Peach (SSBM)/Edge getups (fast): Difference between revisions
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Mariogeek2 (talk | contribs) (Data from https://smashboards.com/threads/peach-hitboxes-and-frame-data-thread-remastered.425917/, https://smashboards.com/threads/smash-melee-ledge-occupancy-frame-data.513409/, and https://www.angelfire.com/games5/superdoodleman/frames.html) |
Mariogeek2 (talk | contribs) m (→Roll getup) |
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Intangible|c= | {{FrameStrip|t=Intangible|c=39}}{{FrameStrip|t=Vulnerable|c=11}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Revision as of 11:12, December 6, 2024
Overview
Timing
All getup options occupy the ledge (prevent the opponent from grabbing it) for their entire animation length, except for jump, which loses ledge occupancy as soon as the character physically jumps off the ledge.
Neutral getup
Intangible | 1-30 |
---|---|
Animation length | 32 |
Jump getup
Intangible | 1-10 |
---|---|
Jump | 11 |
Soonest fast fall | 40 |
Animation length | 38 |
Roll getup
Intangible | 1-39 |
---|---|
Animation length | 50 |
Vulnerable |
State change |
Intangible |