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Super Smash Bros. 4

Olimar (SSB4): Difference between revisions

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*{{buff|Thrown Pikmin can carry [[item]]s to Olimar. <ref>http://www.gfycat.com/RemorsefulBarrenCreature</ref>}}
*{{buff|Thrown Pikmin can carry [[item]]s to Olimar. <ref>http://www.gfycat.com/RemorsefulBarrenCreature</ref>}}
*{{buff|Pikmin are now plucked in a set cycle (Red, Yellow, Blue, White, Purple, Red, Yellow, Blue, White, Purple, etc.), instead of being random.}}
*{{buff|Pikmin are now plucked in a set cycle (Red, Yellow, Blue, White, Purple, Red, Yellow, Blue, White, Purple, etc.), instead of being random.}}
*{{buff|Pikmin fly much farther when thrown.}}
**{{nerf|However, this makes them more vulnerable to falling off stages.}}
*{{buff|Some of Olimar's attacks (forward aerial, back aerial, up smash, down smash) have been sped up.}}
**{{nerf|However, his up smash has slightly decreased vertical range.}}
*{{buff|Down tilt has been strengthened.}}
*{{buff|Down tilt has been strengthened.}}
*{{buff|Forward smash's reach has been extended.}}
**{{nerf|However, its KO potential and damage outputs have been reduced slightly.}}
*{{nerf|[[Pikmin Order]] no longer grants Olimar a brief period of [[super armor]].}}
*{{nerf|[[Pikmin Order]] no longer grants Olimar a brief period of [[super armor]].}}
*{{nerf|Olimar will now only be able to carry three Pikmin at a time after using [[Pikmin Pluck]] (unlike in ''Brawl'', where he could carry up to six)}}.
*{{nerf|Olimar will now only be able to carry three Pikmin at a time after using [[Pikmin Pluck]] (unlike in ''Brawl'', where he could carry up to six)}}.
*{{nerf|Red Pikmin deal slightly less damage than in Brawl.}}
*{{change|Pikmin appear to be slightly larger; Olimar's size appears mostly unchanged.}}
*{{change|Pikmin appear to be slightly larger; Olimar's size appears mostly unchanged.}}
*{{change|The Pikmin at the head of the line has a player-coloured pointer above their head, as do Pikmin at a distance from Olimar.}}
*{{change|The Pikmin at the head of the line has a player-coloured pointer above their head, as do Pikmin at a distance from Olimar.}}

Revision as of 20:02, August 15, 2014

Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
Potentially contentious information should be discussed on the talk page before being added.
This article is about Olimar's appearance in Super Smash Bros. 4 . For other uses, see Captain Olimar and Pikmin (species).
Olimar
in Super Smash Bros. 4
Olimar
PikminSymbol.svg
Universe Pikmin
Other playable appearance in Brawl


Final Smash End of Day
Olimar (SSB4)

Olimar, known on the website as Pikmin & Olimar, was announced to be returning for Super Smash Bros. 4 on July 12th 2013 on the game's official website, and was the first character revealed after the initial E3 2013 reveal of Smash 4. His reveal came one day before the release date of Pikmin 3 in Japan, which Masahiro Sakurai noted in a Miiverse post. A link to the official website on Pikmin 3 is at the bottom of his page on the website. He retains Red, Yellow, Blue, White, and Purple Pikmin. Olimar has had slight aesthetic changes to match his Pikmin 3 character design, and a visible whistle is now a part of Olimar's helmet. The Pikmin have been updated as well with different proportions more akin to Pikmin 3.

Confirmed information

  • Buff Olimar has a new up special recovery move, using Winged Pikmin instead of Pikmin Chain. These Pikmin can carry Olimar a great distance if he has no other Pikmin with him, but if Olimar has more Pikmin on him when initiating the move, the Winged Pikmin will carry him slower and much less distance; an inverse of his previous recovery Pikmin Chain, which required him to have more Pikmin to be more useful. This also means Olimar will now often have to sacrifice Pikmin during recovery.
  • Buff Thrown Pikmin can carry items to Olimar. [1]
  • Buff Pikmin are now plucked in a set cycle (Red, Yellow, Blue, White, Purple, Red, Yellow, Blue, White, Purple, etc.), instead of being random.
  • Buff Pikmin fly much farther when thrown.
    • Nerf However, this makes them more vulnerable to falling off stages.
  • Buff Some of Olimar's attacks (forward aerial, back aerial, up smash, down smash) have been sped up.
    • Nerf However, his up smash has slightly decreased vertical range.
  • Buff Down tilt has been strengthened.
  • Buff Forward smash's reach has been extended.
    • Nerf However, its KO potential and damage outputs have been reduced slightly.
  • Nerf Pikmin Order no longer grants Olimar a brief period of super armor.
  • Nerf Olimar will now only be able to carry three Pikmin at a time after using Pikmin Pluck (unlike in Brawl, where he could carry up to six).
  • Nerf Red Pikmin deal slightly less damage than in Brawl.
  • Change Pikmin appear to be slightly larger; Olimar's size appears mostly unchanged.
  • Change The Pikmin at the head of the line has a player-coloured pointer above their head, as do Pikmin at a distance from Olimar.
  • Change One of Olimar's standard moves is now a punch.


The following moves are visually unchanged from Brawl:


Special Moves

In Super Smash Bros. 4, special moves can be swapped out for different variants, but none of Olimar's have been seen. He retains three of his original special moves and his final smash. Pikmin Chain has been replaced with a more effective recovery utilizing Winged Pikmin. These are Olimar's special moves:

Special Move Basic Custom 1 Custom 2
Neutral Special Pikmin Pluck - -
Side Special Pikmin Throw - -
Up Special Winged Pikmin - -
Down Special Pikmin Order - -
Final Smash End of Day - -

Gallery

References