Jigglypuff (SSBB): Difference between revisions
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|dashdesc=Spins forwards, resembling a miniature Rollout. Unlike other dash attacks, it can "jump". Hits on frame 5-15. | |dashdesc=Spins forwards, resembling a miniature Rollout. Unlike other dash attacks, it can "jump". Hits on frame 5-15. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg=16-22% | |fsmashdmg=16-22% | ||
|fsmashdesc=Slides forward while keeping foot stuck out. Short duration, but average starting and ending lag (start-up of 16 and it ends on frame 24), but strong knockback. | |fsmashdesc=Slides forward while keeping foot stuck out. Short duration, but average starting and ending lag (start-up of 16 and it ends on frame 24), but strong knockback. | ||
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|dairdmg=16% if all hits connect | |dairdmg=16% if all hits connect | ||
|dairdesc=Spinning drill kick. Can lead into a [[rest]] at low percents. Start-up of 5 frames. First few hitboxes that are on the inside have meteor smash hitboxes. These can only be dealt at low percentages, as otherwise the other hitboxes push the opponent away from the inner ones. Even at low percentages, the meteor smash hitboxes are canceled by others. | |dairdesc=Spinning drill kick. Can lead into a [[rest]] at low percents. Start-up of 5 frames. First few hitboxes that are on the inside have meteor smash hitboxes. These can only be dealt at low percentages, as otherwise the other hitboxes push the opponent away from the inner ones. Even at low percentages, the meteor smash hitboxes are canceled by others. | ||
|grabname= | |grabname= | ||
|grabdesc=Hooks opponent with left arm. Low range. | |grabdesc=Hooks opponent with left arm. Low range. | ||
|pummelname= | |pummelname= |
Revision as of 12:13, April 23, 2015
Jigglypuff in Super Smash Bros. Brawl | |
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Universe | Pokémon |
Other playable appearances | in SSB in Melee in SSB4 |
Availability | Unlockable |
Final Smash | Puff Up |
Tier | F (36) |
Jigglypuff (プリン, Purin) is a character in Super Smash Bros. Brawl. Jigglypuff visually appears unchanged from past Smash Bros. games, though has suffered a large nerf from Super Smash Bros. Melee to Super Smash Bros. Brawl.
Jigglypuff is currently ranked 36th on the current Super Smash Bros. Brawl tier list in the low tier, which is an extreme drop from 5th in the Melee tier list, due to several factors. The main such factor is its terrible transition to Brawl's physics (like Captain Falcon, Jigglypuff's comboing ability was more reliant on hitstun than other characters). Jigglypuff has also had its KO moves nerfed, with Rest in particular suffering greatly; as opposed to KOing under 25% like it did in Melee, it does not reliably KO until around 75%, and it is much harder to land due to the ability to act out of hitstun and the reduced falling speeds (acting out of hitstun also prevents comboing into it). In addition to this, Jigglypuff has terrible reach in most of its attacks, one of the worst ground games (a combination of poor reach, slow ground speed, and terrible ground attacks), the worst endurance of any character in Brawl (exacerbated by Brawl's defensive play), most of its attacks being punishable on landing at low percents (combination of low base knockback in its attacks and high ending lag), and poor air to ground transitioning due to its floaty falling speed that prevent it from approaching safely in many match-ups. Such factors combine to result in terrible matchups (including seven hard counters) and tournament results, in spite of its incredible air mobility, effective aerial game, strong edge guarding game, and possession of one of the best recoveries. As a result of its huge nerfs to its strongest traits and terrible transitioning to Brawl, Jigglypuff holds distinction of having the largest tier list drop between Melee and Brawl.
How to unlock
Complete one of the following:
- Play 350 VS. matches.
- Find Jigglypuff in The Swamp stage after completing the Subspace Emissary. It can be found through the first door after defeating the False Giant Diddy Kong. Note that this method does not show the challenger approaching screen, but a cutscene of Jigglypuff challenging the player shows instead.
