Flat Zone 2: Difference between revisions
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|name = Flat Zone 2 | |name = Flat Zone 2 | ||
|image = [[Image:Flat_Zone_2.PNG|250px|Flat Zone 2]] | |image = [[Image:Flat_Zone_2.PNG|250px|Flat Zone 2]] | ||
|caption = [[Image:Game&WatchSymbol. | |caption = [[Image:Game&WatchSymbol.svg|50px]] | ||
|universe ={{uv|Game & Watch}} | |universe ={{uv|Game & Watch}} | ||
|games = ''[[Brawl]]''<br/>''[[SSB4]]'' (3DS) | |games = ''[[Brawl]]''<br/>''[[SSB4]]'' (3DS) |
Revision as of 13:02, August 24, 2015
Not to be confused with Flat Zone X.
Flat Zone 2 | |
---|---|
Universe | Game & Watch |
Appears in | Brawl SSB4 (3DS) |
Availability | Unlockable |
Unlock criteria | Unlock Mr. Game & Watch (SSBB) Unlock Mr. Game & Watch and complete the first page of Challenges (SSB3DS) |
Crate type | Presents |
Tracks available | In Brawl: Flat Zone 2 Chill (Dr. Mario) Flat Zone (Melee) Bolded tracks must be unlocked In SSB3DS: Flat Zone 2 Flat Zone (Alternate) |
Flat Zone 2 (フラットゾーン2, Flat Zone 2) is a stage in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS. It is the second Game & Watch stage in the Super Smash Bros. series, the first being Flat Zone in Super Smash Bros. Melee. Likewise, it is set on a standard Widescreen Game & Watch titled "Super Smash Bros." Unlike Flat Zone, however, this stage shifts between different Game and Watch scenarios, making it somewhat livelier than the original Flat Zone. This stage is unlocked by unlocking Mr. Game & Watch. In Super Smash Bros. For Nintendo 3DS, the challenge that unlocks Flat Zone 2 is on the second panel (the only challenge to unlock a stage not on the first panel), which requires all the challenges on the first panel to be completed before it can be accessed, making Flat Zone 2 always the last stage to be unlocked in that game.
A stage named Flat Zone X appears in Super Smash Bros. for Wii U, which consists of Flat Zone 2 with the addition of a transformation based on Flat Zone.
Tournament legality
Like its predecessor, Flat Zone 2 is banned in competitive play, due to the variety of damaging hazards (such as the falling food items in the Chef scenario), the small size of the stage, the camera's refusal to zoom in at any point, the constantly changing stage setup, and the removal of the lower blast line (which makes techniques that require it, such as meteor smashes and edge-hogging, virtually useless). Furthermore, the walk-off edges allow characters to throw or spit others off the side blast lines.
Origin
This stage layout is based off the "Widescreen" re-release of Fire for the Game & Watch handheld gaming devices, first released in 1981, but the original model for Fire was released in 1980 as part of the "Silver" series. The only indication of which game the device that surrounds the stage supports is the blue outline, as Fire was the only Game & Watch device from the "Widescreen" series to have a blue outline. The stage transformations are based off of the Fire, Lion, Oil Panic, and Chef models of Game & Watch devices. The platforms that periodically change positions during the Fire and Chef stage elements are based off of the Manhole Game & Watch device.
Stage transformations
- Fire (1981 version): People jump out of a burning building as firemen with a trampoline attempt to catch them. The levels of the building can be stood on, and the trampoline that the firemen use can be bounced off of like a spring. When the firefighters aren't present, the randomly moving platforms from Manhole appear, similar to those in SSBM's Flat Zone. The treasure diver from Octopus sometimes appears, collecting items lying on the ground. This scenario is the main area of the stage - the match always begins here and the other games have to revert back to Fire before the stage can change again.
- Oil Panic's bottom screen (1982): A multi-tiered gas station building can be stood on. Customers standing below attack if attacked by players; the man will attack immediately when he receives damage, while the woman will delay for almost a second after being damaged before attacking.
- Lion (1981): The center of the stage is a three levelled cage. Two Lion Tamers holding chairs flank either side, moving up and down. If one gets hit by a chair, they'll take massive damage and horizontal knockback, often into the Lion Tamer at the other side of the cage and taking even more damage due to the direction of where the characters are knocked at.
- Chef (1981): Two sets of platforms hover in midair, while falling food items can damage players. If the chef is hit with a strong enough attack, he will fly off screen and the game will return to Fire.
Different alarm elements signify that the stage is about to change.
- Fire: A fireman appears in the top right ringing a bell.
- Oil Panic: A policeman appears in the top right ringing a bell.
- Lion: A panther in the top left corner rings a bell.
- Chef: A kettle appears to the left. Steam comes out of it in shape of a bell.
Ω Form
The Omega form features a brick platform above the normal ground. and blast lines are removed. The stage is only set in the "Oil Panic" portion and uses the same design as Flat Zone X.
Trivia
- Although having no significant effect to gameplay whatsoever, it is worth noting that on this stage, all characters are two-dimensional (or rather, their three-dimensional models are flattened). Strangely enough, certain effects are still three-dimensional. Hanenbow is similarly 2D.
- Whenever a player gets Star KO'd or Screen KO'd, both the character and the effects fly off separately. This can be best seen from Olimar's beacon, the flame on Charizard's tail, and when the player is frozen. This also happens in Hanenbow.
- Flat Zone 2 and Mario Bros. are the only "fixed camera" stages in Super Smash Bros. Brawl.
- The firefighters with the stretcher are actually playing the game Fire with the G&W people in the background. However, three misses will not give a game over in this case.
- Lion is generally considered to be the odd one out. It is the only Game & Watch game that is not part of Mr. Game & Watch's special moves, instead it is part of one of his tilt attacks. As well as that, it is the only game that did not use the "Left - Right" button configuration that is on the Flat Zone 2 system.
- In English, the top of the Game and Watch says, "Super Smash Bros." In the Japanese version, it says "Smash Brothers." This is because in Japan, the series is called "Great Fray Smash Brothers" rather than "Super Smash Bros." This is also noticeable on the level select icon, at least in Super Smash Bros. for Nintendo 3DS.
- In All Star mode, when battling Mr. Game and Watch, a player can simply run to the left side on the building part and crouch. The CPU Game and Watch will go to the second floor of the building, going left and right for a while and suddenly self-destruct.
- This stage can be seen prior to its unlocking in a clip of Diddy Kong's Congratulations video in Brawl.
- Lion and Oil Panic were never a part of the Widescreen series of Game & Watch games, despite their appearance on the stage. In fact, Oil Panic was a part of the Dual-Screen series so there is an entire screen missing from the stage.
- Unlike the original Widescreen devices, the device that surrounds Flat Zone 2 doesn't say "Nintendo" beneath the Game & Watch logo on the left.
Gallery
See also
External links
Game & Watch universe | |
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Fighter | Mr. Game & Watch (SSBM · SSBB · SSB4 · SSBU) |
Stages | Flat Zone · Flat Zone 2 · Flat Zone X |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Flat Zone · Flat Zone 2 |