7% damage if all hits connect. Pichu will do 4% damage to itself when using this move.
Pikachu Twirls forward while emitting sparks. 8% if all hits connect.
Roy Similar to Marth. 8%
Samus Shoots with her cannon in an arc in front of herself. 23% if all hits connect.
Sheik Does a quick karate chop. Semi-spikes. 13%
Yoshi Swings head downwards while flipping. Meteor smashes powerfully. 17%
Young Link Similar to Link. 12% first hit,
Zelda The "Lightning Kick". Zelda kicks forward. Powerful if sweetspotted. 20% sweetspotted, 9% sourspotted.

List of forward aerials in Super Smash Bros. Brawl

Character Description Damage
Bowser Slashes forwards. It looks like his Flying Slam (or Koopa Klaw). 13% on his hand, 12% on arm, 11% on shoulder.
Captain Falcon Known as the Knee Smash. Very powerful when sweet spotted, which is difficult. 19% if sweetpotted, 3% if sourspotted.
Charizard Covers himself with his wings and breaths fire outwards with good horizontal knockback and range, making it good for the wall of pain. Oddly, if the opponent is far enough away from Charizard, they will not take any knockback or hitstun from this attack - just damage. 10% if all hits connect.
Diddy Kong Kicks out both legs and spins around. Similar to Mario's back aerial. 14% clean, 11% late.
Donkey Kong Swings both hands down, clasped together. A very powerful but slow move that can meteor smash. 16%
Falco Barrel rolls with his body horizontal, hitting five times with his head/beak. Has high landing lag. 11% if all five hits connect.
Fox Five fast kicks; gives a slight hovering effect. 23% if all hits connect.
Ganondorf Punches his fist downward, similar to Mario's forward aerial. Nicknamed the "Skull Crusher." Stronger and higher in knockback but does not spike and has a large landing lag. Also ties with Bowser's down aerial as the aerial attack with the longest duration. 17% if sweetspotted, 15% if sourspotted.
Ice Climbers Swing hammers downward. Secondary climber's hammer can meteor smash. 12% leader, 12% partner if sweetspotted, 7% partner if sourspotted.
Ike Swings sword downward. Has great range, but has long start up lag like most of his moves. 13%
Ivysaur Whips forward with vines. Vertical knockback. 12%
Jigglypuff Kicks forward with both feet. Can be used for wall of pain techniques. 12%
King Dedede Swings his hammer upwards. Reliably KOs under 150%. 15% damage.
Kirby Three fast foot slices forward. When combined with a jump this gives slight horizontal recovery. 12% if all hits connect.
Link Swings sword forward and spins around, then swings it again. Its second hit is more powerful, but the first hit only comboes into the second hit at low percentages. 9% Hit 1, 12% Hit 2, up to 21%.
Lucario Kicks forward; aura appears at the end of the foot. Inflicts little damage but can combo. It can be used twice in one short hop. 4% weakest, 7% strongest.
Lucas Kicks forward with PSI energy at the end of his foot. 12% sweetspotted, 10% sourspotted, 8% late.
Luigi Karate chops forward. Quick and weak though it can still KO at 150% (unless edgeguarding). 10%
Mario Arcs his arm downward as his fist enlarges. Can be a meteor smash if the opponent is near to Mario. 13%
Marth Swings sword downward. Can fit two in one short hop. 13% tipped, 10% untipped.
Meta Knight Three very fast sword slashes. The first two hits can be ground-canceled, and from this, Meta Knight can lead in to almost any move. 10% if all hits connect.
Mr. Game & Watch Swings a box forward. Powerful if hits when it comes out, but has high landing lag. If hit after it comes out, it deals a weak hit. 16% clean, 6% late.
Ness Creates small bubbles of PSI energy for multiple hits. Good for combos. 11% damage if all hits connect.
Olimar Swings a Pikmin in front of him. Red Pikmin: 15%, Blue: 13%, Yellow: 12%, White: 5%, Purple: 14%.
Peach Slaps her crown forward. Often considered her best KO move. 15%
Pikachu Spins forward surrounded by electricity. Multiple hits available. Similar to Sonic and Falco's forward aerials. 11% damage if all hits connect.
Pit Stabs both swords forward. Has a bit of start-up lag. 14%
R.O.B. Pushes its hands forward in midair. Good for wall of pain. 10% if clean hit.
Samus Creates a few small blasts with her arm cannon, slowly moving them downward. Has no landing lag. 3-4% per hit, 18% if all hits connect.
Sheik Karate chops forward. Similar in power and knockback to Luigi's karate chop but with less range. 9%
Snake Brings his leg upward, then ax-kicks. Slight upward boost, the foot spikes very powerully, the leg sends the opponent upwards with slight horizontal knockback as well. Strongest forward aerial meteor smash in Brawl. 15%
Sonic Spins around headfirst very quickly. Has high landing lag. Similar to Falco and Pikachu's forward aerials. 14% if all hits connect.
Squirtle Sticks feet forward. Similar to Mario's back aerial. 12% clean, 6% late.
Toon Link Swings sword upward. Similar in animation to his back aerial, but a bit slower, though it is a much better finisher with high knockback. 13%
Wario Kicks forward. Has below average knockback but lasts a very long time, good for wall of pain. 7%
Wolf Slashes forward. Has upward knockback and is one of his best KO moves. 11%
Yoshi Swings his head downward. Can meteor smash. 16% body, 15% head.
Zelda Lightning Kick. Kicks forward with a powerful sweet spot on her foot. 20% if sweetspotted, 4% if sourspotted.
Zero Suit Samus Two very fast kicks. The first kick is weaker but often cannot combo into the second hit. 6% first kick, 11% second kick, for up to 17%.