- Complete 20 or more events after completing the Subspace Emissary.
The player must then defeat Jigglypuff on Pokémon Stadium 2.
Attributes
Jigglypuff is the lightest, slowest, and floatiest character in the game. Its fighting style is unique as it will spend most of its time in midair, as it is designed to be the ultimate midair brawler. With 6 jumps, combined with the second fastest air speed (only second to Yoshi), the slowest falling speed, and Rising Pound, Jigglypuff dominates in aerial combat, and, with its forward aerial and back aerial moves, it can use the Wall of Pain technique very effectively allowing opponents to be KOed at low percentages by being juggled off-screen. Jigglypuff's excellent aerial maneuverability makes up for its slow dash speed (the slowest in the game). A main disadvantage is that Jigglypuff's lightweight and floatiness means that it is sent flying rather easily in any direction. However, its light weight (combined with being floaty and small) also makes it immune to most chaingrabs. Despite this, because its air release has almost no horizontal distance, Jigglypuff can suffer from grab release combos by characters like Yoshi (though Jigglypuff has high vertical distance in its air release and can move one frame before anyone else's air release).
Jigglypuff has many attacks with decent knockback, but these attacks also have very low range (being light and poor ranged makes approaches very dangerous) and sometimes a medium amount of starting and/or ending lag. Its recovery is aided by Rollout, also a devastating approach attack on the ground, and the fact it never enters a helpless state makes the attack effective in the air too. However, Rollout, as with all charging approach attacks, can be predictable and could lead to a self-destruct, if not careful. The move Rest provides invincibility frames which come out in one frame - faster than a shield - this allows for avoiding some dangerous situations. Rest can also deal up to 45% damage, and has vertical knockback and almost no horizontal knockback, guaranteeing a KO at around 75%, meaning Jigglypuff's vulnerability time after Rest is avoided if the attack hits. However, Rest leaves Jigglypuff extremely vulnerable if it misses. Jigglypuff also has a good array of Smash Moves, though they are quite laggy, though strong nonetheless. Jigglypuff lacks projectiles, but its great aerial mobility helps it dodge many of them easily. Upon breaking its shield, Jigglypuff will be sent for a Star KO if there is no ceiling above it (see Shield Jump).
One of the most well-known features of Jigglypuff is likely the fact that it has the slowest falling speed in the game (much like Fox having the fastest falling acceleration in the game), which is both beneficial and detrimental. This is beneficial because it allows for techniques such as the Wall of Pain, it grants Jigglypuff its amazing recovery, and it allows Jigglypuff to easily stay airborne when there are troubles on the ground. This is also detrimental because Jigglypuff cannot move from the air to the ground as quickly as most characters, limiting its options in most situations, and it makes vertically KOing Jigglypuff very easy.
Jigglypuff is a character of extremes, having the slowest falling speed, the second-fastest air speed, the lightest weight, the shortest height of jumps, and the slowest dash speed. This makes playing against it different from playing against any other character.
Changes from Melee to Brawl
Jigglypuff received relatively minor buffs and in turn suffers mostly from the change of physics to Brawl and nerfs to its finishing moves, making it a significantly less effective character.
- Jigglypuff is capable of cancelling the initial frames of its dash attack for a DACUS, slightly improving its otherwise slow ground game.
- Rollout now has two stages of being "fully charged": 'Fully Charged' and 'Super Charged'. Rollout also no longer puts Jigglypuff into a helpless state if used in the air.
- Forward and down aerials are slightly stronger.
- Air speed and falling speed are slower.
- In a similar vein to Captain Falcon, the revamp to hitstun prevents Jigglypuff from racking up a significant amount of guaranteed damage and makes it much harder to land its finishing moves (Rest in particular).
- Smash attacks are slightly weaker and have more ending lag.
- Back, neutral, and up aerials are weaker.
