Super Smash Bros. Melee

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'''Falco''' is a character in ''[[Super Smash Bros. Melee]]'' who is unlocked by beating the 100-Man Melee mode with any character. He can also be unlocked by playing 300 vs. matches. He is considered a clone of [[Fox (SSBM)|Fox]]. Top Falco players are notorious for their high levels of technical ability.
{{cquote|''Where his leader, Fox, has blinding speed, Falco has his own distinct skills and advantages.''<br>(Falco's trophy description)}}


Falco is currently ranked 2nd in the ''SSBM'' tier list. There are a lot of developed strategies and combos for Falco, particularly with "Shine" techniques, with notable differences from Fox's techniques, which are horizontal in nature whereas Falco's techniques are largely vertical in nature; Falco's ability to KO on the top and bottom blast lines are almost unparalleled. Falco also has an extremely effective spike as his down air, which allows him to quickly and efficiently KO characters. Falco has amazing matchups, lacking any negative ones (making him, Fox, [[Pikachu (SSB)|Pikachu]] and [[Meta Knight (SSBB)|Meta Knight]] the only characters with no negative matchups). Falco, however, suffers from an extremely high falling speed, a very low air speed, and short, limited recovery options, resulting in one of the worst recoveries in all the game. His high falling speed also makes him extremely vulnerable to chaingrabs, especially from characters such as {{SSBM|Marth}} and {{SSBM|Captain Falcon}}.
'''Falco''' is a hidden character in ''[[Super Smash Bros. Melee]]''. He is considered a clone of [[Fox (SSBM)|Fox]], sharing many normal and special attacks.
 
Falco is currently ranked 2nd in the ''SSBM'' tier list. There are a lot of developed strategies and combos for Falco, particularly with "Shine" techniques. Falco also has an extremely effective spike as his down air, which allows him to quickly and efficiently KO characters. Falco has amazing matchups, lacking any negative ones (making him, Fox, [[Pikachu (SSB)|Pikachu]] and [[Meta Knight (SSBB)|Meta Knight]] the only characters with no negative matchups). Falco, however, suffers from an extremely high falling speed, a very low air speed, and short, limited recovery options, resulting in one of the worst recoveries in all the game. His high falling speed also makes him extremely vulnerable to chaingrabs and combos, especially from characters such as {{SSBM|Marth}} and {{SSBM|Captain Falcon}}.
 
==Unlocking==
Players can unlock Falco by completing 100-Man Melee with any character within any time limit. Alternatively, players can take part in 300 VS. matches to unlock him.
 
When being fought, Falco will appear on [[Battlefield]], with music from [[Corneria]] playing.


==Attributes==
==Attributes==
Falco's play style is said to be similar to [[Fox (SSB)|Fox's in ''Super Smash Bros,'']] as Falco has lasers that stop opponents and is noticeably floatier. He has the second fastest normal [[falling speed]] and the fastest fast-falling speed, meaning he is able to perform [[SHFFL]]s well and resist [[juggle|juggling]] and opponent midair combos. On the downside, his recovery is shortened, and he is vulnerable to combos and chaingrabs that work on fast-fallers (however, he can chaingrab floaties). Falco's excellent short hop makes him very good at combos and [[short hop laser]]s. His short-hop lasers block approaches from opponents and can increase pressure on the opponent. His [[Reflector (Falco)|reflector]] not only reflects projectiles, but can also be used for [[combo]] opportunities like pillaring (See [[shine]]). Falco also has the highest initial jump, the ability to wall jump, and a very effective Down Air [[spike]].
Falco falls into a similar character archetype as Fox, using rather high speed to quickly overwhelm the opponent; a slew of effective finishers both on the ground and in the air, however, also gives Falco many KO options, potentially even more than Fox. Falco's attributes include high traction, the highest falling speed in the game, and low airspeed; this gives Falco a short wavedash.
 
Falco's primary strength is his raw KOing ability without being too slow; many of Falco's KOing moves are very fast yet powerful with relatively low startup and ending lag. Falco's forward smash is a good edgeguard option, and his down tilt can KO some characters at as low as 90%; despite its short range, it also comes out fast. Falco's aerial KOing options are also highly varied. Falco's neutral and back aerial attacks are fast with high knockback and duration, and his dair is among the most feared in the game; with no sourspot, high speed, spike properties, and long duration, Falco can quickly and efficiently KO almost any character at low percentages if used correctly.
 
