Hammer (item): Difference between revisions

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*In [[SSB]], it has even more knockback and deals 30%, as well as no worries about the head falling off. Also, the Hammer will glow an orange color just before the time for its use runs out.
*In [[SSB]], it has even more knockback and deals 30%, as well as no worries about the head falling off. Also, the Hammer will glow an orange color just before the time for its use runs out.
*When [[King Dedede]] grabs the hammer, he will also swing his own Hammer back and forth. In spite of this, he will not do damage if the Hammer head comes off.
*When [[King Dedede]] grabs the hammer, he will also swing his own Hammer back and forth. In spite of this, he will not do damage if the Hammer head comes off.
*Explosion-based projectile or thrown item attacks can disrupt someone with a hammer, such as [[Link's bomb]]s or Zelda's [[Din's Fire]], enabling characters with such attacks or items to thwart a foe with a hammer from afar, and possibly knock it out of their hands.
*Explosion-based projectile or thrown item attacks can disrupt someone with a hammer, such as [[Link's bomb]]s or Zelda's [[Din's Fire]], enabling characters with such attacks or items to thwart a foe with a hammer from afar, and possibly knock it out of their hands. Hammers can also be [[counter]]ed.
* Users can also be knocked off their feet that way, allowing time to quickly hit again. If you manage to be [[invincible]], usually the one granted for re-spawning, you can easily hit the user hard. If near the edge, you can [[grab]] them while being completely invulnerable, and [[throw]] them off the edge. Anyone wielding a Hammer cannot recover in anyway possible.
* Users can also be knocked off their feet that way, allowing time to quickly hit again. If you manage to be [[invincible]], usually the one granted for re-spawning, you can easily hit the user hard. If near the edge, you can [[grab]] them while being completely invulnerable, and [[throw]] them off the edge. Anyone wielding a Hammer cannot recover in anyway possible.



Revision as of 11:23, June 3, 2008

Hammer.
For Kirby's Side B, see Hammer (move).

The Hammer is a close-range item that sends whoever grabs it into a clobbering frenzy for 7.5 seconds. It is one of the most "feared" weapons in the game, as it often KO's a player instantly. It originates from the Mario series, or the original Donkey Kong series. There is a chance in Melee and Brawl that the hammer head will fall off. This forces the chracter to walk around swinging the hammer stick like normal, but without doing any damage. The hammer head can be picked up and thrown for a very strong projectile attack.

More Information

  • Characters cannot do anything except move and single jump while holding the Hammer.
  • The Hammer does 22% damage every hit.
  • In SSB, it has even more knockback and deals 30%, as well as no worries about the head falling off. Also, the Hammer will glow an orange color just before the time for its use runs out.
  • When King Dedede grabs the hammer, he will also swing his own Hammer back and forth. In spite of this, he will not do damage if the Hammer head comes off.
  • Explosion-based projectile or thrown item attacks can disrupt someone with a hammer, such as Link's bombs or Zelda's Din's Fire, enabling characters with such attacks or items to thwart a foe with a hammer from afar, and possibly knock it out of their hands. Hammers can also be countered.
  • Users can also be knocked off their feet that way, allowing time to quickly hit again. If you manage to be invincible, usually the one granted for re-spawning, you can easily hit the user hard. If near the edge, you can grab them while being completely invulnerable, and throw them off the edge. Anyone wielding a Hammer cannot recover in anyway possible.

Trophy Info

An item that, once grabbed, makes you swing nonstop. It's a powerful attack item that does terrific damage and sends opponents sailing. Once in a great while, the hammer's head will fall off, leaving you nothing but the handle. Of course, you can't tell whether the head is securely fastened just by looking. Hammer heads that fall off can be picked up and thrown as weapons.

  • Donkey Kong (1981)