Meta Knight (SSBB)/Down throw: Difference between revisions
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[[File:Meta Knight Down Throw Animation Brawl.gif|250px|thumb|right|{{SSBB|Meta Knight}}'s down throw in ''Brawl''.]] | [[File:Meta Knight Down Throw Animation Brawl.gif|250px|thumb|right|{{SSBB|Meta Knight}}'s down throw in ''Brawl''.]] | ||
==Overview== | ==Overview== | ||
A [[multi-hit throw]] in which Meta Knight stomps the opponent nine times, then slams on top of them, knocking them horizontally with weak knockback. The stomps deal 1% damage each, and the slam deals 2% damage, for a total of 11%. This throw has a similar animation to | A [[multi-hit throw]] in which Meta Knight stomps the opponent nine times, then slams on top of them, knocking them horizontally with weak knockback. The stomps deal 1% damage each, and the slam deals 2% damage, for a total of 11%. This throw has a similar animation to {{mvsub|Kirby|SSBB|down throw|poss=y}}, but Meta Knight's deals 1% less damage, produces horizontal knockback instead of vertical, and the stomps are performed slower. Meta Knight's down throw can be followed up with moves such as a {{mvsub|Meta Knight|SSBB|dash attack}} or [[short hop]]ped {{mvsub|Meta Knight|SSBB|neutral aerial}} to start [[combo]]s at lower percentages, or at higher percentages when near the [[edge]], a short hopped {{mvsub|Meta Knight|SSBB|up special|alt=Shuttle Loop}}. There are various other possible followups depending on the opponent's [[DI]]. Against [[fastfaller]]s at low percentages, it can even lead into a regrab. In some situations, the move works as a pseudo-[[tech-chasing]] move. | ||
{{competitive expertise}} | {{competitive expertise}} |
Revision as of 06:20, June 30, 2014
Overview
A multi-hit throw in which Meta Knight stomps the opponent nine times, then slams on top of them, knocking them horizontally with weak knockback. The stomps deal 1% damage each, and the slam deals 2% damage, for a total of 11%. This throw has a similar animation to Kirby's down throw, but Meta Knight's deals 1% less damage, produces horizontal knockback instead of vertical, and the stomps are performed slower. Meta Knight's down throw can be followed up with moves such as a dash attack or short hopped neutral aerial to start combos at lower percentages, or at higher percentages when near the edge, a short hopped Shuttle Loop. There are various other possible followups depending on the opponent's DI. Against fastfallers at low percentages, it can even lead into a regrab. In some situations, the move works as a pseudo-tech-chasing move.
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