Falco's approach is also highly effective; with a very versatile projectile of his [[Blaster]], Falco can perform the [[Short hop laser]] technique, either as a pressure option or as a way to approach. Coupled with low-lag aerials, a short short hop and a high falling speed, Falco has among the best SHFFLs in the game, giving him an incredible aerial approach. On the ground, many of Falco's attacks, while short-ranged, pack good power and relatively low ending lag; despite a short wavedash and a decent dashing speed, Falco can still use these two to his advantage, the former becoming a major part of his [[Pillar]].
 
Additionally, Falco's grab and throw game is decent. Falco's grab range is above-average (tenth longest in the game), and his throws have multiple options; his down throw can potentially combo into a down tilt or his reflector, his up throw can start up aerial combos, and his forward and back throws can start edgeguards.
 
Falco's properties, however, also compose his weaknesses. Falco's recovery is among the worst in the games; due to a low air speed and a high falling speed, Falco cannot manoeuvre effectively off-stage. His up special move, [[Fire Bird]] is also short and easy to gimp; due to its linear nature, attacks such as Marth's Counter, Link's Spin Attack, and Mario's Cape can easily knock Falco away from the ledge when using the moves. Additionally, due to its inability to harm attackers while it charges, Falco is vulnerable to meteor smashes and spikes when using the move; with correct timing, opponents can even spike or meteor him while using the move. As such, Falco is primarily reliant on his side special, [[Falco Phantasm]] to recovery; however, it doesn't travel a significant distance, and it still suffers from the linear problems of Fire Bird.
 
Falco's high falling speed also makes him a key target for chain throws, especially from characters such as Marth and Peach. Additionally, Falco, along with Fox, has the dubious distinction of having an entire combo named for simply KOing him easily due to his falling speed (the [[Space animal slayer]]).


Like Fox, Falco is lightweight and has a very poor recovery, among the worst in the game. Not only does he have the aforementioned fast-falling problem, but also the slowest air speed (along with Fox). Falco's up special (Fire Bird) is very easy to edge-guard due to its large start-up lag and linear nature. Additionally, it also lacks the flinching effect during the charge-up time and recovery distance of Fox's up special. His side special move (Falco Phantasm) is difficult to shorten consistently, but is faster at recovering than Fox's side special move.
Falco's grab game is also rather problematic; Falco lacks the ability to chain throw, his throws have poor damage output, his back and up air can be DI'd out of, and his down air can be teched, leaving him vulnerable.


===Moveset===
===Moveset===
====Ground moves====
====Ground moves====
=====Normal=====
=====Normal=====
*[[Neutral attack]]- Two quick jabs, which can easily L-cancel into each other, both doing 4% damage each, and then a series of fast kicks. Each kick does 1% damage. His second jab makes Falco move forward a bit.
*[[Neutral attack]]- Two quick jabs, which can easily L-cancel into each other, both doing 4% damage each, and then a series of fast kicks. Each kick does 1% damage. His second jab makes Falco move forward slightly.
*[[Dash attack]]- Leaps and sticks out his foot. Damage depends on how late the foe is hit, but the highest is around 9% damage.
*[[Dash attack]]- Leaps and sticks out his foot. Damage depends on how late the foe is hit, but the highest is around 9% damage.
*[[Forward tilt]]- Quickly kicks his foot out. Pretty fast, impressive range for its speed. 9% damage.
*[[Forward tilt]]- Quickly kicks his foot out. Fast, with impressive range for a tilt. 9% damage.
*[[Down tilt]]- Swipes his tail in front of him with somewhat short range. However, it is unusually powerful in both damage and knockback. Because of his speed and power, his down tilt can KO above 100%. 13% damage.
*[[Down tilt]]- Swipes his tail in front of him with somewhat short range. However, it is unusually powerful in both damage and knockback. Because of his speed and power, his down tilt can KO at as low as 90%. 13% damage.
*[[Up tilt]]- Flips his leg behind him. Short range, but incredible combo ability, very fast, and a great killer at higher damage. 9% damage.
*[[Up tilt]]- Flips his leg behind him. Short range, but incredible combo ability, and very fast. 9% damage.