- Forward throw is much weaker.
- Despite its more effective vertical trajectory (ensuring that opponents get KO'd off the upper blast line), Rest has significantly less knockback and initial damage, greatly reducing its overall utility.
- Up throw has significantly higher base knockback, but was not given any K.O.ing abilities. This, combined with the drastic nerfs of Rest, has completely removed the space animal slayer.
- Jigglypuff is slightly heavier.
- Down throw now only does damage when the opponent is thrown, not during the rolling part of the attack.
- Pound's knockback is more vertical.
- Instead of using the flame effect, Rest applies a flower to the opponent, which causes decent damage should the opponent not be KO'd (but the move is never worth using for this purpose).
Jigglypuff also received some cosmetic changes. The biggest cosmetic change is that almost all of Jigglypuff's movements now make a squeaky, rubbery, and puffy sound (including midair jumps and attacks). Another cosmetic change is yellow sound waves appear around Jigglypuff when Sing is used instead of colorful sound waves. Jigglypuff also doesn't open its eyes in the last part of the song, instead only opening them when the song is over. Jigglypuff's blue and green costumes have changed. Blue is now a sunhat, and green is now a nightcap. Jigglypuff also has a new costume which is a white hat with a bit of pink, based on the female trainer's hat from FireRed and LeafGreen.
Moveset
Name | Damage | Description | ||
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Neutral attack | 3% | Two very quick, yet extremely short ranged slaps. Good for jab locking. Has a start-up of 5 frames. | ||
3% | ||||
Forward tilt | rowspan="1" | 10% | Spins once while kicking. Short ranged. Can be angled, with no difference to damage. | |
Up tilt | rowspan="1" | 8% | Lifts its foot behind it, attacking upward. Main hitbox is behind Jigglypuff, although there is a small weaker one in front of it. Hits on frame 9-11. Good knockback. | |
Down tilt | rowspan="1" | 10% | Ducks down and sticks its foot out. Has average start-up (10 to 12 frames) and ending lag, but decent range for Jigglypuff. Mid-low knockback, cannot combo or KO effectively. | |
Dash attack | 10% | Spins forwards, resembling a miniature Rollout. Unlike other dash attacks, it can "jump". Hits on frame 5-15. | ||
Forward smash | 16-22% | Slides forward while keeping foot stuck out. Short duration, but average starting and ending lag (start-up of 16 and it ends on frame 24), but strong knockback. | ||
Up smash | 13-18% (front), 15-21% (back) | Headbutts upward. Works well with DACUS. Strong knockback. The DACUS greatly enhances Jigglypuff's slow ground game, as it allows it to attack from a distance, with the up smash being a powerful vertical finisher. Hits on frames 16-19. | ||
Down smash | 12-16% | Puffs downward, kicking to both sides. Has good knockback, but short range. It is a semi-spike. Hits on frame 14. Good edgeguarding move, putting opponents in inconvenient places to recover. | ||
Neutral aerial | rowspan="1" | 10% clean, 6% late | Sticks foot out, shrinking in on itself a little. Is a very long sex kick. Hits on frame 6-29. | |
Forward aerial | rowspan="1" | 12% (sweetspot), 10% (sourspot) | Dropkicks forward, the upper hitbox being its sweetspot, and the tip and lower hitbox being its sour spot. It is a decent finisher. Good for a Wall of Pain. Hitbox out on frame 8 and it last until frame 20. | |
Back aerial | 12% | Spins once backward and kicks. Also good for Wall of Pain and stage spiking, but for higher percentages are needed for KO's from it. Hits on frame 8-11. | ||
Up aerial | 9% | Waves once upward, has good duration, very small hitbox. Low knockback up to 100% gives it decent combo ability. Knockback readily increases after 100%. If the player uses all of Jigglypuff's midair jumps and uses its up aerial, it can KO opponents at 120% damage. Hits on frame 8-16. | ||
