Super Smash Bros.
Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. 4

Barrel Cannon: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(total rewrite - there's an argument here for splitting the page, actually)
Line 1: Line 1:
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssb4=y}}
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssb4=y}}
{{image|all SSB4 cannons}}
{{Infobox Item
{{Infobox Item
| title        = Barrel Cannon
| title        = Barrel Cannon
| image        = [[File:Ssbmitemsbarrelcannon.jpg]]
| image        = [[Image:Ssbmitemsbarrelcannon.jpg]]
| caption      = A Barrel Cannon on the rock in ''Kongo Jungle''
| caption      = A Barrel Cannon on the rock in ''Kongo Jungle''
| series      = {{uv|Donkey Kong}}
| series      = {{uv|Donkey Kong}}
| item class  = Heavy item/Trap
| item class  = Heavy item/Trap
| appearance  = ''[[SSB]]'' <br>''[[SSBM]]''<br>''[[SSBB]]'' <br>''[[SSB4]]''
| appearance  = ''[[SSB]]''<br/>''[[SSBM]]''<br/>''[[SSBB]]''<br/>''[[SSB4]]''
|interwiki    = dkwiki
|interwiki    = dkwiki
|interwikiname = Donkey Kong Wiki
|interwikiname = Donkey Kong Wiki
Line 12: Line 13:
}}
}}


The '''Barrel Cannon''' is an environmental feature in the ''{{b|Super Smash Bros.|series}}'' series as well as an item in ''[[Super Smash Bros. Melee]]''. They hail from the {{uv|Donkey Kong}} universe, appearing throughout the ''Donkey Kong Country'' series, as well as several ''Donkey Kong'' spin-offs.
'''Barrel Cannons''' are an element from the {{uv|Donkey Kong}} series that appears in every game of the ''{{b|Super Smash Bros.|series}}'' series. While its exact behaviour varies slightly between games, it operates the same overall. Characters that enter the barrel are temporarily held inside. Pressing any button or waiting long enough will fire the character in whatever direction the barrel is pointing, sending them [[reeling]]; depending on the game, the character might deal damage to enemies they run into.


Touching any Barrel Cannon will cause a character to be stuck inside while the barrel spins around. If A is pressed while inside, the cannon will shoot the occupant in the direction the arrow on the barrel is pointing. If nothing is pressed after a set time limit, the barrel will automatically fire the occupant in the direction it is pointing. It turns the character into a projectile while moving, damaging foes that are hit. Also, a [[tech]] is needed to recover, as landing will stun the character.
==As an item==
In ''[[Super Smash Bros. Melee]]'', Barrel Cannons appear as a rare and quickly-vanishing [[item]], appearing infrequently even if the item drop frequency is set on very high. They can be picked up and thrown as heavy items, or they may become active should they appear on a sufficiently steep slope. Characters other than the thrower that touch an active Barrel Cannon will be trapped inside, and must press a button to fire themselves to escape if they don't simply wait it out. Waiting too long to fire may cause the barrel to roll off the stage, making it very difficult to recover if it subsequently fires in the wrong direction. Touching an occupied barrel deals minor damage repeatedly.
 
===Trivia===
*On the bottom of the cannon, it says "2L84ME", which translates to "Too late for me", possibly referencing the difficulty dodging and escaping the Barrel. The same alphanumeric sequence appears on a wooden crate in [[:Image:Cranky's Cabin Artwork65.jpg|a piece of official art]] for ''Donkey Kong Country''.
*The item can cause a variation of the [[freeze glitch]].
 
==As a stage element==
Barrel Cannons appear in various Donkey Kong-related [[stage]]s.
===[[Kongo Jungle (SSB)]] and [[Kongo Jungle (SSBM)]]===
[[Image:BarrelCannon64.gif|thumb|The Barrel Cannon at the bottom of Congo Jungle.]]
In the two Kongo Jungle stages, a single Barrel Cannon floats below the stage, moving back and forth. Characters can enter the barrel at any time to be fired out a short period of time later, or after they press a button. While the Barrel Cannon can be used to recover if the character can't reach the stage, it can rotate unpredictably, resulting in being fired sideways or downwards to a sure [[self-destruct]]. Characters cannot enter occupied barrels.
 