=====[[Smash attack]]s=====
=====[[Smash attack]]s=====
*[[Forward smash]]- Flips his body in front and kicks in front of him. Good knockback, usually killing around 90-110%, and damage racking should not be difficult for experienced, adept Falco players. 14-17% uncharged, 19-23% fully charged.
*[[Forward smash]]- Flips his body in front and kicks in front of him. Good knockback, usually killing around 90-110%, and damage racking should not be difficult for experienced, adept Falco players. 14-17% uncharged, 19-23% fully charged.
*[[Up smash]]- Flips his whole body in a 360° spin from his standing point, feet extended, and lands. Falco's version is notably weaker than Fox's; although, it is a better juggler. This also hits behind Falco, albeit with significantly lower knockback. 14% uncharged, 19% fully.
*[[Up smash]]- Flips his whole body in a 360° spin from his standing point, feet extended, and lands. Falco's version is notably weaker than Fox's; although, it is a better juggler. This also hits behind Falco, albeit with significantly lower knockback. 14% uncharged, 19% fully.
*[[Down smash]]- Does a quick split. An excellent killer, if not good for setting up edgeguards, or simply spacing. 16% uncharged, 21% fully charged.
*[[Down smash]]- Does a quick split. An excellent killer, with semi-spike properties, though it has rather low range. 16% uncharged, 21% fully charged.


=====Other attacks=====
=====Other attacks=====
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*[[Neutral aerial]]- Does a simple [[sex kick]]. Great knockback when it first comes out, and the move comes out quickly, usually out of a short hop. 12% max.
*[[Neutral aerial]]- Does a simple [[sex kick]]. Great knockback when it first comes out, and the move comes out quickly, usually out of a short hop. 12% max.
*[[Back aerial]]- Kicks behind him. Sex kick. Good for KO-ing, and a great edgeguarder. 9-15% damage.
*[[Back aerial]]- Kicks behind him. Sex kick. Good for KO-ing, and a great edgeguarder. 9-15% damage.
*[[Down aerial]]- Unlike Fox's down aerial, Falco, who spins around in places at a downwards angle, strongly spikes the foe. Fox's variation is a multi-hitting [[drill kick]]. This makes Falco's version much better at edgeguarding and KO-ing in general. However, it also causes Falco to fall faster than usual. 9-12% damage.
*[[Down aerial]]- Spins around in places at a downwards angle, strongly spiking the foe. However, it also causes Falco to fall faster than usual, and is of extreme risk to use off the edge, due to Falco's awful recovery. 9-12% damage.
*[[Up aerial]]- Kicks up and extends his tail afterwards. A two-hit move, first hit does 6%, then 9%, for a total of 15% damage. If the center of Falco's body hits the opponent, then it inflicts the full damage, but with no knockback.
*[[Up aerial]]- Kicks up and extends his tail afterwards. A two-hit move, first hit does 6%, then 9%, for a total of 15% damage. If the center of Falco's body hits the opponent, then it inflicts the full damage, but with no knockback.
*[[Forward aerial]]- Five kicks in front. Due to the number of kicks, this move has a high duration, and it's very unlikely that all hits will connect; Falco players usually have a short time to react with another jump or recovery. A surprising 27% damage if all hits connect.
*[[Forward aerial]]- Five kicks in front. Due to the number of kicks, this move has a high duration, and it's very unlikely that all hits will connect; Falco players usually have a short time to react with another jump or recovery. A surprising 27% damage if all hits connect.
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===[[Taunt]]===
===[[Taunt]]===
Falco scoffs while spinning into a pose. In the Japanese version, he speaks one of two phrases - one of which translates into "hands off my prey!" (which is heard in English for the first time in ''Brawl'').
Falco scoffs while spinning into a pose. In the Japanese version, he speaks one of two phrases.


'''[[Smash Taunt]]''': Falco can do a [[Star Fox's Conversations|Star Fox conversation]] that can only be used on [[Corneria]] or [[Venom]] by quickly tapping Down on the Control pad. This taunt can only be used once per match.
'''[[Smash Taunt]]''': Falco can do a [[Star Fox's Conversations|Star Fox conversation]] that can only be used on [[Corneria]] or [[Venom]] by quickly tapping Down on the Control pad. This taunt can only be used once per match.
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==Differences with Fox==
==Differences with Fox==
While Falco and Fox are considered [[clones]], there are many difference between the two.


