Zelda (SSBM): Difference between revisions
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==[[Character matchups (SSBM)|Matchups]]== | ==[[Character matchups (SSBM)|Matchups]]== | ||
{{SSBMMatchupTable|zelda=yes}} | {{SSBMMatchupTable|zelda=yes}} | ||
==In [[Adventure Mode|single-player]]== | ==In [[Adventure Mode|single-player]]== |
Revision as of 01:59, January 29, 2012
Zelda in Super Smash Bros. Melee | |
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Princess Zelda | |
Universe | The Legend of Zelda |
Alternate form | Sheik |
Other playable appearance | in Brawl |
Availability | Starter |
Tier | F (18) |
“ | A graceful princess with powerful magical attacks. (Melee's instruction manual) |
” |
Zelda (ゼルダ, Zerudā) is one of the more unique characters in the lineup for Super Smash Bros. Melee. Zelda's most notable traits are her array of powerful magical attacks and her unique ability to transform herself into her alter ego, Sheik. This alternate form is very different from Zelda, and each was intended to help balance the other's weaknesses, so that ideally, one would change between the two so to match the flow of battle. However, of the two, Sheik is the far more effective standalone character.
Zelda is 18th on the tier list, in the F tier. Zelda's positive attributes include an effective killer with her Lightning Kick, as well as powerful attacks with transcendent priority. Additionally, Zelda has a somewhat long recovery, though it has few options that allow it to be extended. Zelda's primary weakness is her poor movement, due to having the slowest dash speed in the game, slow falling, and air speed, resulting in a short, slow wavedash. Zelda also lacks effective combos due to her high knockback moves, preventing her from easily racking up damage; Zelda's throwing ability is also very disappointing, with a poor chaingrabbing ability. This contributes to Zelda having poor matchups against others, though she does have a few even matchups against those higher than her, such as the Ice Climbers.
Attributes
Zelda has powerful, high priority attacks, but she shares the undesirable attribute of the slowest dash speed in the game with Jigglypuff, and neither her wavedash nor dash-dance make up for her slow mobility because they are both short.
Despite this poor mobility, she can be very unpredictable if used well through use of her priority close to her opponent and her Din's Fire from afar. The Lightning Kick (her forward & back aerial) is fast and powerful. However, Zelda lacks true combos beyond two or three hits as most of her attacks have high knockback. Generally, she also has very poor grabs and throws; the exception to this is her up throw, which can combo. Zelda's up & down smashes are both very fast.
She has a projectile (Din's Fire), but it is slow and fairly predictable. In terms of recovery, her up special move (Farore's Wind) covers a long distance, but is easily edge-guarded due to being predictable and laggy. Zelda has the second-slowest falling speed. This means she is immune to many combos, but she is also very lightweight, meaning she is easy to KO through the top blast line.
Zelda can transform into Sheik at any time.
Moveset
Ground attacks
Normal
- Neutral attack: Zaps magic quickly from her palm, in a similar fashion to Ganondorf's neutral attack. The three hits add up to 5% damage.
- Dash attack: Shoves her hands in front, with magic sparks coming out them. 9-13% damage.
- Forward tilt: Swipes her hand forward with sparks. 13% damage.
- Down tilt: Thrusts her foot out quickly from under her dress. Can meteor smash. 7% damage.
- Up tilt: Waves her hand in an arch above her, her hand filled with sparks. Surprisingly powerful. 11% damage.
Smash attacks
- Up smash: Waves her hand in an arch similar to her up tilt three times. Multi-hitting, powerful. Can be SDI'd out of. 14% uncharged, 20% fully.
- Down smash: Quick roundhouse-like kick. Short range with a sightly disjointed hitbox, but fast. 11% uncharged, 15% fully.
- Forward smash: Sends a fierce jabs of magic in front of her. Like her up smash, multi-hitting and strong. Also, this attack can be SDI'd out of. 15% uncharged, 22% fully
Aerial attacks
- Neutral aerial: Spins with magic sparks twice. Many hitboxes, good for spacing. 14% if all hits connect, though it may be DI'd out of, and full damage doesn't occur as often as Zelda players would like.
- Up aerial: Releases a giant fireball upwards. Good power. 13% damage.
- Back aerial: Lightning Kick. Kicks backward. If the foe is hit with the tip of her foot just as the move comes out, it zaps them very powerfully, even rivaling The Knee. 10% if not sweetspotted, 20% if sweetspotted. A bit faster than her forward Lightning Kick, so it can be used twice in a short hop.
