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The '''on-screen appearance''', also known as an '''intro''' or '''entrance''', is a minor feature in both ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Brawl]]''. It was not present in ''[[Super Smash Bros. Melee]]''. It includes a small animation unique for each character entering the battle field during the [[announcer]]'s '''three second countdown''' before battle. It has no effect whatsoever on gameplay other than visually dramatic and comedic purposes. The exceptions to this rule are Zero Suit Samus's entrance, which allows the players to hit their opponents with the fallen pieces of the power suit; Wario's entrance, which lets Wario charge up his Wario Waft the moment he appears; and Olimar's entrance, which automatically has him [[Pikmin Pluck|pluck]] three Pikmin. Each entrance usually relates to that character's universe, such as [[Mario]] entering in through a warp pipe. The animation will randomly have all characters enter at once, or one at a time with a closeup of each character. | The '''on-screen appearance''', also known as an '''intro''' or '''entrance''', is a minor feature in both ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Brawl]]''. It was not present in ''[[Super Smash Bros. Melee]]''. It includes a small animation unique for each character entering the battle field during the [[announcer]]'s '''three second countdown''' before battle. It has no effect whatsoever on gameplay other than visually dramatic and comedic purposes. The exceptions to this rule are Zero Suit Samus's entrance, which allows the players to hit their opponents with the fallen pieces of the power suit; Wario's entrance, which lets Wario charge up his Wario Waft the moment he appears; and Olimar's entrance, which automatically has him [[Pikmin Pluck|pluck]] three Pikmin. Each entrance usually relates to that character's universe, such as [[Mario]] entering in through a warp pipe. The animation will randomly have all characters enter at once, or one at a time with a closeup of each character. | ||
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==''Super Smash Bros.''== | ==In ''Super Smash Bros.''== | ||
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==''Super Smash Bros. Melee''== | ==In ''Super Smash Bros. Melee''== | ||
[[File:NessOnScreenAppearanceMelee.gif|thumb|right|The On-Screen Appearance for Ness in ''Melee'', which Ness shares with all other characters in the game.]] | [[File:NessOnScreenAppearanceMelee.gif|thumb|right|The On-Screen Appearance for Ness in ''Melee'', which Ness shares with all other characters in the game.]] | ||
Unique character based entrances were removed in ''Melee''. Instead, all playable characters instead briefly start as trophies that "come to life" at the start of the match, a reference to the game's introduction. Only Master Hand and Crazy Hand have "true" on-screen appearances, where they both gradually enter the stage from the background, laughing. Giga Bowser, when fought in The Showdown and Adventure Mode, does not have any on-screen appearance of any type; when the countdown starts, he's already standing on the stage. When Giga Bowser is fought in Vs. Mode, he appears as a trophy when the "Must be ON" code from [[Action Replay]] is not turned on. When this happens, he will be in a T-pose upon trophy appearance. This freezes on stages that are not part of the ''Smash'' universe. The CPU players, including allies, in [[Event matches]] are already in the fight when the countdown starts. In [[Event 50: Final Destination Match]], the hands' "true" appearances don't occur; they are already in the fight. | Unique character based entrances were removed in ''Melee''. Instead, all playable characters instead briefly start as trophies that "come to life" at the start of the match, a reference to the game's introduction. Only Master Hand and Crazy Hand have "true" on-screen appearances, where they both gradually enter the stage from the background, laughing. Giga Bowser, when fought in The Showdown and Adventure Mode, does not have any on-screen appearance of any type; when the countdown starts, he's already standing on the stage. When Giga Bowser is fought in Vs. Mode, he appears as a trophy when the "Must be ON" code from [[Action Replay]] is not turned on. When this happens, he will be in a T-pose upon trophy appearance. This freezes on stages that are not part of the ''Smash'' universe. The CPU players, including allies, in [[Event matches]] are already in the fight when the countdown starts. In [[Event 50: Final Destination Match]], the hands' "true" appearances don't occur; they are already in the fight. | ||
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==''Super Smash Bros. Brawl''== | ==In ''Super Smash Bros. Brawl''== | ||
[[File:Zelda-entrance.gif|thumb|300px|Zelda's on-screen appearance in ''Brawl''.]] | [[File:Zelda-entrance.gif|thumb|300px|Zelda's on-screen appearance in ''Brawl''.]] |