*Falco walks and runs slower than Fox but jumps higher and faster (Falco has the highest initial jump in the game).
In general attributes, Falco has better jumping prowess than Fox, jumping faster and higher; Falco, however, moves more slowly on the gorund, due to lower walking and running speeds. Falco also is slightly heavier than Fox, making him survive slightly longer and at higher damage percentages.
*Falco is heavier than Fox and will survive longer both horizontally and vertically.
*Falco has slightly slower normal falling speed but slightly faster accelerated falling speed than Fox.
*Falco has a much stronger forward smash but a much weaker up smash than Fox.
*Falco has a stronger forward tilt and down tilt (which it can kill reliably under 150%) than Fox but a weaker up tilt than Fox.
*Falco's blaster stuns opponents, unlike Fox's blaster, but Falco's blaster is slower. Falco's blaster is similar to Fox's blaster from the original; although, Fox could still SHDL/SHDB, unlike Falco, who can input only one laser shot in a single short hop.
*Falco's down aerial does a single hit and spikes powerfully, whereas Fox's counterpart does about seven hits and spikes extremely weakly.
*Falco's back throw doesn't send people that far as well as Fox's back throw, but Falco can chain throw easier.
*Falco's Falco Phantasm (side special) is quicker, and it can meteor smash. Fox's Fox Illusion (side special) is slower, travels farther, is weaker, and doesn't meteor smash.
*Falco's Fire Bird (up special) is much stronger than Fox's Fire Fox (up special), being capable of reliably KOing under 150%, but its recovery distance is shorter (slightly more than half the distance of Fire Fox). Overall, Falco's Fire Bird is very similar to Fox's Fire Fox from the original.
*Falco's shine sends people vertically and can be easier to infinite shine while Fox's shine sends people left-down or right-down, can semi-spike, and you can use it to wall shine opponents. Also, Falco's shine sound is louder than Fox's shine sound.
*Falco's up aerial is generally weaker and has an easier hitbox than Fox's (meaning it is a better juggler). Fox's up aerial is generally stronger when its hitbox [[sweet spot (hitbox)|is executed right]].
*Falco's down throw is faster, harder to meteor smash, and it can be used to chainthrow lightweights, while Fox's down throw is slower, easier to meteor smash, and it can't be used to chainthrow lightweights.
*Falco's Reflector is larger than Fox's.


==Techniques==
In standard attacks, Falco has a strong forward smash, but a weaker up smash than Fox. His forward and down tilts are also stronger, but his up tilt is weaker than Fox's. Falco's down air lacks Fox's multi-hit properties, but it spikes considerably more powerfully than Fox's. Falco's up air is also easier to sweetspot and hit with, but it is weaker and better for juggling. Falco's back and down throws are also weaker than Fox's, in damage and knockback output; additionally, Falco's down throw can potentially chainthrow lighweights, and it is harder to meteor smash with.
===SHL/B===


[[Short hop laser|SHL/B]] stands for "Short-Hop Laser/Blaster" and is very disruptive to opponents. In order to do a SHL/B, one must short-hop, fast-fall, and shoot a laser. When fast-falling correctly, there is no lag and the player is free to move about while shooting. A player can send flurries of SHL/Bs while approaching an opponent. This can somewhat substitute Falco's average speed dash, as it is a very fast and effective way to move around due to his fast jump and fall. SHL/B is considered to be the best approach tactic in the game and one of the most annoying moves in the game. It is imperative that Falco players learn to SHL/B since it is Falco's main method of opening up opponents' defenses.
For special moves, Falco's blaster is among the most dramatic in differences; it fires more slowly, but it causes opponents to flinch. Fox's blaster's rapid fire capabilities, however, cause Fox to be able to fire two shots in one short hop. Falco's Falco Phantasm also travels faster and it has meteor smash properties; Fox's Fox Illusion, however, travels farther. Fire Bird is stronger than Fire Fox, but its recovery distance is almost half of that of Fox's, and it cannot harm opponents while it is charging. Falco's reflector sends opponents upward vertically and has knockback scaling, making it a potential KO move; Fox's, however, semi-spikes the opponent with low set knockback, allowing Fox to have more options for infinite combos.


===Pillaring===
==PAL Differences==
When transferred to PAL regions, Falco was changed slightly. His down air was given slightly different properties; while still a potent spike, only the first half of the move has these properties, the remaining part delivering weak horizontal knockback.


''See [[pillaring]]''
==In Single-Player Modes==


===Waveshining===
===In [[Classic Mode]]===
When unlocked, Falco can appear either in ordinary one-on-one matches, in a team with Fox, as an ally in team and giant battles, or as a metal opponent in the game's penultimate battle.