List of forward aerials in Super Smash Bros. 4

Character Description Damage
Bowser Slashes forward in a diagonal arc. 13% (hand), 12% (arm), 11% (body)
Bowser Jr. The Junior Clown Car swings a wrecking ball in front of Bowser Jr. 11%/9% (clean), 8%/6.5% (mid), 5%/4% (late), 2% (landing)
Captain Falcon Knee Smash: Jabs his left knee forward. It has very high knockback when sweetspotted, but has a large landing lag. 19% (clean sweetspot), 6% (clean sourspot), 3% (late)
Charizard Slices the air with its talons. 11% (arm), 12% (tip)
Dark Pit Identical to Pit's. 1.5% (hits 1-2), 4% (hit 3)
Diddy Kong Quickly kicks both feet forward while spinning. 10% (clean), 8% (late)
Donkey Kong Thrusts his fists in front of him, bringing them down from over his head. 16% (fists early), 15% (fists meteor), 13% (arms)
Dr. Mario Identical to Mario's but does not meteor smash opponents. 11.2% (early), 16.8% (clean), 10.08% (late)
Duck Hunt The dog thrusts the duck forward, who attacks with its beak. 6% (early), 10% (tip clean), 7% (tip late)
Falco Turns horizontally and spins, hitting multiple times with his beak. All attacks chain well into each other, with the final hit dealing considerable knockback. 1% (hits 1-5), 4% (hit 6), 3% (landing)
Fox Performs five rapid kicks in quick succession. Good for building up damage, as foes will "stick" to Fox for the duration of the attack. 2% (hit 1), 1% (hit 2), 0.6% (hit 3), 0.8% (hit 4), 3% (hit 5)
Ganondorf Unleashes a poweful overhead punch in a downwards arc. Has great knockback, but a lot of landing lag. 17% (fist), 16% (arm)
Greninja Slashes forward with a water katana in reverse grip. It has some start up lag. 14%
Ike Performs a downward overhead swing with Ragnell. Has great range, but has long startup. 12%
Jigglypuff Kicks both its feet out in front of itself. Deals weak knockback but can be used for wall of pain techniques. 9% (clean), 6% (late)
King Dedede Swings his hammer in front of himself downwards. 12%
Kirby Quickly kicks in front of himself three times. 4% (hit 1), 3% (hit 2), 5% (hit 3)
Link Swings his sword forward and then spins around, swinging it a second time. Difficult for both hits to connect at higher percentages. 8% (hit 1), 10% (hit 2)
Little Mac Performs a very weak uppercut with very low knockback. 5% (hand), 4% (arm)
Lucario Kicks forward in a slight upwards tilt. Damage and knockback scale with aura. 6%
Lucas Kicks in front of himself with PSI energy surrounding his foot. 11.5% (sweetspot), 8% (sourspot)
Lucina Identital to Marth's. 8.075%
Luigi Chops in front of him horizontally with his hand, has extremely low end lag, being able to use this attack twice out of his short hop. 9%
Mario Raises his fist above his head and swings his it downward. Meteor smashes opponents when sweetspotted. 12% (early), 14% (clean), 10% (late)
Marth Quickly swings his sword downwards in front of himself. A good edgeguarding technique. 7% (base), 10% (tip)
Mega Man Flame Sword: Quickly summons a flaming sword to his hand and swings it downwards in front of himself. Based off Sword Man's weapon from Mega Man 8. 8%
Meta Knight Quickly slashes in front of himself three times. Very quick for a multi-hitting move. 2.2% (hits 1-2 for grounded opponents), 1.5% (hits 1-2 for aerial opponents), 3% (hit 3)
Mewtwo Quickly swipes his hand forward. The comes out very quickly and has high knockback. 13%
Mii Brawler Two kicks in front, similar to Zero Suit Samus. 3% (hit 1) 5% (hit 2)*
Mii Gunner Fires a single energy shot. The force slightly pushes back the Mii Gunner. 5% (close), 3% (far)*
Mii Swordfighter Stabs forward multiple times. 3% (hits 1-2), 5% (hit 3)*
Mr. Game & Watch Swings a box forward dealing, strong horizontal knockback when it first comes out. Originates from Mario Bros. 11.5% (clean), 6% (late)
Ness Releases a pulse of PSI power with his palms, hitting multiple times. Excellent for linking into combos. 1% (hits 1-3), 4% (hit 4)
Olimar Swings a Pikmin in front of himself. R: 10.2%
YB: 8.5%
W: 6.8%
P: 11.9%
Pac-Man Does a quick hoizontal kick in front of himself. 5.3%