- Forward aerial: Lightning Kick. Virtually identical to her back aerial in all but direction.
- Down aerial: Thrusts her foot downwards. A very weak meteor smash. 8% damage
Grabs & throws
- Pummel: Zaps her foe. 2-3% damage per pummel
- Forward throw: Launches her foe forward, above average power. 12% damage.
- Back throw: Similar to her forward throw, only directly behind her. If the player uses her back throw very close to the ledge, she can set up an early edgeguard by using a sweetspotted forward or back aerial. 11% damage.
- Up throw: Thrusts foe to the sky. 11% damage.
- Down throw: Drops foe and zaps them, send foe behind her with weak knockback. Multi-hitting, hits add up to 9%.
Other attacks
- Ledge attack: Gets up and swirls her skirt forward. 6% damage.
- 100% ledge attack: Slowly gets up and slaps in front. 8-10% damage.
- Floor attack: Swirls her dress around with foot extended and gets up. 6% damage
Special moves
Matchups
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In single-player
In the game's single-player Adventure Mode, Zelda is fought after completing the Underground Maze on the Great Temple stage.
Zelda is featured in the following event matches:
- Event 9: Hide 'n' Sheik: The player faces two Zeldas on the Great Bay stage. However, the KO will only count if Zelda is Sheik.
- Event 15: Girl Power: the player is tiny and faces Zelda alongside Peach and Samus on the Fountain of Dreams stage with two stock each.
- Event 20: All-Star Match 2: Zelda is the third opponent the player must fight in this series of staged battles. The player's character battles her on the Great Temple stage, and their character has 2 stock while Zelda has 1. With a timer of four minutes, the player must defeat her and the other four characters with the overall time and life the player has: Samus, Link, Captain Falcon, and Fox.
- Event 29: Triforce Gathering: The player, as Link, is teamed with Zelda, the player faces Ganondorf on the Great Temple stage. At no point in time should the player or Zelda get KO'd. If that happens, the match will end in failure.
- Event 44: Mewtwo Strikes!: Although Zelda appears, she is not the one the player must KO. After 15 seconds, Mewtwo will appear and the player must avoid KOing Zelda at all costs. Doing so will forfeit the event for the player.
Trophy descriptions
The crown princess of Hyrule. Zelda entrusted Link with the future of Hyrule after a revelation came to her in the world of dreams. She knows much about the Triforce; in fact, the only person who likely knows more about Triforce lore is Ganondorf himself, whom Zelda evaded in Ocarina of Time by transforming into her alter ego, Sheik.
Game: The Legend of Zelda [07/87]
In addition to the normal trophy about Zelda as a character, there are two trophies about her as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Zelda on any difficulty:
- Zelda (Smash Red)
- Zelda is a bit slow and, because of her light frame, easy to send flying. On the other hand, her magical skills lend her reliable and explosive attack power. Zelda's easier to use if you focus on waiting and countering rather than pressing attacks. She can use Nayru's Love to reflect projectile attacks or as an offensive weapon. (B: Nayru's Love, Smash B: Din's Fire)
- Zelda (Smash Blue)
- Zelda's midair Lightning Kick centers immense magical power in the ball of her foot. If she strikes perfectly, the attack is as strong as can be. If her aim is slightly off, it'll be exceedingly weak. Farore's Wind again utilizes Zelda's magical prowess, this time by transporting her great distances. It's vital to know the lay of the land before using this move. (Up & B: Farore's Wind, Down & B: Transform)
Costume gallery
Trivia
- Zelda is the only character with the ability to transform into another character in Melee, and the first to do so in the Smash Bros. series, by being able to turn into Sheik. Pokémon Trainer in Brawl would later have the ability to "change" fighters by switching out different Pokémon, and Samus would gain the ability to change into Zero Suit Samus through her final smash.
- In a screenshot of the character select screen in Melee, from Smabura-Ken, Zelda's portrait is missing, which suggests that she was once planned to appear as an unlockable character.
Fighters in Super Smash Bros. Melee | |
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Veterans | Captain Falcon · Donkey Kong · Fox · Jigglypuff · Kirby · Link · Luigi · Mario · Ness · Pikachu · Samus · Yoshi |
Newcomers | Bowser · Dr. Mario · Falco · Ganondorf · Ice Climbers · Marth · Mewtwo · Mr. Game & Watch · Peach · Pichu · Roy · Young Link · Zelda (Sheik) |