In the case of the ''Melee'' Kongo Jungle, a [[Klaptrap]] can occasionally become stuck in the Barrel Cannon. Touching the Klaptrap-occupied barrel will deal damage to the character in addition to denying entry. Eventually, the Klaptrap will be fired, dealing 30% damage and incredible knockback if it happens to hit anyone.
 
===[[Jungle Hijinxs]]===
Barrel Cannons in the Jungle Hijinxs stage have the "starburst" design from ''Donkey Kong Country Returns''. They are used to travel between the stage's two planes. Characters that attempt to use a Barrel Cannon too soon after the previous one (due to still being smoking from the first) may cause the barrel to explode and launch them upwards or downwards, stopping players from simply using them to constantly run away from opponents.
 
===The Subspace Emissary===
[[Image:Barrel.jpg|thumb|100px|A Barrel Cannon in the Subspace Emissary]]
Barrel Cannons appear in [[The Subspace Emissary]] as black, metallic tubes with yellow arrows. They operate in exactly the same was as in the ''Donkey Kong Country'' series - certain parts of certain stages involve precise timing to traverse a chain of Barrel Cannons. Barrel Cannons with a blue highlight under the arrow fire automatically, while others allow the character to wait indefinitely before firing.
 
Certain Barrel Cannons act as traps, firing the character offscreen during [[ambush]]es and the like.
 
===Smash Run===
Barrel Cannons appear in [[Smash Run]], using the Subspace Emissary role and design.
 
===Stage Builder===
Objects similar in purpose to Barrel Cannons appear in {{forwiiu}}'s [[Stage Builder]] with a unique design. They can be placed at any rotation and remain fixed, automatically firing anyone who comes into contact with them.


==Origin==
==Origin==
[[File:BarrelCannonDKC2.gif|thumb]]
[[Image:BarrelCannonDKC2.gif|left|thumb]]
Barrel Cannons debuted in ''[[Donkey Kong Country]]'' as a means of travel across large gaps, and as a means of accessing bonus games. Present both singly and in "chains", jumping into one would leave a character sitting inside the barrel until they were fired. Many variations on the basic theme existed, including fixed cannons, autofiring cannons, cannons which rotated, cannons which moved back and forth in a line, and combinations thereof. ''Donkey Kong Country 2'' introduced arrow barrels (image to the left) that indicated which direction they would fire, which became the basis for the ''Melee'' Barrel Cannon, which they function as they did in the ''Donkey Kong Country'' games. <ref>{{cite web
Barrel Cannons debuted in ''[[Donkey Kong Country]]'' as a means of travel across large gaps and as a means of accessing bonus games. Present both singly and in "chains", jumping into one would leave a character sitting inside the barrel until they were fired. Many variations on the basic theme existed, including fixed cannons, autofiring cannons, cannons which rotated, cannons which moved back and forth in a line, and combinations thereof. ''Donkey Kong Country 2'' introduced arrow barrels (image to the left) that indicated which direction they would fire, which became the basis for the Barrel Cannons in the ''Smash Bros.'' series.<ref>{{cite web
| url = http://www.youtube.com/watch?v=yXrduzNFBjk
| url = http://www.youtube.com/watch?v=yXrduzNFBjk
| title = Items (6 of 6) - History Behind Super Smash Bros. Melee  
| title = Items (6 of 6) - History Behind Super Smash Bros. Melee  
Line 29: Line 58:
| quote = Covers the Bunny Hood, Cloaking Device, Arrow Barrel, Egg container item and Capsule container item.
| quote = Covers the Bunny Hood, Cloaking Device, Arrow Barrel, Egg container item and Capsule container item.
}}</ref>
}}</ref>
{{clear}}


==Appearances==
==Trophy (SSBM)==
===Stage element===
[[Image:Barrel Cannon Trophy Melee.png|thumb|130x235px|The Barrel Cannon trophy]]
[[File:BarrelCannon64.gif|thumb|The Barrel Cannon at the bottom of Congo Jungle.]]
A Barrel Cannon is permanently placed on the bottom of the [[Congo Jungle]] stage in ''[[Super Smash Bros.]]'' The {{SSBM|Kongo Jungle}} stage in ''[[Super Smash Bros. Melee]]'' has a Barrel Cannon in a similar fashion, and also includes the original cannon as part of the {{SSB|Kongo Jungle}} [[Past Stage]].  These cannons can be used for recovery, though they are unreliable. They move back and forth and spin around. In the ''Melee'' stage, a [[Klaptrap]] will occasionally get stuck inside. While it is inside, the cannon cannot be used by anyone; those who touch it will be damaged by the Klaptrap. Eventually the Klaptrap will be fired, occasionally straight up through the stage. This will cause high damage, [[knockback]], and even KO those with high damage.
 
