Super Smash Bros. Brawl

Colonel Roy Campbell: Difference between revisions

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Official artwork of Colonel Roy Campbell from ''Metal Gear Solid''.
Official artwork of Colonel Roy Campbell from ''Metal Gear Solid''.
|universe={{uv|Metal Gear}}
|universe={{uv|Metal Gear}}
|debut=''Metal Gear 2: Solid Snake''
|debut=''{{s|wikipedia|Metal Gear 2: Solid Snake}}'' (1990)
|games=''[[SSBB]]''
|games=''[[Brawl]]''
|lastappearance=''{{s|wikipedia|Metal Gear Solid 4: Guns of the Patriots}}'' (2008)
|voiceactor=Paul Eiding
|voiceactor=Paul Eiding
|japanactor=Takeshi Aono
|japanactor=Takeshi Aono
|interwiki    = wikipedia
|interwikiname = Wikipedia
|interwikipage = List of characters in the Metal Gear series#Roy Campbell
}}
}}
:''For other characters with the name Roy, see [[Roy (disambiguation)]]''.
:''For other characters with the name Roy, see [[Roy (disambiguation)]]''.
[[File:CodecTalk.png|right|209px|thumb|Roy Campbell announces to Solid Snake that he's been invited to join ''Super Smash Bros. Brawl'' in the E3 2006 trailer.]]
'''Colonel Roy Campbell''' ({{ja|ロイ・キャンベル大佐|Roi Kyanberu Taisa}}, ''Colonel Roy Campbell'') is a character from the third-party developer and publisher, [[Konami]]. Campbell is from the stealth-action video game series, {{uv|Metal Gear}}, debuting in ''Metal Gear 2: Solid Snake''. He makes background appearances communicating with [[Solid Snake]] through his Codec device in ''[[Super Smash Bros. Brawl]]''. Referred to simply as "Colonel", Roy Campbell appears in the first ''SSBB'' trailer, during which {{SSBB|Snake}} is officially announced as a playable character. Like [[Otacon]] and [[Mei Ling]], he also appears in a number of [[Snake's Codec Messages]], which can be seen and heard mid-game on the stage [[Shadow Moses Island]]. Colonel's frequency in the ''Metal Gear'' franchise is 140.85 (although the frequency changes frequently in ''Metal Gear 2''), and the same frequency is used in ''Brawl''.
'''Colonel Roy Campbell''' is a character from the third-party developer and publisher, [[Konami]]. Campbell is from the stealth-action video game series, {{uv|Metal Gear}}, debuting in ''Metal Gear 2: Solid Snake''. He makes background appearances communicating with [[Solid Snake]] through his Codec device in ''[[Super Smash Bros. Brawl]]''. Referred to simply as "Colonel", Roy Campbell appears in the first ''SSBB'' trailer, during which {{SSBB|Snake}} is officially announced as a playable character. Like [[Otacon]] and [[Mei Ling]], he also appears in a number of [[Snake's Codec Messages]], which can be seen and heard mid-game on the stage [[Shadow Moses Island]]. Colonel's frequency in the ''Metal Gear'' franchise is 140.85 (although the frequency changes frequently in ''Metal Gear 2''), and the same frequency is used in ''Brawl''.


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
At the end of the first official ''SSBB'' trailer at E3 2006, which only has Japanese dialogue (but English text and subtitles), Solid Snake is shown receiving a Codec message from Roy Campbell. The trailer contains the following English subtitles during the Codec conversation:
[[File:CodecTalk.png|left|209px|thumb|Roy Campbell in the E3 2006 trailer.]]
 
At the end of the first official ''Brawl'' trailer at E3 2006, which only has Japanese dialogue (but English text and subtitles), Solid Snake is shown receiving a Codec message from Roy Campbell, inviting him to join ''Smash''. Snake, however, was already undercover on {{SSBB|Battlefield}} under a [[cardboard box]].
:Roy: "Snake! Sorry to bother you, but I've got big news!"
:Snake: "What? Not another absurd objective, I hope."
:Roy: "Are you familiar with Super Smash Bros.?"
:Snake: "Ah... That Nintendo thing..."
:Roy: "Yes. Actually, we've received an invitation for you to join."
:Snake: Oh-
:Roy: "Snake, are you up for it?"
:Snake: "..."
:Roy: "Where are you right now, anyway?"
:Snake: "I'm on reconnaissance duty."
:Roy: "Reconnaissance?! Of what kind?!"
:Snake: "Knowing your enemy is the quickest path to victory."


