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Super Smash Bros. Brawl

Meta Knight (SSBB)/Glide attack: Difference between revisions

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(New Page: {{ArticleIcons|ssbb=y}} ==Overview== thumb|The hitbox of Meta Knight's glide attack Meta Knight slashes in front of himself with a mo...)
 
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*Optimal shield advantage: -3 (hard landing) / -1 (soft landing)
*Optimal shield advantage: -3 (hard landing) / -1 (soft landing)
*Optimal shield drop advantage: +4 (hard landing) / +6 (soft landing)
*Optimal shield drop advantage: +4 (hard landing) / +6 (soft landing)
{{MvSubNavMetaKnight|g=SSBB}}


[[Category:Meta Knight (SSBB)]]
[[Category:Meta Knight (SSBB)]]

Revision as of 17:22, October 22, 2013

Overview

The hitbox of Meta Knight's glide attack

Meta Knight slashes in front of himself with a moderately large hitbox, dealing 12% damage. It has vertical knockback and is fairly powerful, being a reliable finisher. The move can also be used after the initial upswing Shuttle Loop, but doing it that way will cause Meta Knight to become helpless.


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Attack data

  • Hits on frame: 5
  • Landing lag: either 2 or 4 frames
  • Shield hitlag differential: -2
  • Shield stun: 3
  • Optimal shield advantage: -3 (hard landing) / -1 (soft landing)
  • Optimal shield drop advantage: +4 (hard landing) / +6 (soft landing)