Mario Bros.: Difference between revisions
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*Even though this is the original [[Mario Bros.]] stage, it is home to [[R.O.B. (SSBB)|R.O.B.]] in [[All-Star]] mode since there is no stage created specifically for him. | *Even though this is the original [[Mario Bros.]] stage, it is home to [[R.O.B. (SSBB)|R.O.B.]] in [[All-Star]] mode since there is no stage created specifically for him. | ||
*Ironically, this stage can be easily classified as one of the easiest to be KO'd because the enemies that appear can knock you all the way off the stage if touched. | *Ironically, this stage can be easily classified as one of the easiest to be KO'd because the enemies that appear can knock you all the way off the stage if touched. | ||
*On most stages, the camera will zoom in and out during gameplay depending on how close or far the characters are from each other. [[Mario Bros.]] and [[Flat Zone 2]] are exceptions to this rule; the camera stays in a fixed position to give a view of the entire stage. | |||
*If one hits a Sidestepper just once, it will move faster than usual. | |||
==Clips== | ==Clips== |
Revision as of 00:46, August 10, 2008
- For the arcade game, see Mario Bros.. For the team in Super Smash Bros., see Mario Bros. (team).
Mario Bros. | |
---|---|
File:Mushroom Icon.gif | |
Universe | Mario |
Appears in | SSBB |
Availability | Unlockable |
The Mario Bros. stage appears in Super Smash Bros. Brawl and is based on the arcade game of the same name. The versus level in Super Mario Bros. 3 for the Nintendo Entertainment System (NES) was also designed after this game.
Due to the fact that this stage has narrow KO zones, it is hard to score a normal KO. As Sakurai said "Speaking frankly, this stage throws all the basic rules of Smash out the window!" The best way to KO someone is to hit a Shellcreeper or a Sidestepper from below (through the floor), pick it up, and throw it at someone before you can get a KO.
A POW block appears on the stage. Jumping into it will result in a hit on every shellcreeper and sidestepper on the ground. It takes two hits on a sidestepper to knock them over, and one hit to do so with a shellcreeper. Hitting a downed enemy results in it getting back up. Also, the color of a creature relates to speed and power of the creature. Original colors are the slowest and weakest, blue is faster, and purple is the fastest and strongest.
Songs in My Music
- Mario Bros.
- Gyromite
- Famicom Medley
- Power-Up Music
- Douchuumen (Nazo no Murasamejo)
Bolded songs must be unlocked
Unlock Criteria
Clear Event 19: Wario Bros.
Trivia
- Even though this is the original Mario Bros. stage, it is home to R.O.B. in All-Star mode since there is no stage created specifically for him.
- Ironically, this stage can be easily classified as one of the easiest to be KO'd because the enemies that appear can knock you all the way off the stage if touched.
- On most stages, the camera will zoom in and out during gameplay depending on how close or far the characters are from each other. Mario Bros. and Flat Zone 2 are exceptions to this rule; the camera stays in a fixed position to give a view of the entire stage.
- If one hits a Sidestepper just once, it will move faster than usual.
Clips
External Links