''See [[Waveshine]]''
In all of his appearances, Falco appears on either [[Corneria]] or [[Venom]].


===Offense===
===In [[Adventure Mode]]===
In the game's Adventure Mode, Falco can appear in Part 2 of Stage 6; when unlocked, the player has the possibility of fighting against Falco in the stage, instead of Fox again.


Falco's down air (also known as the Quailbird) is one of the best [[Spike]]s in the game, and can usually kill at around 50%. His up tilt can be used to start combos. His down tilt can usually kill at high percentages. His forward smash is fast, combos from his lasers well and kills at fairly low percentages. His back air is also considered a [[Sex Kick]].
===In [[All-Star Mode]]===
In All-Star Mode, Falco and his allies are fought on Venom.


A basic combo of Falco's is grabbing the opponent, throwing them down, immediately shining them and chasing them upward for a spike. The player can do this several times to build up damage, forcing them near the edge, and spiking them a final time. This combo is a guaranteed kill around 100% or 110%. It works on nearly every character except other space animals (although with [[Captain Falcon (SSBM)|C. Falcon]] it is imperative to SHL or SHFFL the down aerial), but does not work as well on floaters or lightweights.
===In [[Event Matches]]===
Falco appears in the following event matches:


Like Fox, Falco can down throw an opponent at the very edge of a stage which can't normally be passed through, and the lasers from the throw send the opponent down extremely quickly. It is almost impossible to meteor cancel it or recover from it at any percent, due to the speed. This tactic will only work if Falco is facing inward when he is on the edge. This technique is highly situational, however.
*'''[[Event 23: Slippy's Invention]]''': In this event, the player must fight against Fox and Falco on Venom, in a standard two stock match; however, the two are under the effects of a Cloaking Device during the entire match, though they can still be damaged.
*'''[[Event 32: Target Acquired]]''': As Falco, the player must KO Jigglypuff as many times as possible in one minute on Corneria. However, Arwings also fire frequently at the stage, and Falco must KO Jigglypuff more often than the Arwings to win the event.
*'''[[Event 36: Space Travelers]]''': As Ness, the player must defeat five opponents in a row: Samus, Kirby, Fox, Captain Falcon, and Falco. In the first three opponents, the fights are done on Onett; after this, the player is then sent to Battlefield to fight against the last two.
*'''[[Event 43: Birds of Prey]]''': In this event, the player, as Fox, must fight against a team of Falco and Captain Falcon on the stage [[Big Blue]]. Everyone has two lives, but there is also a time limit of two minutes.
*'''[[Event 49: All-Star Match Deluxe]]''': Falco is the second opponent fought in this series of staged battles. The selected character battles him on the [[Venom]] stage with a stock of 2 while Falco has 1. With a timer of four minutes, the player must defeat him and the other five characters one-by-one with the overall time and damage: {{SSBM|Dr. Mario}}, {{SSBM|Pichu}}, {{SSBM|Young Link}}, {{SSBM|Roy}} and {{SSBM|Ganondorf}}.


===[[Boost grab]]===
===Ending images===
<center><gallery>
File:FalcoClassicMode.jpg|Classic Mode.
File:FalcoAdventureMode.jpg|Adventure Mode.
File:FalcoAllStarMode.jpg|All-Star Mode.
</gallery></center>


Along with Fox and Sheik, Falco can use a boost for his grab. To do it, the player has to do a dash attack and right after they do it, press the grab button and Falco will be able to reach out more when he grabs. The player can't [[jump cancel]] the boost grab. This can be used to increase the grab range.
==Trophy descriptions==
==Trophy descriptions==



Revision as of 14:05, November 13, 2011

This article is about Falco's appearance in Super Smash Bros. Melee. For the character in other contexts, see Falco Lombardi. Also, for information about the fighter of whom Falco is a clone, see Fox (SSBM).
Falco
in Super Smash Bros. Melee
Falco Lombardi
StarFoxSymbol.svg
Universe Star Fox
Other playable appearance in Brawl


Availability Unlockable
Tier S (2)
Falco (SSBM)
Where his leader, Fox, has blinding speed, Falco has his own distinct skills and advantages.
(Falco's trophy description)

Falco is a hidden character in Super Smash Bros. Melee. He is considered a clone of Fox, sharing many normal and special attacks.

