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Gold (collectible): Difference between revisions

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== {{smash|brawl}} ==
== {{smash|brawl}} ==


''Brawl'' expanded on the Coins' functionality by allowing them to have an affect on gameplay in the game's various [[Nintendo Wi-Fi Connection|online modes]]; selecting a [[stage]] in the mode would cost the player one coin, though selecting [[Random]] would not cost anything. Coins could also be used in the game's [[Spectator]] mode, with players potentially gambling coins for various awards. Outside of this, Coins reprise their role in the single-player games, though the [[Coin Launcher]] mini-game supplanted ''Melee's'' Lottery. As to make light of their increased number of uses, Coins could also be won in the game's [[Character Roll Call]], and the number of coins the player could have at once was increased to 9999.
''Brawl'' expanded on the Coins' functionality by allowing them to have an affect on gameplay in the game's various [[Nintendo Wi-Fi Connection|online modes]]; selecting a [[stage]] in the mode would cost the player one coin, though selecting [[Random]] would not cost anything. Coins could also be used in the game's [[Spectator]] mode, with players potentially gambling coins for various awards. Outside of this, Coins reprise their role in the single-player games, though the [[Coin Launcher]] mini-game supplanted ''Melee's'' Lottery. As to make light of their increased number of uses, Coins could also be won in the game's [[Character Roll Call]], and the number of coins the player could have at once was increased to 9 999.


== {{smash|4}} ==
== {{smash|4}} ==


Now renamed to Gold (usually abbreviated to "G" in-game), the currency returned in both versions of ''[[Smash 4]]'', and its uses are again expanded. It is earned and spent in higher quantities than in previous games, with a much higher cap.
Now renamed to Gold (usually abbreviated to “G” in-game), the currency returned in both versions of ''[[Smash 4]]'', and its uses are again expanded. It is earned and spent in higher quantities than in previous games, with a much higher cap.


Gold is used to adjust the [[difficulty]] of [[Classic Mode]], to buy play time in [[Trophy Rush]], to play [[Special Orders]], and to purchase trophies from the [[Trophy Shop]]. As an additional incentive to collect Gold, one of the [[Challenges]] in {{forwiiu}} requires the player to amass 300,000 G. Outside of gambling in Spectator mode, Gold no longer has any use in online play.
Gold is used to adjust the [[difficulty]] of [[Classic Mode]], to buy play time in [[Trophy Rush]], to play [[Special Orders]], and to purchase trophies from the [[Trophy Shop]]. As an additional incentive to collect Gold, one of the [[Challenges]] in {{forwiiu}} requires the player to amass 300 000 G. Outside of gambling in Spectator mode, Gold no longer has any use in online play.


Like trophies and [[custom part]]s, Gold is commonly obtained as a reward in various solo modes, and for completing certain challenges. [[Equipment]] can also be sold for Gold, and Gold is once again obtainable by simply playing versus matches, though not when playing [[With Anyone]].
Like trophies and [[custom part]]s, Gold is commonly obtained as a reward in various solo modes, and for completing certain challenges. [[Equipment]] can also be sold for Gold, and Gold is once again obtainable by simply playing versus matches, though not when playing [[With Anyone]].

Revision as of 09:32, June 24, 2015

This article is about coins used as internal currency in Super Smash Bros games. For other types of coin, see Coin (disambiguation).
Gaining coins in Brawl's Classic mode.

Gold (known as Coins in earlier installments) is a type of currency used within Melee, Brawl, and Smash 4 for use in various features of the game. Initially having limited uses, later games in the series added several new gameplay modes where it can be used.

Template:Smash

Coins debuted in Melee, where they were rewarded after all versus matches and successful single player modes, with longer matches or better performances leading to more coins. A primary point of interest for Coins was for Melee's new trophy collecting aspect, where Coins could be used to potentially win new trophies in the game's Lottery mode. In addition, the game's Classic, Adventure, and All-Star modes all required varying quantities of Coins for the player to Continue. The player could own up to 999 coins at once.

Template:Smash

Brawl expanded on the Coins' functionality by allowing them to have an affect on gameplay in the game's various online modes; selecting a stage in the mode would cost the player one coin, though selecting Random would not cost anything. Coins could also be used in the game's Spectator mode, with players potentially gambling coins for various awards. Outside of this, Coins reprise their role in the single-player games, though the Coin Launcher mini-game supplanted Melee's Lottery. As to make light of their increased number of uses, Coins could also be won in the game's Character Roll Call, and the number of coins the player could have at once was increased to 9 999.

Template:Smash

Now renamed to Gold (usually abbreviated to “G” in-game), the currency returned in both versions of Smash 4, and its uses are again expanded. It is earned and spent in higher quantities than in previous games, with a much higher cap.

Gold is used to adjust the difficulty of Classic Mode, to buy play time in Trophy Rush, to play Special Orders, and to purchase trophies from the Trophy Shop. As an additional incentive to collect Gold, one of the Challenges in Super Smash Bros. for Wii U requires the player to amass 300 000 G. Outside of gambling in Spectator mode, Gold no longer has any use in online play.

Like trophies and custom parts, Gold is commonly obtained as a reward in various solo modes, and for completing certain challenges. Equipment can also be sold for Gold, and Gold is once again obtainable by simply playing versus matches, though not when playing With Anyone.