====Subspace Emissary====
[[File:Barrel.jpg|thumb|100px|A Barrel Cannon in the Subspace Emissary]]
Barrel Cannons appear in ''[[Super Smash Bros. Brawl]]'' only in [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]], notably the ''Donkey Kong Country''-based [[The Jungle]] stage. Newly redesigned, they function exactly as they did in the ''DKC'' games, involving precise timing to use a chain of Cannons; shooting too low will often result in a KO if recovery isn't executed quickly.
 
====Smash Run====
Barrel Cannons also appear as stage elements in the [[Smash Run]] mode of {{for3ds}}. They use the black design from ''Brawl''.
 
====Item====
In ''Melee'' only, Barrel Cannons appear as rare items, appearing infrequently even if the item drop frequency is set on very high prior to battle, which can be picked up and thrown. These items also tend to disappear very quickly, likely because of how far the barrel can send a character offstage, making recoveries impossible in certain scenarios. If a character is already inside it and another character runs into it, it will cause several small hits worth of damage (around 16%).
 
===In ''[[Super Smash Bros. for Wii U]]''===
In {{forwiiu}}, Barrel Cannons make a return on the [[Jungle Hijinxs]] stage, serving as a means to travel between the foreground and background. When launched out of one, the player's character will get engulfed in flames, which, while they won't deal any damage, will cause the Barrel Cannons to explode if they enter one while on fire and thus preventing them from being launched normally.
 
[[File:Barrel Cannon Trophy Melee.png|thumb|130x235px|The Barrel Cannon trophy]]
 
More traditional Barrel Cannon appears as [[Stage Builder]] objects and the returning [[Congo Jungle|Kongo Jungle (N64)]] stage.
 
==Trophy==
{{see also|List of SSBM trophies (Donkey Kong series)}}
{{see also|List of SSBM trophies (Donkey Kong series)}}
''The Barrel Cannons were used in Donkey Kong games as a vital means of transportation, and their explosive nature is used similarly in Super Smash Bros. Melee. On the Kongo Jungle stage, one can catch characters as they fall from the main platform. Careful! The Barrel Cannon rotation may accidentally send you flying off the screen.''
''The Barrel Cannons were used in Donkey Kong games as a vital means of transportation, and their explosive nature is used similarly in Super Smash Bros. Melee. On the Kongo Jungle stage, one can catch characters as they fall from the main platform. Careful! The Barrel Cannon rotation may accidentally send you flying off the screen.''
*''Donkey Kong Country'' (11/94)
*''Donkey Kong Country'' (11/94)
==Trivia==
*On the bottom of the cannon, it says "2L84ME", which translates to "Too late for me", possibly referencing the difficulty dodging and escaping the Barrel. The same alphanumeric sequence appears on a wooden crate in [[:File:Cranky's Cabin Artwork65.jpg|a piece of official art]] for ''Donkey Kong Country''.
*There is [[Barrel Cannon glitch|a glitch]] which requires this item, which is a variation of the [[freeze glitch]].


==References==
==References==
<references/>
<references/>
{{SSBMItems}} {{Donkey Kong universe}}
 
{{SSBMItems}}
{{Donkey Kong universe}}
{{SubspaceArmy}}
{{SubspaceArmy}}
[[Category:Items (SSBM)]]
[[Category:Items (SSBM)]]
[[Category:Trap items]]
[[Category:Trap items]]

Revision as of 12:59, December 26, 2014

ImageNeeded.png This article is in need of additional images.
The editor who added this tag suggests: all SSB4 cannons
If you have a good image for this article, upload it here.
Barrel Cannon
Ssbmitemsbarrelcannon.jpg
A Barrel Cannon on the rock in Kongo Jungle
Universe Donkey Kong
Appears in SSB
SSBM
SSBB
SSB4
Item class Heavy item/Trap
Article on Donkey Kong Wiki Barrel Cannon

Barrel Cannons are an element from the Donkey Kong series that appears in every game of the Super Smash Bros. series. While its exact behaviour varies slightly between games, it operates the same overall. Characters that enter the barrel are temporarily held inside. Pressing any button or waiting long enough will fire the character in whatever direction the barrel is pointing, sending them reeling; depending on the game, the character might deal damage to enemies they run into.