On the stage [[Shadow Moses Island]], players using {{SSBB|Snake}} can activate a [[Smash Taunt]] by pressing the button for a down [[taunt]] very quickly. Executing this correctly displays a Codec message in which Snake speaks with [[Otacon]], [[Mei Ling]] or Colonel Roy Campbell about a character he is fighting during the match. He speaks with Roy Campbell about {{SSBB|Bowser}}, {{SSBB|Fox}}, {{SSBB|Ike}}, {{SSBB|Jigglypuff}}, {{SSBB|King Dedede}}, {{SSBB|Luigi}}, {{SSBB|Mario}}, {{SSBB|Ness}}, {{SSBB|Pokémon Trainer}}, {{SSBB|Wario}}, {{SSBB|Wolf}}, {{SSBB|Zelda}}, and {{SSBB|Snake}} when he fights another player who is also using Snake. Originally implying to call the Colonel, Snake talks to [[Slippy Toad]] when discussing with him about {{SSBB|Falco}}. Slippy Toad's frequency is also 140.85, but this is simply because Slippy had overridden Campbell's frequency, a recurring element in the ''Metal Gear'' franchise.
On the stage [[Shadow Moses Island]], players using {{SSBB|Snake}} can activate a [[Smash Taunt]] by pressing the button for a down [[taunt]] very quickly. Executing this correctly displays a Codec message in which Snake speaks with [[Otacon]], [[Mei Ling]] or Colonel Roy Campbell about a character he is fighting during the match. He speaks with Roy Campbell about {{SSBB|Bowser}}, {{SSBB|Fox}}, {{SSBB|Ike}}, {{SSBB|Jigglypuff}}, {{SSBB|King Dedede}}, {{SSBB|Luigi}}, {{SSBB|Mario}}, {{SSBB|Ness}}, {{SSBB|Pokémon Trainer}}, {{SSBB|Wario}}, {{SSBB|Wolf}}, {{SSBB|Zelda}}, and {{SSBB|Snake}} when he fights another player who is also using Snake. Originally implying to call the Colonel, Snake talks to [[Slippy Toad]] when discussing with him about {{SSBB|Falco}}. Slippy Toad's frequency is also 140.85, but this is simply because Slippy had overridden Campbell's frequency, a recurring element in the ''Metal Gear'' franchise.

Revision as of 01:28, May 26, 2015

Roy Campbell
Campbell.jpg
File:MetalGearSymbol.png

Official artwork of Colonel Roy Campbell from Metal Gear Solid.

Universe Metal Gear
Debut Metal Gear 2: Solid Snake (1990)
Smash Bros. appearances Brawl
Most recent appearance Metal Gear Solid 4: Guns of the Patriots (2008)
English voice actor Paul Eiding
Japanese voice actor Takeshi Aono
Article on Wikipedia List of characters in the Metal Gear series#Roy Campbell
For other characters with the name Roy, see Roy (disambiguation).

Colonel Roy Campbell (ロイ・キャンベル大佐, Colonel Roy Campbell) is a character from the third-party developer and publisher, Konami. Campbell is from the stealth-action video game series, Metal Gear, debuting in Metal Gear 2: Solid Snake. He makes background appearances communicating with Solid Snake through his Codec device in Super Smash Bros. Brawl. Referred to simply as "Colonel", Roy Campbell appears in the first SSBB trailer, during which Snake is officially announced as a playable character. Like Otacon and Mei Ling, he also appears in a number of Snake's Codec Messages, which can be seen and heard mid-game on the stage Shadow Moses Island. Colonel's frequency in the Metal Gear franchise is 140.85 (although the frequency changes frequently in Metal Gear 2), and the same frequency is used in Brawl.

In Super Smash Bros. Brawl

Roy Campbell in the E3 2006 trailer.

At the end of the first official Brawl trailer at E3 2006, which only has Japanese dialogue (but English text and subtitles), Solid Snake is shown receiving a Codec message from Roy Campbell, inviting him to join Smash. Snake, however, was already undercover on Battlefield under a cardboard box.

On the stage Shadow Moses Island, players using Snake can activate a Smash Taunt by pressing the button for a down taunt very quickly. Executing this correctly displays a Codec message in which Snake speaks with Otacon, Mei Ling or Colonel Roy Campbell about a character he is fighting during the match. He speaks with Roy Campbell about Bowser, Fox, Ike, Jigglypuff, King Dedede, Luigi, Mario, Ness, Pokémon Trainer, Wario, Wolf, Zelda, and Snake when he fights another player who is also using Snake. Originally implying to call the Colonel, Snake talks to Slippy Toad when discussing with him about Falco. Slippy Toad's frequency is also 140.85, but this is simply because Slippy had overridden Campbell's frequency, a recurring element in the Metal Gear franchise.