Down aerial | 16% if all hits connect | Spinning drill kick. Can lead into a rest at low percents. Start-up of 5 frames. First few hitboxes that are on the inside have meteor smash hitboxes. These can only be dealt at low percentages, as otherwise the other hitboxes push the opponent away from the inner ones. Even at low percentages, the meteor smash hitboxes are canceled by others. | ||
Grab | — | Hooks opponent with left arm. Low range. | ||
Pummel | 3% | Slaps with its tuft of hair. Very slow and powerful for a pummel. | ||
Forward throw | 10% | Puffs once, hitting opponent forward. Low knockback, cannot chain due to high ending lag. | ||
Back throw | 10% | Back suplexes opponent. Decent knockback. | ||
Up throw | 10% | Spins once and sends opponent up. Decent finisher. Sole KO throw at Sudden Death. | ||
Down throw | 10% | Rolls back and forth on its opponent. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
5% | Spins legs around while getting up, kicking in front and behind it. Short ranged. Makes a Rollout sound. | ||
Floor attack (back) Floor getups (back) |
||||
Floor attack (trip) Floor getups (trip) |
||||
Edge attack (fast) Edge getups (fast) |
6% | Turns and kicks. | ||
Edge attack (slow) Edge getups (slow) |
9% front, 8% back | Gets up and spins on both sides of it. Vertical knockback. | ||
Neutral special | Rollout | 3-10% | Charges up, and then rolls at opponent. Damage, velocity, and knockback determined by charge time. | |
Side special | Pound | 11% | Pounds forward, gives Jigglypuff some horizontal momentum. | |
Up special | Sing | N/A | Puts close enemies to sleep. | |
Down special | Rest | 25% | For 1 frame, Jigglypuff is invincible and any opponents in contact will be sent flying upwards, and can KO Bowser at 25%. Has over 240 frames of ending lag. | |
Final Smash | Puff Up | N/A | Slowly puffs up. At the apex of the move, any characters touching Jigglypuff will be sent flying. |
Cheer
Jig-gly-puff!
On-screen appearance
Comes out of a Poké Ball.
Taunts
- Up taunt- Spins on one leg around and says "Jigglypuff" while puffing up a little.
- Down taunt- Waves its arms up and then flattens and floats down.
- Side taunt- Spins very fast on one leg then stops and has its arm pointed upward while looking in the direction it's pointing.
In competitive play
Matchups
Notable players
- See also: Category:Jigglypuff professionals (SSBB)
Tier placement and history
Jigglypuff has always been seen as one of the worst characters in Brawl; right away players noticed its significant nerfs to key attributes, and its terrible transitioning into Brawl's physics and gameplay changes. Over the years, despite Jigglypuff's still strong aerial game, air camping abilities, and amazing recovery, metagame developments for Jigglypuff have been startlingly barren. Jigglypuff is also perhaps the most unpopular character in Brawl competitive play, lacking the dedicated playerbase other low tier characters have, having barely any notable players, and being a very rare sight at even local tournaments with casual players. As such, Jigglypuff has always been ranked among the four worst characters in the game in all iterations of the BBR's tier list. Some players even think Jigglypuff, rather than Ganondorf, is the worst character in the game; in fact the Japanese rank Jigglypuff as the worst character on their tier list.
Role in The Subspace Emissary
Jigglypuff is an optional character in the Subspace Emissary, much like Toon Link and Wolf, who consequently does not have a role in the story.
To unlock it, first the player must complete the Subspace Emissary, whereupon an extra door in The Swamp can be found that links to Pokémon Stadium 2, where Jigglypuff is performing a song. Jigglypuff is then fought and, if defeated, is unlocked (if not already unlocked) and joins the player's party.
Exclusive stickers
These stickers can only be used by Jigglypuff or a select few including it.
