Super Smash Bros. Melee

Link (SSBM)/Air dodge: Difference between revisions

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(Timing from https://meleeframedata.com/peach#dodge-group & https://smashboards.com/threads/royal-academy-finishing-school-peach-frame-data-application-thread.431376/#post-21131027)
(Undid edit by Mariogeek2: My bad, I thought I was editing the air dodge page for Peach.)
Tag: Undo
 
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{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
[[File:PeachAirDodgeSSBM.gif|thumb|500px|Hurtbox visualization showing Peach's air dodge.]]
[[File:LinkAirDodgeSSBM.gif|thumb|500px|Hurtbox visualization showing Link's air dodge.]]


==Overview==
==Overview==
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{|class="wikitable"
{|class="wikitable"
!Intangible
!Intangible
|4-19
|4-29
|-
!Glide toss window
|2-4
|-
|-
!Animation length
!Animation length
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{{FrameStripStart}}
{{FrameStripStart}}
!Intangibility {{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Intangible|c=16}}{{FrameStrip|t=Vulnerable|c=30}}
{{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Intangible|c=26}}{{FrameStrip|t=Vulnerable|c=20}}
|-
!Glide toss {{FrameStrip|t=Blank|c=1}}{{FrameStrip|t=Continuable|c=3}}{{FrameStrip|t=Blank|c=45}}
{{FrameStripEnd}}
{{FrameStripEnd}}


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{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|vulnerable=y|intangible=y|continuable=y}}
{{FrameIconLegend|lag=y|vulnerable=y|intangible=y}}


{{MvSubNavPeach|g=SSBM}}
{{MvSubNavLink|g=SSBM}}


[[Category:Peach (SSBM)]]
[[Category:Link (SSBM)]]
[[Category:Dodges (SSBM)]]
[[Category:Dodges (SSBM)]]

Latest revision as of 14:27, December 18, 2024

Hurtbox visualization showing Link's air dodge.

Overview[edit]

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You can discuss this issue on the talk page or edit this page to improve it.

Timing[edit]

Intangible 4-29
Animation length 49
FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png

Landing Lag[edit]

Animation length 10
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
FrameIcon(Vulnerable).png
Vulnerable
Intangibility
Intangible