Falco is currently ranked 2nd in the SSBM tier list. There are a lot of developed strategies and combos for Falco, particularly with "Shine" techniques. Falco also has an extremely effective spike as his down air, which allows him to quickly and efficiently KO characters. Falco has amazing matchups, lacking any negative ones (making him, Fox, Pikachu and Meta Knight the only characters with no negative matchups). Falco, however, suffers from an extremely high falling speed, a very low air speed, and short, limited recovery options, resulting in one of the worst recoveries in all the game. His high falling speed also makes him extremely vulnerable to chaingrabs and combos, especially from characters such as Marth and Captain Falcon.

Unlocking

Players can unlock Falco by completing 100-Man Melee with any character within any time limit. Alternatively, players can take part in 300 VS. matches to unlock him.

When being fought, Falco will appear on Battlefield, with music from Corneria playing.

Attributes

Falco falls into a similar character archetype as Fox, using rather high speed to quickly overwhelm the opponent; a slew of effective finishers both on the ground and in the air, however, also gives Falco many KO options, potentially even more than Fox. Falco's attributes include high traction, the highest falling speed in the game, and low airspeed; this gives Falco a short wavedash.

Falco's primary strength is his raw KOing ability without being too slow; many of Falco's KOing moves are very fast yet powerful with relatively low startup and ending lag. Falco's forward smash is a good edgeguard option, and his down tilt can KO some characters at as low as 90%; despite its short range, it also comes out fast. Falco's aerial KOing options are also highly varied. Falco's neutral and back aerial attacks are fast with high knockback and duration, and his dair is among the most feared in the game; with no sourspot, high speed, spike properties, and long duration, Falco can quickly and efficiently KO almost any character at low percentages if used correctly.

Falco's approach is also highly effective; with a very versatile projectile of his Blaster, Falco can perform the Short hop laser technique, either as a pressure option or as a way to approach. Coupled with low-lag aerials, a short short hop and a high falling speed, Falco has among the best SHFFLs in the game, giving him an incredible aerial approach. On the ground, many of Falco's attacks, while short-ranged, pack good power and relatively low ending lag; despite a short wavedash and a decent dashing speed, Falco can still use these two to his advantage, the former becoming a major part of his Pillar.

Additionally, Falco's grab and throw game is decent. Falco's grab range is above-average (tenth longest in the game), and his throws have multiple options; his down throw can potentially combo into a down tilt or his reflector, his up throw can start up aerial combos, and his forward and back throws can start edgeguards.

Falco's properties, however, also compose his weaknesses. Falco's recovery is among the worst in the games; due to a low air speed and a high falling speed, Falco cannot manoeuvre effectively off-stage. His up special move, Fire Bird is also short and easy to gimp; due to its linear nature, attacks such as Marth's Counter, Link's Spin Attack, and Mario's Cape can easily knock Falco away from the ledge when using the moves. Additionally, due to its inability to harm attackers while it charges, Falco is vulnerable to meteor smashes and spikes when using the move; with correct timing, opponents can even spike or meteor him while using the move. As such, Falco is primarily reliant on his side special, Falco Phantasm to recovery; however, it doesn't travel a significant distance, and it still suffers from the linear problems of Fire Bird.

Falco's high falling speed also makes him a key target for chain throws, especially from characters such as Marth and Peach. Additionally, Falco, along with Fox, has the dubious distinction of having an entire combo named for simply KOing him easily due to his falling speed (the Space animal slayer).

Falco's grab game is also rather problematic; Falco lacks the ability to chain throw, his throws have poor damage output, his back and up air can be DI'd out of, and his down air can be teched, leaving him vulnerable.