As an item

In Super Smash Bros. Melee, Barrel Cannons appear as a rare and quickly-vanishing item, appearing infrequently even if the item drop frequency is set on very high. They can be picked up and thrown as heavy items, or they may become active should they appear on a sufficiently steep slope. Characters other than the thrower that touch an active Barrel Cannon will be trapped inside, and must press a button to fire themselves to escape if they don't simply wait it out. Waiting too long to fire may cause the barrel to roll off the stage, making it very difficult to recover if it subsequently fires in the wrong direction. Touching an occupied barrel deals minor damage repeatedly.

Trivia

  • On the bottom of the cannon, it says "2L84ME", which translates to "Too late for me", possibly referencing the difficulty dodging and escaping the Barrel. The same alphanumeric sequence appears on a wooden crate in a piece of official art for Donkey Kong Country.
  • The item can cause a variation of the freeze glitch.

As a stage element

Barrel Cannons appear in various Donkey Kong-related stages.

Kongo Jungle (SSB) and Kongo Jungle (SSBM)

File:BarrelCannon64.gif
The Barrel Cannon at the bottom of Congo Jungle.

In the two Kongo Jungle stages, a single Barrel Cannon floats below the stage, moving back and forth. Characters can enter the barrel at any time to be fired out a short period of time later, or after they press a button. While the Barrel Cannon can be used to recover if the character can't reach the stage, it can rotate unpredictably, resulting in being fired sideways or downwards to a sure self-destruct. Characters cannot enter occupied barrels.

In the case of the Melee Kongo Jungle, a Klaptrap can occasionally become stuck in the Barrel Cannon. Touching the Klaptrap-occupied barrel will deal damage to the character in addition to denying entry. Eventually, the Klaptrap will be fired, dealing 30% damage and incredible knockback if it happens to hit anyone.

Jungle Hijinxs

Barrel Cannons in the Jungle Hijinxs stage have the "starburst" design from Donkey Kong Country Returns. They are used to travel between the stage's two planes. Characters that attempt to use a Barrel Cannon too soon after the previous one (due to still being smoking from the first) may cause the barrel to explode and launch them upwards or downwards, stopping players from simply using them to constantly run away from opponents.

The Subspace Emissary

A Barrel Cannon in the Subspace Emissary

Barrel Cannons appear in The Subspace Emissary as black, metallic tubes with yellow arrows. They operate in exactly the same was as in the Donkey Kong Country series - certain parts of certain stages involve precise timing to traverse a chain of Barrel Cannons. Barrel Cannons with a blue highlight under the arrow fire automatically, while others allow the character to wait indefinitely before firing.

Certain Barrel Cannons act as traps, firing the character offscreen during ambushes and the like.

Smash Run

Barrel Cannons appear in Smash Run, using the Subspace Emissary role and design.

Stage Builder

Objects similar in purpose to Barrel Cannons appear in Super Smash Bros. for Wii U's Stage Builder with a unique design. They can be placed at any rotation and remain fixed, automatically firing anyone who comes into contact with them.

Origin

Barrel Cannons debuted in Donkey Kong Country as a means of travel across large gaps and as a means of accessing bonus games. Present both singly and in "chains", jumping into one would leave a character sitting inside the barrel until they were fired. Many variations on the basic theme existed, including fixed cannons, autofiring cannons, cannons which rotated, cannons which moved back and forth in a line, and combinations thereof. Donkey Kong Country 2 introduced arrow barrels (image to the left) that indicated which direction they would fire, which became the basis for the Barrel Cannons in the Smash Bros. series.[1]

Trophy (SSBM)

The Barrel Cannon trophy

The Barrel Cannons were used in Donkey Kong games as a vital means of transportation, and their explosive nature is used similarly in Super Smash Bros. Melee. On the Kongo Jungle stage, one can catch characters as they fall from the main platform. Careful! The Barrel Cannon rotation may accidentally send you flying off the screen.

  • Donkey Kong Country (11/94)

References

  1. ^ CrappyCaptureDevice (20 Dec, 2007). Items (6 of 6) - History Behind Super Smash Bros. Melee (video). YouTube. Retrieved on 5 Feb, 2011. “Covers the Bunny Hood, Cloaking Device, Arrow Barrel, Egg container item and Capsule container item.”