Palutena A very quick jump with considerable ending lag. 7%
Peach Takes her crown off her head and strikes with it in a vertical arc. Has some startup but deals a large amount of damage and knockback. 15%
Pikachu Spins forward surrounded by electricity, dealing multiple hits. 1.7% (hits 1-4), 3% (hit 5)
Pit Spins his bow horizontally in front of himself, slashing foes multiple times before launching them diagonally. 1.5% (hits 1-2), 4% (hit 3)
R.O.B. Swings both arms forward in a clobbering strike. 7%
Robin Uses his bronze sword or Levin sword and sweeps the area beneath him, dragging the sword up. The Levin sword has much more knockback and damage. Bronze: 6%
Levin: 11% (clean), 5% (late)
Rosalina & Luma Rosalina: Backflips in the air, creating a miniature galaxy at her feet. Deals multiple hits.
Luma: Headbutts forward.
Rosalina: 1% (hits 1-3), 4% (hit 4)
Luma: 5%
Roy Performs a downward slash in front of himself while holding his sword in a reverse grip. 11% (base), 7% (tip)
Ryu Performs a classic Street Fighter flying kick, based on Ryu's jumping heavy kick. 15% (clean sweetspot), 13% (late sweetspot), 9% (clean sourspot), 8% (late sourspot)
Samus Blast her arm cannon in a downward arc in front of herself. The first four shots have set knockback with the final shot dealing considerable knockback. 3% (hit 1), 1% (hits 2-4), 5% (hit 5)
Sheik A quick downward swipe. Deals low knockback, but has great combo potential and very low landing lag. 5.5% (arm), 4.8% (body)
Shulk Swings the Monado directly downwards in front of himself. Has good range and can be used to edgeguard, especially when using the Jump Art. 7.5% (blade), 6% (beam)
Sonic Spins around horizontally, hitting the opponent multiple times with his head. 0.8% (hits 1-5), 3% (hit 6)
Toon Link Swings his sword in front of himself ina horizontal arc. Good as a finishing move in the air. 13%
Villager Fires a pellet from a slingshot. The pellet deals moderate knockback at point blank range, which is deadly especially offstage. 7% (close), 4% (mid), 2.5% (far)
Wario Quickly thrusts his leg out. It has very quick start up and combos very well into other attacks. 7% (clean) 4.5% (late)
Wii Fit Trainer Performs the Single-Leg Extension pose. The outstretched leg can meteor smash opponents. 10% (clean), 6% (late)
Yoshi Winds up then performs a headbutt downward. The head can meteor smash. 15% (body), 14% (head)
Zelda Kicks forward with an extremely powerful pulse from her extended foot with great knockback, yet a terrible sourspot. 20% (sweetspot) 4% (sourspot)
Zero Suit Samus Two quick kicks forward with her jet boots. The second hit is often difficult to chain into after the first hit. 5% (hit 1), 7% (hit 2)

* This assumes the Mii is default height and weight.

Notable forward aerials

  • In Melee, Brawl, and SSB4, Captain Falcon's forward aerial is the famous Knee Smash and has very high KO potential if sweetspotted. It is considered more useful in Melee than Brawl and SSB4.
  • Ganondorf's forward aerial is nicknamed the Skull Crusher and has high KO potential, although it is not as powerful or fast as the Knee Smash.
  • Snake's forward aerial is the most powerful forward aerial meteor smash in Brawl.
  • Zelda's forward aerial is known as the Lightning Kick, and is a powerful finisher at high percents when sweetspotted.
  • Marth's forward aerial is considered one of the best in its respective games, due to its fast startup and low ending lag, good range, its edgeguarding capabilities, and versatility.
  • In Brawl, Falco's forward aerial is often considered the worst in the game, due to its poor range, high ending lag, and inferiority to similar attacks, such as Pikachu's and Sonic's. In SSB4, it was drastically buffed, given massive knockback with its final hit, reliably KOing offstage around 100% while not being particularly hard to land, making it arguably one of the best forward aerials in the game.
  • Jigglypuff's forward aerial is useful in performing the wall of pain, especially in Melee.