Moveset

Ground moves

Normal
  • Neutral attack- Two quick jabs, which can easily L-cancel into each other, both doing 4% damage each, and then a series of fast kicks. Each kick does 1% damage. His second jab makes Falco move forward slightly.
  • Dash attack- Leaps and sticks out his foot. Damage depends on how late the foe is hit, but the highest is around 9% damage.
  • Forward tilt- Quickly kicks his foot out. Fast, with impressive range for a tilt. 9% damage.
  • Down tilt- Swipes his tail in front of him with somewhat short range. However, it is unusually powerful in both damage and knockback. Because of his speed and power, his down tilt can KO at as low as 90%. 13% damage.
  • Up tilt- Flips his leg behind him. Short range, but incredible combo ability, and very fast. 9% damage.
Smash attacks
  • Forward smash- Flips his body in front and kicks in front of him. Good knockback, usually killing around 90-110%, and damage racking should not be difficult for experienced, adept Falco players. 14-17% uncharged, 19-23% fully charged.
  • Up smash- Flips his whole body in a 360° spin from his standing point, feet extended, and lands. Falco's version is notably weaker than Fox's; although, it is a better juggler. This also hits behind Falco, albeit with significantly lower knockback. 14% uncharged, 19% fully.
  • Down smash- Does a quick split. An excellent killer, with semi-spike properties, though it has rather low range. 16% uncharged, 21% fully charged.
Other attacks
  • Ledge attack- Throws himself onto the stage with both feet sticking out. 8% damage.
  • 100% ledge attack- Slowly gets up and kicks in front. 8% damage.
  • Floor attack- Gets up and kicks on his left, then right. 6% damage.

Aerial attacks

  • Neutral aerial- Does a simple sex kick. Great knockback when it first comes out, and the move comes out quickly, usually out of a short hop. 12% max.
  • Back aerial- Kicks behind him. Sex kick. Good for KO-ing, and a great edgeguarder. 9-15% damage.
  • Down aerial- Spins around in places at a downwards angle, strongly spiking the foe. However, it also causes Falco to fall faster than usual, and is of extreme risk to use off the edge, due to Falco's awful recovery. 9-12% damage.
  • Up aerial- Kicks up and extends his tail afterwards. A two-hit move, first hit does 6%, then 9%, for a total of 15% damage. If the center of Falco's body hits the opponent, then it inflicts the full damage, but with no knockback.
  • Forward aerial- Five kicks in front. Due to the number of kicks, this move has a high duration, and it's very unlikely that all hits will connect; Falco players usually have a short time to react with another jump or recovery. A surprising 27% damage if all hits connect.

Grabs & throws

  • Pummel- Knees foe. 2-3% per pummel.
  • Forward throw- Punches foe forward. Not many comboing follow-ups outside of using it to force opponents off the stage for edgeguarding. Can be used to chaingrab floaty characters at low percentages. 7% damage
  • Up throw- Tosses the foe upwards, which causes 3% damage, and fires four very quick shots doing 1% each. Excellent air combo set-up (most particularly up aerial), however, this can be DI'd out of at higher percentages.
  • Back throw- Tosses foe behind, for 4% damage, and fires four quick laser shots, dealing 1% each. It is possible to tech-chase an opponent, depending on the opponent's DI. Not most useful throw outside of edge-guard set-ups.
  • Down throw- Picks foe up and slams them to the floor, then shoots them four times with his Blaster. Only does 4% damage, though an up-tilt of predicted foe reaction an counter-attack is possible. It can also be used to start a shine combo. Not too useful due to it being easy to tech out of. Similar to Fox's down throw, this throw can meteor smash over a ledge if Falco grabs his opponent at the very edge of a platform.

Special moves

Taunt

Falco scoffs while spinning into a pose. In the Japanese version, he speaks one of two phrases.

Smash Taunt: Falco can do a Star Fox conversation that can only be used on Corneria or Venom by quickly tapping Down on the Control pad. This taunt can only be used once per match.

Matchups

Super Smash Bros. Melee Character Matchups
  Fox (SSBM) Marth (SSBM) Jigglypuff (SSBM) Falco (SSBM) Sheik (SSBM) Captain Falcon (SSBM) Peach (SSBM) Ice Climbers (SSBM) Pikachu (SSBM) Yoshi (SSBM) Samus (SSBM) Luigi (SSBM) Dr. Mario (SSBM) Ganondorf (SSBM) Mario (SSBM) Donkey Kong (SSBM) Young Link (SSBM) Link (SSBM) Mr. Game & Watch (SSBM) Mewtwo (SSBM) Roy (SSBM) Pichu (SSBM) Ness (SSBM) Zelda (SSBM) Kirby (SSBM) Bowser (SSBM) Avg.
Falco (SSBM) ±0 ±0 ±0 Mirror match ±0 +2 ±0 ±0 +2 +3 ±0 +2 +1 +1 +1 +2 +3 +3 +2 +3 +2 +3 +3 +2 +3 +3 +2

Differences with Fox

While Falco and Fox are considered clones, there are many difference between the two.