- Charizard: [Arm, Leg] attack +10
- Deoxys: [Slash] attack +10
- Entei: [Flame] attack +20
- Goldeen: [Leg] attack +4
- Groudon: [Flame] resistance +14
- Gulpin: [Electric] attack +16
- Jigglypuff: [Body, Spin] attack +31
- Jirachi: [Arm, Leg] attack +7
- Meowth: [Slash] attack +5
- Metagross: Launch resistance +23
- Mew: [Body, Spin] attack +4
- Moltres: [Flame] attack +20
- Pokémon Trainer: [Arm, Leg] attack +13
- Staryu: [Specials: Direct] attack +3
- Togepi: [Body, Spin] attack +11
- Torchic: [Flame] attack +8
- Weavile: [Slash] attack +5
Alternate costumes
Trophy description
A Balloon Pokémon. It invites opponents in close with its big, round eyes, then puts them to sleep with a calming song. The secret to the song's unfailing efficacy is Jigglypuff's ability to sing on the wavelength that will make its opponent the sleepiest. It also uses Attract to infatuate opponents who touch it. It uses a Moon Stone to evolve into Wigglytuff.
- : Pokémon Red/Blue
- : Pokémon Diamond/Pearl
Trivia
- One of Jigglypuff's taunts involves it deflating, floating to the ground, and inflating. This is based on Jigglypuff's "faint" animation in battles in the home console Pokémon games.
- Despite the fact that Jigglypuff is usually unlocked first in Super Smash Bros. and Super Smash Bros. Melee, Jigglypuff is one of the last characters to be unlocked in Brawl.
- Jigglypuff has only two KO screams — one for a Star KO and another for a normal KO.
- Luigi and Jigglypuff are the only characters not to be playable in an event unless chosen.
- This is the only Smash game in which Jigglypuff does not have a bow as one of its costumes.
- Jigglypuff is the only character to have any of its nerfed attributes mentioned on Dojo!!, which said that Rest's power (in both damage and knockback) has reduced.
- Jigglypuff's "head sprite" in Brawl is the only one that shows the whole character's body. Mr. Game and Watch's "head sprite" in Melee also showed his whole body, but it was changed in Brawl.
- Jigglypuff is one of several characters that are affected by the Bridge of Eldin glitch.
- When metal, Jigglypuff's eyes disappear.
- Jigglypuff, along with Diddy Kong, Pokémon Trainer, and Ice Climbers, are the only characters that do not clap on the "Defeated/No Contest" Screen.
- Jigglypuff's trophy description states that it uses Attract to infatuate opponents who touch it, which is incorrect. Attract is a status move that causes infatuation, while Cute Charm is an ability that causes infatuation on physical contact, and one which Jigglypuff can have.
- Most of Jigglypuff's voice clips were simple imports from Melee. One voice clip, involving it screaming "Jiggly!" was imported and can be heard in the sound test, but is not used by Jigglypuff at all in the game.
- Jigglypuff, Toon Link, and Wolf are the only characters in Brawl that are not part of the main Subspace Emissary story, and are also the only ones in Brawl that required a challenger approaching battle in all possible ways to unlock them.
- Additionally, Jigglypuff is the only veteran character not to have a role in the main story of the Subspace Emissary.
External links
- Jigglypuff's page at Smash Bros. DOJO!!.
- Jigglypuff Character Guide at SWF
- Jigglypuff's hitbox size of each of its moves
Fighters in Super Smash Bros. Brawl | |
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Veterans | Bowser · Captain Falcon · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Jigglypuff · Kirby · Link · Luigi · Mario · Marth · Mr. Game & Watch · Ness · Peach · Pikachu · Samus · Yoshi · Zelda / Sheik |
Newcomers | Diddy Kong · Ike · King Dedede · Lucario · Lucas · Meta Knight · Olimar · Pit · Pokémon Trainer (Charizard · Ivysaur · Squirtle) · R.O.B. · Snake · Sonic · Toon Link · Wario · Wolf · (Zero Suit Samus) |