In general attributes, Falco has better jumping prowess than Fox, jumping faster and higher; Falco, however, moves more slowly on the gorund, due to lower walking and running speeds. Falco also is slightly heavier than Fox, making him survive slightly longer and at higher damage percentages.

In standard attacks, Falco has a strong forward smash, but a weaker up smash than Fox. His forward and down tilts are also stronger, but his up tilt is weaker than Fox's. Falco's down air lacks Fox's multi-hit properties, but it spikes considerably more powerfully than Fox's. Falco's up air is also easier to sweetspot and hit with, but it is weaker and better for juggling. Falco's back and down throws are also weaker than Fox's, in damage and knockback output; additionally, Falco's down throw can potentially chainthrow lighweights, and it is harder to meteor smash with.

For special moves, Falco's blaster is among the most dramatic in differences; it fires more slowly, but it causes opponents to flinch. Fox's blaster's rapid fire capabilities, however, cause Fox to be able to fire two shots in one short hop. Falco's Falco Phantasm also travels faster and it has meteor smash properties; Fox's Fox Illusion, however, travels farther. Fire Bird is stronger than Fire Fox, but its recovery distance is almost half of that of Fox's, and it cannot harm opponents while it is charging. Falco's reflector sends opponents upward vertically and has knockback scaling, making it a potential KO move; Fox's, however, semi-spikes the opponent with low set knockback, allowing Fox to have more options for infinite combos.

PAL Differences

When transferred to PAL regions, Falco was changed slightly. His down air was given slightly different properties; while still a potent spike, only the first half of the move has these properties, the remaining part delivering weak horizontal knockback.

In Single-Player Modes

In Classic Mode

When unlocked, Falco can appear either in ordinary one-on-one matches, in a team with Fox, as an ally in team and giant battles, or as a metal opponent in the game's penultimate battle.

In all of his appearances, Falco appears on either Corneria or Venom.

In Adventure Mode

In the game's Adventure Mode, Falco can appear in Part 2 of Stage 6; when unlocked, the player has the possibility of fighting against Falco in the stage, instead of Fox again.

In All-Star Mode

In All-Star Mode, Falco and his allies are fought on Venom.

In Event Matches

Falco appears in the following event matches:

  • Event 23: Slippy's Invention: In this event, the player must fight against Fox and Falco on Venom, in a standard two stock match; however, the two are under the effects of a Cloaking Device during the entire match, though they can still be damaged.
  • Event 32: Target Acquired: As Falco, the player must KO Jigglypuff as many times as possible in one minute on Corneria. However, Arwings also fire frequently at the stage, and Falco must KO Jigglypuff more often than the Arwings to win the event.
  • Event 36: Space Travelers: As Ness, the player must defeat five opponents in a row: Samus, Kirby, Fox, Captain Falcon, and Falco. In the first three opponents, the fights are done on Onett; after this, the player is then sent to Battlefield to fight against the last two.
  • Event 43: Birds of Prey: In this event, the player, as Fox, must fight against a team of Falco and Captain Falcon on the stage Big Blue. Everyone has two lives, but there is also a time limit of two minutes.
  • Event 49: All-Star Match Deluxe: Falco is the second opponent fought in this series of staged battles. The selected character battles him on the Venom stage with a stock of 2 while Falco has 1. With a timer of four minutes, the player must defeat him and the other five characters one-by-one with the overall time and damage: Dr. Mario, Pichu, Young Link, Roy and Ganondorf.

Ending images

Trophy descriptions

Falco
"Star Fox team pilot, Falco's constant air of casual indifference belies his precise piloting skills. He avoids discussion of what he did before joining the team, but many consider it likely that his past was filled with reckless behavior. He's not much for cooperation, but he does respect those more skilled than he is."
Falco (Smash red)
"Where his leader, Fox, has blinding speed, Falco has his own distinct skills and advantages. He has both a higher jump and a longer reach than Fox, and although his Blaster lacks rapid-fire capabilities, it strikes with shocking force. Unlike Fox Falco can stop enemies in their tracks with his Blaster fire. "
Falco (Smash Blue)
"Falco's amazing jumping abilities have many merits, but it's vital to realize that it comes at the cost of some attack power and defensive strength. He falls at a high speed, which disrupts potential attackers, but this also prevents successful recoveries occasionally. Hit an opponent with Reflector, and he or she will fly straight up; this is Falco's quickest attack. "

Costume Gallery

File:Alt-falco.jpg
Falco's changeable clothing in SSBM